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RTS meets FPS in SAVAGE
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Does Savage own U
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Topic: RTS meets FPS in SAVAGE (Read 12099 times)
Fraet
AdvancedTactics
Genin
Posts: 135
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #20 on:
September 25, 2003, 11:55:06 AM »
BEHEMOTH OWNS YOU ALLLLL!!!!
BIG beasts forever
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Carigamers
RTS meets FPS in SAVAGE
«
Reply #20 on:
September 25, 2003, 11:55:06 AM »
Battalion
Genin
Posts: 126
Chakra 1
No matter how small the stone, it can kill a giant
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #21 on:
September 25, 2003, 12:02:43 PM »
Savage rocks, it is the best game I have played in a while a perfect combo of action and stratergy
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I am the true and only ARMY of ONe.
We all have demons, I just embrace mine readily.
crazy_samurai
Chunin
Posts: 315
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #22 on:
September 25, 2003, 12:07:10 PM »
nah fraet
the summoners and preadators ownz u
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GI - Honesty and Justice
REI - Polite Courtesy
YU - Heroic Courage
MEYO - Honor
JIN - Compassion
MAKATO - Complete Sincerity
CHUGO - Duty and Loyalty
SEVEN PRINCIPLES OF THE SAMURAI
Fraet
AdvancedTactics
Genin
Posts: 135
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #23 on:
September 25, 2003, 12:46:21 PM »
Yes summoners are dread friggin walkin seige engine but behemoths are so damn intimidating. I would run if i saw a big log (giant piece of plywood no 2*4 can compare) crashing down. The only worse thing i could think of is when i was sent directly into a mortar tower via air express from the other side of the map by a catapult
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SHiZZ
Ronin
Ancient
Sannin
Posts: 2196
Chakra 11
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CPU: Intel
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RTS meets FPS in SAVAGE
«
Reply #24 on:
September 25, 2003, 02:14:29 PM »
I realy do like the summoner. People tend to be careful around my summoner. I have however taken up the challenge of Humans. So that no one can say anything about balance issues. Check the savage forums they talk a lot of the game.
When the humans are level I will take back my role as Be@stmaster. Until then repeater in everybody mc.
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www.shizzies.com
Carigamers
RTS meets FPS in SAVAGE
«
Reply #24 on:
September 25, 2003, 02:14:29 PM »
ChickenNBeer
Kage
Posts: 1129
Chakra 0
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RTS meets FPS in SAVAGE
«
Reply #25 on:
September 25, 2003, 11:51:57 PM »
bah at repeaters
dats probably a slight advantage humans hav on beasts although tempests own
but once upclose, the predator is unbeatable.
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Fraet
AdvancedTactics
Genin
Posts: 135
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #26 on:
September 26, 2003, 11:00:43 AM »
WHo can beat a pred with that pounce and that stamina regen item?
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SIRblackice
Genin
Posts: 144
Chakra -1
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #27 on:
September 26, 2003, 11:07:55 AM »
chicken you have to take me down hq cuz i really don't know where it is cuz i want to be owned too **sniff**
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Janus
Genin
Posts: 125
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #28 on:
September 26, 2003, 11:11:07 PM »
well i learn an important lesson today
a human with the electricty powerup will own all you predators
hmmmmm...... :worship: REspect
.........ways these smileys real bad boy
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ChickenNBeer
Kage
Posts: 1129
Chakra 0
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RTS meets FPS in SAVAGE
«
Reply #29 on:
September 26, 2003, 11:15:13 PM »
nah nah
i doubt chronos allowin dat
aye ice doe study it jus holla when u want to go down an i go take u man
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Fraet
AdvancedTactics
Genin
Posts: 135
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #30 on:
September 27, 2003, 01:05:51 PM »
bah electricty Fire shield and a good rejuvination could take dat
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androsovic
Kage
Posts: 1526
Chakra 0
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CPU: A64 4000+
GPU: X1600XT
RAM: 1GB
RTS meets FPS in SAVAGE
«
Reply #31 on:
September 27, 2003, 03:57:05 PM »
savage is a madd madd game.i hit a behemot a captapault in he chest.MUHAHAHAA
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TriniXaeno
Administrator
Akatsuki
Posts: 18836
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Chakra 14
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XBL: TriniXaeno
RTS meets FPS in SAVAGE
«
Reply #32 on:
September 28, 2003, 11:55:14 AM »
Balances changes with ne wbeta patch iwmc!!
