Author Topic: Game Developers  (Read 3833 times)

Offline Mugsy

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« on: October 19, 2004, 05:04:22 PM »
Recently game developers have been competing with each other for the #1 spot.
what i want tuh kno is who u think is the greatest game developers

although Blizzard ratin rel high wit me, i hah go wit EA Sports

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« on: October 19, 2004, 05:04:22 PM »

Offline Rampage

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« Reply #1 on: October 19, 2004, 10:13:57 PM »
ID hands down
they have a small team, that is ultra kickarse. after all carmack is on their team, no engine can test the doom3 engine. yes the n00bs may say hl2 engine is better, but the pros know doom3 engine is the best. doom3 single player didnt really show off what doom3 can do because there was only one setting in the whole game, a metalic indoor scene.

Blizzard
they had my respect back with starcraft an thing, but most of their talant left to go elsewhere. i sure many of you know this though, the real bad men from blizzard not working there anymore.

Valve
Lying bastards, lie bout everything, more lies and more corruption. doh like dem nah. their games cool, but the company, their associates etc sux                    

Offline Bourbon_Ghost

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« Reply #2 on: October 20, 2004, 10:51:48 AM »
likewise laertes...
those are some true statements
I also agree with Ramp an BLIZZARD i hope they dont' die out though :blink:                    
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Offline DeadEyes

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« Reply #3 on: October 20, 2004, 03:11:14 PM »
i have to say that blizzard and easports are some of my fav's and the ones that made mohaa and COD, TGFT                    

Offline Rampage

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« Reply #4 on: October 20, 2004, 06:16:28 PM »
Quote
i will have to say BIOWARE, year after year they push out brilliant RPGs that keep getting better year after year.

id soft ware? those guys suck, their only strength is the Doom3 engine, as a game developer they are really lacking right now, those guys who did the Riddick game, Tigon studios i think, stole alot of d3's thunder.
Bunjie has alot of potential, but they banking too much on HALO.
SCEA has really come about recently and are playing the field much like nintendo used to in the old days.
EA sports do a nice job, but how much better, if they are at all, are they than sega sports?
EA BIG, now this is a sports developer, they managed to reinvent the wheel with games like NBA STREET etc.
boy you mad or wha?
Hoss ID Software is the company that continously revolutionize fps gaming. and i talking about from real early days like 199x an thing.

dred they bring out the quake engine, quake 2 engine, quake3 engine, doom3 engine. i have a task for you. find out which game engine you know was used in as many games as the quake engine. all the fps games you played or going to play using quake engine, or a major part of its code. let me drop down de examles pun de chest.

COD
SOF2
RTCW
RTCW ET
Q3
CS
HL

^^^just a brisk example iymc. the "toppa top" fps games are using ID's engines, and been doing so for the past decade. for a man to say ID software suck they probably doh know about their greatness. every engine they bring out, quite a number of games use it and it changes fps gaming graphics time and time again.

have a look at this link: http://www.wordiq.com/definition/Game_engine

i go paste some of what it said for ya:




"Early FPS graphics engines
An Imp from DOOM - a very simple pixelated sprite
Enlarge
An Imp from DOOM - a very simple pixelated sprite

1992-1995 Planar worlds (rectangular grid in Wolfenstein 3D, sector-based plane levels in Doom) with sprite objects. Hardware requirements: software (CPU) rendering.

    * Wolfenstein 3D (1992)
    * DOOM (1993) (DOOM engine)
    * DOOM II (1994)
    * Duke Nukem 3D (1996) (Build engine)


The rise of 3D
Gunner from Quake II - low-res texture skewed over a simplistic, crude 3D model
Enlarge
Gunner from Quake II - low-res texture skewed over a simplistic, crude 3D model

1996-1999. For the first time, game engines recreated true 3D worlds with arbitrary level geometry. Instead of sprites the engines used simply textured (single-pass texturing, no lighting details) polygon objects. Hardware requirements: first 3D-accelerators (Voodoo, Voodoo 2).

    * Quake (1996)
    * Quake II (1997)
    * Unreal (1998) (Unreal engine)
    * Half-Life (1998) (modified Quake engine)
    * Quake 3: Arena (1999)


New capabilites, increasing detail
A Skaarj warrior from Unreal 2 - a clever use of simply texture filtered and textured mapped polygons in plain light
Enlarge
A Skaarj warrior from Unreal 2 - a clever use of simply texture filtered and textured mapped polygons in plain light

2000-2003. New graphics hardware provided new capabilites, allowing new engines to add various new effects, such as particle effects, fog, coloured lightning, as well as increase texture and polygon detail. Many games featured large outdoor environments, vehicles, rag-doll physics. Hardware requirements: GeForce 2-4 (or similar).

