From PlayStation Magazine(PSM) Rise To Honor doesn't play like anyother action game on the market, which so far is a plus. We were a little bit baffled by the idea of attack by flicking the right analog stick towards enemies, but it actually works quite well, even in combos. Early on, we were excited by the potentialof using background objects against enemies, but we've found it just to use the enemies as the objects themselves, flinging them into other ...interesting objects...How a about a hot range top??Owch...The Bouncer left us longing for background interaction in this genre, and Rise to Honor has taken it to the extreme. True to classic beat-'em-up, this game is totally linear, with each fight scene is introduced and followed by real time cinemas that look like something John Woo might have directed. We just hope that the final product strikes a decent balance between movies and gameplay. Gameplay trades off between hand-to-hand and gun fights fairly often, and they both have a very different feel to them. When Jet's holding guns, he can take cover, target multiple enemies, and yes...go slo-mo. Beyond the ability to target oil drums and other objects, this part of the game is the most straight forward so far. One of the cooler things we've noticed about the Rise Of Honor is the way is uses R1 button to prefrom nearly every action than attacking. You might use R1 to jump, climb ladders, throw bad guys - it's all about the situation you're in at the time (it's called \"context senstive action,\" FYI) This early version of Rise To Honor has us thirsty for more.