Author Topic: Are Games really to blame? (Violence, death, neglect...)  (Read 98913 times)

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #320 on: March 30, 2008, 10:53:34 AM »
15-Year-Old Killed For Not Passing Game

When 15-year-old Olivier Baptiste refused to hand over the video game he was playing to his 18-year-old friend William Suarez, Suarez pulled out a .32-caliber Smith and Wesson from his waistband and shot Baptiste in the head. This according to police, who have charged the alleged killer with manslaughter, illegal possession of a firearm, assault with a dangerous weapon, and discharging a firearm within 500 feet of a dwelling.

    Witnesses told authorities that Suarez then put the gun down on the kitchen counter and began saying, "This just didn't happen," according to court documents.

http://www.wickedlocal.com/brockton/news/x125179664

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #320 on: March 30, 2008, 10:53:34 AM »

Offline Philosophical45

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #321 on: March 30, 2008, 11:56:42 AM »
15-Year-Old Killed For Not Passing Game

When 15-year-old Olivier Baptiste refused to hand over the video game he was playing to his 18-year-old friend William Suarez, Suarez pulled out a .32-caliber Smith and Wesson from his waistband and shot Baptiste in the head. This according to police, who have charged the alleged killer with manslaughter, illegal possession of a firearm, assault with a dangerous weapon, and discharging a firearm within 500 feet of a dwelling.

    Witnesses told authorities that Suarez then put the gun down on the kitchen counter and began saying, "This just didn't happen," according to court documents.

http://www.wickedlocal.com/brockton/news/x125179664
15-Year-Old Killed For Not Passing Game

When 15-year-old Olivier Baptiste refused to hand over the video game he was playing to his 18-year-old friend William Suarez, Suarez pulled out a .32-caliber Smith and Wesson from his waistband and shot Baptiste in the head. This according to police, who have charged the alleged killer with manslaughter, illegal possession of a firearm, assault with a dangerous weapon, and discharging a firearm within 500 feet of a dwelling.

    Witnesses told authorities that Suarez then put the gun down on the kitchen counter and began saying, "This just didn't happen," according to court documents.

http://www.wickedlocal.com/brockton/news/x125179664

damn that's messed up man... who the hell are his parents.. he coulda beat up d boy.. but to shoot himm.. wtmc

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #322 on: April 10, 2008, 02:41:00 PM »
 :happy0203:
Quote
Stephen King defends videogame violence

Good for the soul, even if you've flogged yours

By Nick Farrell: Thursday, 10 April 2008, 8:18 AM

WORDSMITH and writer of scary stories about small town America, Stephen King has slammed moves to ban violent video games.

King said that such a move would be undemocratic and it was up to parents to monitor their children's entertainment.

The writer of Salem's Lot, and the Shining, said that he was no computer game fanboy, but was outraged when he heard that a bill in the state of Massachusetts could ban the sale of violent games to anyone aged under 18.

He said he was miffed when politicians take it upon themselves to play surrogate parents. The results of that are usually disastrous. Not to mention undemocratic.

There are similar rumblings in the United States, Britain and Australia about banning violent games.

King said games only reflected a violence that already existed in the society. He pointed out that there already was a rating system for videogames and banning them was pointless.Kids of today will find them if they want them.

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #323 on: April 10, 2008, 03:27:50 PM »
I think King is missing the whole point. MANY parents are clueless about the violence level in these games so they aren't sensitized to the situation. My own parents bought us Mortal Kombat when my bro and I must have been 10 and 6 years of age. lol.

Many still think that once something is a "cartoon" or game it's intended for a kid audience and harmless.

Banning and other such actions by the government of the day serve best to raise awareness amongst the less game savvy parenting populace about the issue. It's not the end game but it's definitely going to flag the issue as one of importance.

Movies get the same treatment. It's amazing still how many parents let their kids watch DVD rated R and M+. Ran into a kid yesterday that saw The Descent, all the Saws and Hostel. Again, no older than 10 years of age. True story. I'm sure he's not alone.

Kudos to movietowne though, went to watch "Superheroes", not realizing it was 14+ and they barred us from entry with the kids. Another true story, and that happened to me, someone who is very close to the issue of violence in games and movies and the affect on young minds.

food for thought
« Last Edit: April 10, 2008, 03:30:18 PM by NoobGoneWild »

Offline Saxito Pau

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #324 on: April 13, 2008, 12:11:09 AM »
This be an interesting article:

http://www.dailytech.com/Poll+Parents+More+Appalled+by+Sex+Than+Severed+Heads/article11458.htm

but here is the kicker from that article for me:

Quote
Susan Arendt of Game|Life shared the story of an encounter she once had in a game store: “A woman was trying to buy her 12-year old daughter some games for Christmas, and overhearing me talking about games, asked me for advice. She picked up one of the Resident Evils and asked me if it was any good. I told her that it was an excellent game, but quite violent and scary. ‘Oh, that's no problem,’ she replied. ‘But there's no, you know, people having relations in it, is there?

gives you a scary idea what values are today...
God is dead.