    * No One Lives Forever (2000) (Lithtech engine)
    * Max Payne (2001), Max Payne 2 (2003)
    * Battlefield 1942 (2002) (Refractor 2 engine)
    * Unreal 2 (2002), Unreal Tournament 2004 (2004)


The approach to photorealism
A Hell Knight from DOOM 3 - rough self-shadowing and bump mapping, polygonal nature still apparent
Enlarge
A Hell Knight from DOOM 3 - rough self-shadowing and bump mapping, polygonal nature still apparent

2004-2006 (est.). Developers of this era of 3D engines often tout their increasingly photorealistic quality. The maps usually feature seemlessly integrated indoor-outdoor environments. Pixel shader-based textures, bumpmapping, vertex shaders used for animations, lighting and shadowing. Hardware requirements: GeForce FX (or other cards with shader support).

    * Far Cry (2004) (CryENGINE)
    * DOOM 3 (2004)
    * Half-Life 2 (Q4 2004*) (Source engine)
    * S.T.A.L.K.E.R.: Shadow of Chernobyl (Q1 2005*) (X-Ray engine)
    * F.E.A.R. (2005*)
    * Battlefield 2 (2005*)
    * Halo 2 (2005*)

Titles marked with * are not released yet. Release dates are estimates."
"

                     

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Game Developers
« Reply #4 on: October 20, 2004, 06:16:28 PM »

Offline TriniXaeno

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« Reply #5 on: October 20, 2004, 06:24:55 PM »
man get put in his place yes.

lihixxxxxxxxxxxxxx                    

Offline Mugsy

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« Reply #6 on: October 21, 2004, 12:28:40 AM »
hard lucl laertes
ramp kno wah he talkin bout

i dint kno they had battelefield                    
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Offline DeadEyes

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« Reply #7 on: October 21, 2004, 09:02:13 AM »
ARGHHHHHH D MEN and dem talkin in code, computerspeak...EEEEEEEK but all i hadda say is whoever make COD and COD UO, Battlefront and WARHAMMER, dey have some MAD TALENT                    

Offline Rampage

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« Reply #8 on: October 21, 2004, 12:09:15 PM »
Quote
ramp, the cold over ther getting to you or what?
we talking about game developers, not the engine developers, come nah man i know you smarter than that.
the game developer, more often than not , is never the same company that did the engine. thas common sense man.
and baego doh tell me you and all making that mistake...
um...the game developer is the one who using the engine to his needs. most games that use an engine customize the engine , so the engine plays a big part in the game development. lets look at cod , sof2 for example. based on q3 engine but customized, it counts as game development.

game development isnt just maps, story, etc. different parts of the development. so yes ID software does count and plays a big role in game development. is them who make fps what it is today, with both their technology and games. a game is nothing without a game engine.

q3...the game that has the biggest tournament in the entire world...quakecon. game development iymc. you know that there will never be a game like q3 ever again. q4 aint gonna be like q3. doom3, biggest and baddest single player fps game since hl1, scary enough to make a big man sleep under he mother bed. doom, wolfenstein....the games that started it all. you probably aint realise eh, but all the fps games that continue to change how we look at fps and play it are from ID software. and incase you aint know ID software made those games. so they do count as game developers as well. such a small team that works wonders.                    

Offline Rampage

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« Reply #9 on: October 21, 2004, 11:51:43 PM »
ok leh we forget sof2/cod and thing for now, we looking at ID software themself as the game developer for their games. I.E quake, doom, wolfenstein, hexen. these are the games that shape de fps world. and they continue to do so today. each of them was a big hit and is still played today.

i already show you how bad q3 is with quakecon etc. doom, lawd, doom3 now come out dey, you cyah say it sux !!! :P, and wolfenstein iymc, everyone like that man.

is not like ID software not producing good games or just that they use to. they still do, they show you that with doom3, they still alive and kicking with quakecon 2004 having bout twice de amount of people as the previous quakecon, with doom3 being in the tournament as well.  das the thing people doh understand about ID. they make they own engine and they make they own game. both of which rocking de world.
run this tune on yuh pc: michael jackson- you rock my world.mp3
run it while playing doom3 or quake3. you go see what ah mean. which company you know could make dey own engine, dey own game, and get on bad bad bad ? and dont say valve because they using some of quake code :)

it impossible for me to admit i wrong when it come to ID software, because i know i right and i go prove it till i know that you know that i right :)

oh and please dont say doom3 sux..., but you know what i go be overprepared, no harm in that, take a look:
http://www.metacritic.com/games/platforms/pc/doom3/                    

Offline rb

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« Reply #10 on: October 21, 2004, 11:56:25 PM »
lawd u had to bring michael jackson into this
WHY GOD WHY!!                    

