the nvidia cards also have 4 to 1 compression plus they have ps3so whats yur point?ati is tweaking the hell out of old technology to keep cost downthey are in essence jipping consumersnvidia is most definately looking aheada wonderful stratergy, because gamers want to have a card that can play games nowand be able to play games in the futureinstead of upgrading ever 2 or three quaters
everyone is blowing PS3.0 out of porportion , the only game that will use PS 3.0 to an extent will be Unreal III in 2006 : which needs 1 gb of ram , 512mb video card and a 4ghz processor for you to get the full expereince , no card that Nvidia or ATi has comes with 512mb of RAM yet , buying a 128mb card for PS 3.0 is like buying an Athlon FX and only 256mb of ram
What about the fact that you will be able to place 2 6600GTs in SLI mode and the total cost may very well be below 400US? and as far as that being relegated to the expensive server market, the onset of Nvid1a's Nf0rce 4 will rectify that problem cause in the first place the same person who buys an SLI rig is the same person that would contemplate paying for a dual core @TI card at a higher price. One more thing Emulation is, has and always will be slower. Tell me something, as nice as 3dMark and all these synthetic benchmarks go, till the games features run on are tested (UT2004 botmatch etc) the actual in game performance will vary from system to system even with similar hardware. So ur 10% claim I suspect will change in time. And before I forget, what is up with @TI and their DAMN 24MB driver and control panel files? Nvidia has like a 13Mb file that includes the nview etc while I have to download a Driver a Control panel and if I want the nifty window effect I have to download Hydravision. I think that a company who can write all that into one 13mb file has a slight edge in drivers wouldn't you say?
This demo illustrates the use of the new 3Dc texture compression format, which is particularly suitable for normal map compression. It lets you compare quality between 3Dc and DXT5 normal maps, and it lets you compare the performance of using 3Dc and DXT compression over using uncompressed textures.The performance increase of 3Dc and DXT is well worth the effort. Some benchmark numbers:No compression: 125fps3Dc: 146fps (+17%)DXT: 136fps (+9%)3Dc & DXT: 158fps (+26%)That's with a fairly advanced shader, and overhead for the shadowmap which moves lot of workload where textures aren't used. Without shadows the difference is even larger:No compression: 164fps3Dc: 210fps (+28%)DXT: 195fps (+19%)3Dc & DXT: 239fps (+46%)Quality-wise the DXT5 is often usable, but in some situations it just won't cut it. 3Dc on the other hand gives very good quality for all normal maps I've tried.