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #324 on: April 13, 2008, 12:11:09 AM »

Offline Philosophical45

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #325 on: April 13, 2008, 08:37:40 AM »
That article is rather interesting, i always thought people hated any form of immorality within video games. Probably it is so, one survey cannot tell the feelings of an issues as large as this.

Offline TrinireturnofGamez

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #326 on: April 13, 2008, 12:36:11 PM »
http://megagames.com/news/html/pc/violentcrimesdecreasedasvideogameviolenceincreased.shtml

 according to this , violent video games may DECREASE violence....

 though other factors may be associated with the decline in violence e.g. the bursting of the crack-cocaine bubble, fall  in birth rates .
http://freetrinipoetry.blogspot.com/

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Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #327 on: April 14, 2008, 12:56:18 PM »
Sex is better than violence in Norway and the other way around in the US... interesting.. I wonder where i'd want to live...
Quote
Parents prefer violence to sex

At least on their kids' games

By Nick Farrell in Loughborough: Monday, 14 April 2008, 7:15 AM

A US gaming site for parents, WhatTheyPlay.com, has been running a survey of its readers in a bid to find out what their preferences on games their child should play.

A question of the day posed the question as a parent, which would you find most offensive in a video game?

The results were surprising. Parents were happy with their children seeing scenes of graphic violence but were a bit squeamish when it came to two adult sharing a passionate snog together.

More parents were okay with swearing or even the odd severed head in video games just so long as human relationships were not mentioned.

This might be a US thing. A similar poll at a Norwegian gaming site found that 65.8 per cent would be more offended by violence than sex. It might just be what you are used to.

In the former British Colony of Virginia there are guns and more violence. In Norway there are beautiful fjords and long summer nights which are perfect for the shag in Norway.

Offline New Era Outlaw

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #328 on: April 14, 2008, 01:00:17 PM »
I don't really blame them. Violence in video games compared to two people doing the monkey?
My kid's going to be watching some vital organs explode, bi-yatch!

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #329 on: April 14, 2008, 01:47:43 PM »
I don't really blame them. Violence in video games compared to two people doing the monkey?
My kid's going to be watching some vital organs explode, bi-yatch!
Mine will do NEITHER :p at least not until I an CONVINCED they are old enough or MATURE enough to differentiate real life and virtual. Not to mention understand what it is they are doing in relation to other ppl. Also one has to consider the child's disposition, meaning if the child is already showing signs of violence in school, then reinforcing it with violent video games is prolly not the best choice.

Offline JewishMonk

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #330 on: April 19, 2008, 09:03:47 PM »
GAMES ARE TO BLAME FOR MAKING ME THE WAY I AM TODAY IN THIS F*^KED UP WORLD.
GOOD BYE CRUEL WORLD WITH NO PLACE FOR MY SOUL........

 :violent5:

nah seriously I wanted to last 2 months or so
« Last Edit: April 20, 2008, 07:54:32 PM by W1nTry »

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #331 on: April 30, 2008, 10:05:23 AM »
Geez
Quote
Bloke stabbed while queuing for GTA IV

Blimey, I knew it was realistic, but…

By Andrew Thomas: Wednesday, 30 April 2008, 11:27 AM

LITTLE DID I KNOW when I wrote yesterday that gamers would never experience the violence of GTA IV for real unless they were very unlucky, that a very unlucky geezer was about to be stabbed while standing in line to buy a copy and another had his jaw broken.

Queues formed outside many games shops when the much-hyped game went on sale and around a hundred punters had gathered at Gamestation in Croydon, South London, when a 23-year-old gameist was stabbed several times by a hooded passer by while standing in the queue.

The real cops were summoned and took him to a real hospital, where he was later discharged.

All this excitement was experienced at absolutely no charge to the participants, the knife wielder having legged it before the plod turned up, possibly in a stolen car. It would be nice to think so.

Meanwhile, another hapless gamer was on his way home having coughed up forty quid for the game, when he was set upon by a group of ruffians and relieved of his copy along with several of his teeth.

The miscreants punched the victim to the ground and gave him a good kicking, breaking his nose and jaw. Police described the villains as being clean shaven, so they obviously weren't avid fans of the game.

http://technology.timesonline.co.uk/tol/news/tech_and_web/article3839991.ece

Offline Spazosaurus

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #332 on: May 10, 2008, 07:28:14 AM »
Video games don't turn teenagers into psycho killers

Quote
Blame the parents instead

By Sylvie Barak: Friday, 09 May 2008, 4:54 PM

A NEW BOOK PUBLISHED by a couple of Harvard boffins reckons that video games are really not to blame if your child turns out to be a deranged and psychotic mass murderer.