Offline Rampage

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« Reply #11 on: October 22, 2004, 08:49:54 PM »
Quote
who still plays Hexen?

man so it seems as if you finally realise that this debate is indeed about the game developer and not the engine designer, it took long enough.
so with respect to Doom 3.....It's not a bad game but the question begs to be asked: what did it offer us that was truly new to the genre of FPS, what did it show us that we have not yet seen, and in what way was the gameplay any different from all other FPS? maybe some people liked the graphics, but hey, both Farcry and Riddick offered cutting edge graphic detail innovative gameplay without any of the Hype that followed D3.
just for the record, what was the last game developed by Id prior to D3?
a good game is not all about gameplay changes. it can also be about the experience someone gets during the game. put a kid infront a pc to play doom3, record it, play it back , look at his facial movements and how much time he jumps off de seat. now there are other scary games out there, no argument about that, but which fps does it as good as doom3 ? with the sounds, weapons, graphics, etc. they all make up part of the game, and is a big thing in the game development.

it doh matter who still plays hexen, doom, or even quake1. what matters is the greatness and what they did to the fps world back then. time continously changes and ID continue to change de world, both in the game engine and game development itself world. all the quake series games was a big hit, all de dooms was a bit hit, hexen 1+2 was a big hit. research it for yuhself, everyone of them set new standards in terms of gameplay and the feeling you get while playing it. go out in de road and ask a quake freak why he prefers to play it over unreal, i putting 100 gold on de table that one of the reasons he go say is the weapons in unreal just doh feel right, play quake and you go feel de reality, the kickback an thing when you fire with the rocket launcher.

                     

Offline carlsberg

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« Reply #12 on: October 22, 2004, 09:14:15 PM »
big up Ravensoft for SOFII
UBI-SOFT for Ravenshield
and ploi ploi to dem mad ppl who make COD-UO

[drum roll]
EA Games

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Offline Rampage

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« Reply #13 on: October 22, 2004, 09:14:44 PM »
Quote
Ramp you keep evading the obvious, how much of an impact did Doom 3 make? a scary FPS, ever heard about undying?
and i'll ask you again, what was the last game developed by Id prior to D3?
and ask anyone with an active braincell what is the main issue when making a decent game, i'll bet that they would say gameplay. in fact lets ask a quake3 fan why they like it over unreal, i bet they would also say gameplay....
nice you now seeing de light. so do you admit that q3 has awesome gameplay? do you now admit that ID software rocks , maybe not in bringing new gameplay elements but the feel and experience you get while playing ? gameplay plays a big role in a game, yes...but its not the only thing in game development. is not like ID software doh bring out games with good gameplay, just that the gameplay doesnt really bring stuff new to the table, however it takes the old gameplay and makes it solid with other things like the environment an thing.

doom3 made a huge impact btw, also if you wanna compare "undying" to doom3, then i ask you to buy me a plane ticket, a pair of gloves, a brian lara bat, and a belt. you need some belts!!! where yuh parents, lemme talk to them! put mrs laertes online!

but anyway i see what you mean man, you saying ID software doh bring no new gameplay changes to the world. i just saying that though it may not do so, it polishes the old gameplay and makes it even better with the stuff surrounding the gameplay, and the whole feel. yes all you do is point and shoot in quake3, but what set q3 apart from all the other fps ? the feel, the pace, etc. all that is part of the gameplay, gameplay aint just what you can do within the game , like peep behind a wall and throw a grenade an thing.                      

Offline Nitrate

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« Reply #14 on: October 22, 2004, 10:51:55 PM »
Man Doom3 made it for quakecon, that a major impact as far as this topic has arisen. Worst yet man saying the developer is mess, boy u ain't know Carmack is one of the best game/graphics/rocket scientist/programmer developers in the world? U on coke or what laertes? I feel u talking shit just to make your post increase.                    

Offline TrinireturnofGamez

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« Reply #15 on: October 22, 2004, 11:01:34 PM »
Id software... namely John Carmack.. has contributed more to 3-D gaming on the whole... than anyone else .

  John Carmack made the algorithm that is used in ALL games that use stencil shadows ,  the entire idea of having a 'console' to enter commands in came from quake , and Doom III rips apart undying , Resident evil and all other PRETENDERS that dare to challegne the horror FPS  gernre . It may not have groundbreaking gameplay but the game itself is utterly amazing , it BLEEDS quality through every pore  , the gameplay is still good enough to make you go through the game at least twice , don't knock the multi either , , hey, Valve didn't make CS or Dod,  all they have is a ripoff of quake , the half life death match.  
   Halo is an example of good gameplay, crappy engine . Yes it loads in a second, yes the graphics are nice, but it LAGS for NO reason ,  endless bugs and blue screens . Halo II is just the halo engine , but they fixed all the bugs and increased frame rate 75%, so now they can afford to put in alot more visual detail .
                         
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Offline Nitrate

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« Reply #16 on: November 02, 2004, 09:28:47 PM »
Exactly what i did to point out to u, u're not keeping to your points..                      

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« Reply #16 on: November 02, 2004, 09:28:47 PM »

 


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