Quote from: Blu_ViCe on March 18, 2010, 08:00:00 PMrion MAG dlc next week too and it FREE!!!!!!!!128 Flashbang spam begins next week lola spot on d clan reserve already for yuh http://blog.us.playstation.com/2010/03/18/first-mag-dlc-free-coming-next-week-2/new maps coming soon too and possibly another game mode *GROAN* Oh MAN! I might have to make a move a little faster than I thought... lol.But these folks know how to brighten up a day though. Thanks for letting me know Vice.
rion MAG dlc next week too and it FREE!!!!!!!!128 Flashbang spam begins next week lola spot on d clan reserve already for yuh http://blog.us.playstation.com/2010/03/18/first-mag-dlc-free-coming-next-week-2/new maps coming soon too and possibly another game mode
Yea fella's add mehdougla_taishou
PS3 3D requires resolution dropMonday 26-Apr-2010 2:28 PM Retrospective 3D adaptations will need graphical cutsSCEE's stereoscopic team has confirmed that any retrospective 3D adaptations of PS3 games will require a drop in resolution in order to maintain a smooth performance.This fits with Ninja Theory's co-founder Tameem Antoniades' claim that the current generation of consoles will be limited in their ability to produce stereoscopic 3D effects.In an interview with CVG at the beginning of April, Antoniades said, ""The problem is that to do 3D properly you need to render 60 frames per second, per eye. And at least a 720p resolution [per eye].""So in essence that's 1080p rendering at 120 frames per second, and the current generation can only process very rudimentary graphics at that spec," he explained, and that makes sense if you consider very few games run at 60fps, and even fewer at true 1080p due to processing restrictions."Sony has now confirmed that the 3D versions of WipEout HD and MotorStorm: Pacific Rift which are to be given away free with Sony's 3D Bravia TVs, will suffer texture and resolution drops.Senior development manager Simon Benson told Digital Foundry, "WipEout HD was originally 1080p at 60Hz - obviously a good foundation to start from but in making the 3D build of this we had to go for two 720p images.""Because it was 60Hz we could just drop to 30Hz and in actual fact that was it. There was no more work to do. That worked. It took very little time getting the game into 3D; there were very few problems with WipEout."Motorstorm: Pacific Rift runs at a resolution and frame rate of 720p and 30Hz respectively, however, meaning no overhead in pixel-throughput and no compromises possible in the frame-rate.Developers had to rework the split-screen two player mode, reducing the graphical detail in order to accommodate it.Single player 3D MotorStorm will suffer the same graphical compromises found in the two-player version in the original.
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