The Harvard Medical school husband and wife team, Lawrence Kutner and Cheryl Olson, published their study findings in a new book aptly entitled: "Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do". In it, the pair write that that there is really nothing to support all the hysterical allegations about video games corrupting today’s youth.

The study took a somewhat ‘hands on’ approach, with the researchers putting more emphasis on talking to video game playing kids about their feelings, rather than testing them in lab situations.

What the results showed was that in today’s world, most kids found that playing video games was a very social activity, which helped them bond with others and maintain friendship bonds with others.

There was a slight correlation, however, between kids who liked to play “mature-rated games” and aggressive behaviour manifestations, but the researchers were rather quick to point out that it was unclear whether this meant that violent games made kids aggressive, or whether aggressive kids just preferred to play fight games.

The study did point out, however, that amongst girls who chose to play Mature rated games, about 40 per cent had been involved in some sort of physical fight within the last year, compared to only 14 per cent of non mature rated female game players.

The boffins noted that they were surprised to discover how popular the M-Rated games actually were among girls, citing the surprising fact that "Grand Theft Auto" was the second most popular video game for girls after the rather more sissy Sims.

Still, Kutner and Olson were at pains to point out that it was the social context that should ring alarm bells for parents, rather than the game playing itself. For example, Kutner told Reuters that a girl who stays home and plays over 15 hours a week of only violent video games should probably have her parents worried, whereas “for boys (the danger sign) is not playing video games at all, because it looks like for this generation, video games are a measure of social competence for boys." µ

http://www.theinquirer.net/gb/inquirer/news/2008/05/09/evidence-video-games-turn

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #333 on: May 28, 2008, 03:22:47 PM »
Quote
Boy gamers are different to girls

Shrinks startled by the obvious

By Silvie Barak: Wednesday, 28 May 2008, 7:34 PM

PLAYING VIDEO GAMES brings out the territorial beast in men, according to a new study, which claims that this is the reason men love gaming.

Boffins at Stanford University hooked 11 young men and 11 young women up to magnetic resonance machines and made them play a game in which a successful action resulted in gaining territory. The men's brains apparently went berserker with joy whenever they captured any territory, whereas women were noticeably under-whelmed by the experience.

Scientists have put this down to male brains pumping reward feelings through men's bodies whenever they feel they have done something noteworthy (like capturing virtual computer territory apparently).

The part of the brain pegged by researchers as the region linked to reward and addiction, the mesocorticolimbic centre, is apparently to blame for the phenomenon. Three structures in particular, the nucleus accumbens, amygdala and orbitofrontal cortex, are purportedly the main cause for all the bizarre grunting and frantic finger flexing emanating from living rooms the world over.

Allan Reiss, who headed the study explained "I think it is fair to say that males tend to be more intrinsically territorial," perhaps sexistly adding "It does not take a genius to figure out who historically are the conquerors and tyrants of our species. They are the males." Try telling your wife that, we dare you.

But not to worry, men can always defend themselves with the fact that another study, conducted in Penn State university, reckons that gaming can actually improve a player's mood and enhance creativity, so it can't be that bad after all.

http://www.theinquirer.net/gb/inquirer/news/2008/05/28/boy-gamers-different-girls

Offline Crixx_Creww

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #334 on: May 28, 2008, 03:39:09 PM »
i loveeeeeeeeee how these english reporters can make anything sound funny

lol lol english dark humour = teh bestage

Quote
Boy gamers are different to girls

Shrinks startled by the obvious

By Silvie Barak: Wednesday, 28 May 2008, 7:34 PM

PLAYING VIDEO GAMES brings out the territorial beast in men, according to a new study, which claims that this is the reason men love gaming.

Boffins at Stanford University hooked 11 young men and 11 young women up to magnetic resonance machines and made them play a game in which a successful action resulted in gaining territory. The men's brains apparently went berserker with joy whenever they captured any territory, whereas women were noticeably under-whelmed by the experience.

Scientists have put this down to male brains pumping reward feelings through men's bodies whenever they feel they have done something noteworthy (like capturing virtual computer territory apparently).

The part of the brain pegged by researchers as the region linked to reward and addiction, the mesocorticolimbic centre, is apparently to blame for the phenomenon. Three structures in particular, the nucleus accumbens, amygdala and orbitofrontal cortex, are purportedly the main cause for all the bizarre grunting and frantic finger flexing emanating from living rooms the world over.

Allan Reiss, who headed the study explained "I think it is fair to say that males tend to be more intrinsically territorial," perhaps sexistly adding "It does not take a genius to figure out who historically are the conquerors and tyrants of our species. They are the males." Try telling your wife that, we dare you.

