Author Topic: Doom III screenshots  (Read 5371 times)

Offline TrinireturnofGamez

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« on: April 02, 2004, 04:38:05 PM »
screenshot 1 : level : e3_2 , about 3 metres from the corpse of the pinky demon and inside the ambush spot .                    
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« on: April 02, 2004, 04:38:05 PM »

Offline Arucard-D

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« Reply #1 on: April 02, 2004, 11:45:46 PM »
that Dell mus be real sucky...[no offense] jk lol

Cool...but not as cool as HL2                    

Offline Rampage

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« Reply #2 on: April 03, 2004, 12:47:13 AM »
HAHAHA@7FPS                    

Offline TrinireturnofGamez

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« Reply #3 on: April 04, 2004, 02:29:03 AM »
its a PIII dell with 380mb of ram and an 8500 128mb . Level 2 is the laggiest level in the game, it contains THE pinky demon the personification of lag in games everywhere . Systems with 3Ghz and 9700 pros get 2 fps with the demon and are stuck on 7-8 for several minutes after .
  there seems to be a bug with the resolution, it jumps from 512x308 to 1268x960 when the resolution is changed in the console from 3 to 4 . At 512x308 the frame rate is alot higher but the screen is streched and missing some areas.

 Doom III has THE most AMAZING textures, you can go into the folder and look at the textures, some are PIXELATED but the amount of bump mapping used makes it look SUPERB .
  HL2 has the nicest water, fire and explosions .                    
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« Reply #4 on: April 04, 2004, 11:10:14 AM »
yeah boy@hl2 water, ripples an thing oui!

boy when i see that i bathe like 3 minutes after! water nice! i jump in the water an thing! the hell with boat!                    

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« Reply #4 on: April 04, 2004, 11:10:14 AM »

Offline Reaper2051

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« Reply #5 on: April 04, 2004, 11:14:44 AM »
will scare the hell out of you too                    


Offline TrinireturnofGamez

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« Reply #6 on: April 04, 2004, 08:21:57 PM »
fooled around in .ini and more speed + full screen screenshots                    
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Offline TrinireturnofGamez

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« Reply #7 on: April 04, 2004, 08:26:02 PM »
more sceens, browser crashes if i put more than 1 in a post                    
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Offline TrinireturnofGamez

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« Reply #8 on: April 04, 2004, 08:29:46 PM »
de americans can't even spell mars right, MARSE? lol                    
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Offline TrinireturnofGamez

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« Reply #9 on: April 04, 2004, 08:32:24 PM »
:P :D :P                    
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Offline cdx2k1

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« Reply #10 on: April 04, 2004, 09:19:13 PM »
I'll REAL LAUGH if Doom 3 turns out to be RUBBISH>Especially at all alyuh men who running it down and hyping it up.                    
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Offline coldstorm

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« Reply #11 on: April 04, 2004, 09:50:09 PM »
i really hope they improve those pics ain't saying anything to me                    

Offline cdx2k1

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« Reply #12 on: April 05, 2004, 07:26:12 AM »
yuh understand!>Coming like another Unreal 2003 stuation.                    
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Offline TrinireturnofGamez

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« Reply #13 on: April 05, 2004, 09:07:05 AM »
doom III is not meant to have revolutionary gameplay, it was meant to have graphics and sound that will make you wet your pants several times.
  Doom III will have 6 areas to play in, mars city, mars communications , mars factory , mars research centre and mars supply centre.                    
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« Reply #14 on: April 05, 2004, 09:09:20 AM »
improve those pics? can't you SEE The detail on their skin? hair and scars, the lighting of the egg head is amazing . i'll compare it with some other games in a sec.                    
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Offline TrinireturnofGamez

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« Reply #15 on: April 05, 2004, 12:59:40 PM »
remember you lose alot of quality in jpeg compression, here are some halo screens, same jpeg compression... faster video card , lower frame rate, SUX.

 it also proves that some FX cards have CRAPPY colour quality.                    
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Offline coldstorm

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« Reply #16 on: April 05, 2004, 01:39:57 PM »
u comparing a 2001 game with doom 3 come again they may have revamped the graphics to improve it for pc but it console game at heart get something else to compare it with . Also not talking about the damm skin texture i talking about the overall figure                    

Offline TrinireturnofGamez

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« Reply #17 on: April 05, 2004, 05:35:23 PM »
true true... but you won't be seeing this model much in the game cept for the intro , the zombies have higher polygon counts and the shadows will hide 99% of the model's faults when you are playing the game                    
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Offline cdx2k1

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« Reply #18 on: April 05, 2004, 10:13:23 PM »
So wait..Trini..u meaning to tell me..i will WASTE $50US to buy a pretty game that dull and "sounds" exciting?The point of a game is to entertain, not to look good.Atleast Halo was good.Graphics aint everything.                    
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Offline coldstorm

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« Reply #19 on: April 05, 2004, 10:45:46 PM »
hiding the fault just mean the engine bad                    

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« Reply #19 on: April 05, 2004, 10:45:46 PM »

 


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