- ballista has a larger firing range and faster turning radius
- disrupters get tossed further
- mist shroud lasts for 15 seconds instead of 30
- maximum deployable sensors increased to 12
- catapult blast radius increased
- sacrifice blast radius decreased
- sixth sense is now always active (you don't have to press the inventory key)
- shaman damage lowered from 1600 to 1200
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Anubis
Genin
Posts: 58
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #33 on:
September 28, 2003, 02:08:18 PM »
savage is currently one of the maddest games out now
i must agree
the gameplay cool and yuh know yuh does feel nice when yuh get a level up and yuh armour and stuff change
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Angeli Ultii ->Angelus Humarai…Edax Omnium**post tenebras lux**(dum spiro spera)
Angel of vengence->Angelus Humarai...consumer of all things**after darkness comes light**(while i breath i hope)
TriniXaeno
Administrator
Akatsuki
Posts: 18836
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RTS meets FPS in SAVAGE
«
Reply #34 on:
September 29, 2003, 04:36:34 AM »
and fellas, de MOST significant balance change to date!!!
Demolition Packs can no longer be DEFUSED!!!!
/name Osama Bin Laden immc
Suicide bombings on those flame spire mcs!!!!!!
Sweat!!!!
SAVAGE!!!!!!
Logged
Flint
Genin
Posts: 29
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #35 on:
September 29, 2003, 08:24:26 AM »
lol, finally, the humans have a better chance in that new beta patch
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PapaSmurf
Ancient
Sannin
Posts: 2003
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #36 on:
September 29, 2003, 10:13:58 AM »
This game is officially too dread for SnS
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Zetsumyoken......the Miracle Sword descends
SIRblackice
Genin
Posts: 144
Chakra -1
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #37 on:
September 29, 2003, 12:12:40 PM »
lol smurf what kinda thing is that you sayin.
i really hope they bring this game to sns man maybe this is the game to break the sof spell up there
what you say??
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Fraet
AdvancedTactics
Genin
Posts: 135
Chakra 0
Referrals: 0
RTS meets FPS in SAVAGE
«
Reply #38 on:
September 29, 2003, 02:11:04 PM »
Dat patch GAY is jus like warcraft. Dey make a super dred race den dey drop all d dread stuff bout it. Mist shroud was d baddest ting to get you pass towers now all you doin is reachin d tower den become vis. And now d shaman needs to hit you twice to kill you. hitting you once was hard enough.
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TriniXaeno
Administrator
Akatsuki
Posts: 18836
Country:
Chakra 14
Referrals: 35
CPU: Intel Core i7-2600K
GPU: Geforce GTX 680 2GB
RAM: 16GB
Broadband:
MBL: Nexus 5x
PSN: TriniXaeno
XBL: TriniXaeno
RTS meets FPS in SAVAGE
«
Reply #39 on:
October 01, 2003, 07:59:33 AM »
hoss, yuh talkin shid dread.
The most leveled up Human Legionnaire will only have 620 health.
One shot from a Summoner does 1200 damage. That is still going to kill him.
It is just going to take 4 shots to take down a tower instead of three. That should buy some extra time for the human commander to send a termination squad out to kill the summoner.
Also, the dread demolition pack attack has become to strong. The beasts are losing by a land slide because of it. So much so, the developers are going to make it defusable again, but only by units. Not by flame spires.
Game Balance iwmc!!!
Blizzard patch Starcraft over 10 times just to get game balance right. These guys have only just begun. Give 'em a break.
Rock on S2. These developers on the ball.
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Carigamers
RTS meets FPS in SAVAGE
«
Reply #39 on:
October 01, 2003, 07:59:33 AM »
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RTS meets FPS in SAVAGE
ShoutBox
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yea everything cool how are you?
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BOOM covid-19
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Watch Black Clover Everyone!
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Crimson609
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lol
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Crimson609
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Crimson609
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Big up ya whole slef
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Gyul like Link
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protomanex
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Gyul Like Minato
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shout out to gyal like Corbie Gonta
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cold_187
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Why allur don't make a discord or something?
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Red Paradox
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everyday from 6:00pm
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