But not to worry, men can always defend themselves with the fact that another study, conducted in Penn State university, reckons that gaming can actually improve a player's mood and enhance creativity, so it can't be that bad after all.

http://www.theinquirer.net/gb/inquirer/news/2008/05/28/boy-gamers-different-girls



ahaha seriously

i need to go to teh stanfordage to learn that??/

ahaha its no wonder these noobs out there accustom making ludicrous claims about gaming and gamers

cause they OBVIOUSLY!! never played any games, or they just suck so bad
they go to stanford and join the waaaaambulance
lol lol


i feeling like playing ah ctf  now doh....
« Last Edit: May 28, 2008, 03:41:56 PM by Crixx_Creww »

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #335 on: June 11, 2008, 11:19:14 AM »
Quote
Shrinks confused about gaming addiction

Porn more socially acceptable

By Nick Farrell: Wednesday, 11 June 2008, 8:35 AM

A SHRINK trying to understand addiction to internet gaming thinks that society believes that it is more socially acceptable to be addicted to porn.

Dr Jerald Block told The Boston Globe that those who worry about spending too much time playing videogames have more shame than those who watch too much porn.

Society seems to understand that porn is something people do, but a gaming addiction is hard to describe to your mates.

Part of the problem is that studies incorrectly target youths and adolescents. Kids find it easier to talk about game use, while adults keep it a secret.

Freud would have a field day with Brock. Apparently the test question about whether or not you have a problem with too much gaming is "How do you feel when your hard drive fails?"

He claims that Virginia Tech shooter Seung-Hui Cho decided against killing additional victims in favour of systematically wiping his hard drive. In other words his last act was to turn against his own computer.

http://www.computerandvideogames.com/article.php?id=190580

DAMN THAT HARDDRIVES!! ARGH!!!

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #336 on: June 11, 2008, 04:41:32 PM »
man chose wiping a hard drive over killing people. Good on him.

Offline Redlum08

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Offline chinarakinda

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #338 on: July 25, 2008, 11:41:00 AM »
This has nothing to do with gaming red. This has to do with the usual big western companies not giving a damn about where they get raw materials from. It was stately plainly in the article that coltan is used in many western electronic devices but they just had to target consoles. I love how the media works.




An opinion should be the result of thought, not a substitute for it.

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #339 on: October 08, 2008, 11:48:39 AM »
Some positive stuff:
Quote
Alliance To Study Video Games for Math and Science Education


by David Nagel
07 October 2008

Video games have always had detractors, but a growing movement in academia and industry recognizes them as educational tools. This week, eight colleges and universities joined Microsoft in launching a new alliance to study the benefits of video gaming for math and science instruction and STEM (science, technology, education and mathematics) equity.

The consortium, dubbed the "Games for Learning Institute," is being led by New York University and includes Columbia University, City University of New York (CUNY), Dartmouth College, Parsons, Polytechnic Institute of New York University, Rochester Institute of Technology and Teachers College. These members are matching an investment from Microsoft Research of $1.5 million, for a $3 million total funding effort.

This is not the first project to study the value of video gaming in science and math education. Just last month, the United States Department of Education (DoE) itself awarded a grant of $9.2 million to the Education Development Center, a nonprofit education research organization, to study how video games can be used in middle school science instruction in the classroom. But the Games for Learning Institute is different from other recent research initiatives. It's focused particularly on identifying which aspects of video games most engage students and on developing "relevant, personalized teaching strategies that can be applied to the learning process," based on the findings.

"While educational games are commonplace, little is known about how, why or even if they are effective," said John Nordlinger, senior research manager for Microsoft Research's gaming efforts, in a statement released on Tuesday. "Microsoft Research, together with NYU and the consortium of academic partners, will address these questions from a multidisciplinary angle, exploring what makes certain games compelling and playable and what elements make them effective, providing critically important information to researchers, game developers and educators to support a new era of using games for educational purposes."

The research efforts of the consortium will focus on middle school STEM subjects and how video games might be used as learning tools. According to information released today, the research will involve a wide range of student populations but will pay particular attention to females and minority populations. DoE statistics and recent research show that females and some minority students are underrepresented in both the percentage of undergraduate STEM degrees received and the percentage of positions in STEM careers held. (For example, women account for less than 20 percent of all engineering degree recipients at every level, although, on the whole, women receive about 60 percent of all degrees awarded by colleges and universities in the United States. (See "Women Lose Ground in IT, Computer Science" and "Report: STEM Gap Widens for Underrepresented Minorities" for further information and references. Some DoE statistics covering females in STEM majors can be downloaded in PDF format from the National Science Foundation's site here.)

http://reddevnews.com/news/print.aspx?editorialsid=10275

Carigamers

Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #339 on: October 08, 2008, 11:48:39 AM »

 


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