Author Topic: DotA Allstars release thread  (Read 16218 times)

Offline TriniXaeno

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DotA Allstars release thread
« on: June 24, 2006, 01:59:32 PM »
DotA Allstars v6.34
http://www.getdota.com

6.34
=====
* Spectre base damage reduced.
* Sanity's Eclipse mana cost reduced from 300/500/700 to 200/250/300.
* Reduced duration of Spectral Dagger's hero trail and initial cast trail durations.
* Buffed Macropyre from 75/100/125 to 75/125/175 damage per second.
* Broodmother now has vision directly underneath her webs.
* Fixed a probability error on multicast when using Scepter.
* Reduced the extremely large cast range on Aphotic Shield.
* Reworked Tango a bit.
* Fixed Spin Web from preventing Neutral Creep spawning.
* Added a few seconds to Aphotic Shield cooldown.
* Reworked the targeting system on Reality to a more natural one.
* Fixed a minor camera issue with Replicate.
* New icons for Witchcraft, Naix's Poison Sting, Rhasta's Forked Lightning, Razor's Chain Lightning, Laser, Grow, Overpower, Shukuchi and Static Field (thx to snork, Grujah.Noob, alfredx_sotn, M3Th0dz and switch).
* Improved the detection area and reduced the freeze delay on IcePath.
* Troll Warlord now has increased movement speed while in Berserker Rage form.
* Hoof Stomp AOE improved from 275 to 315.
* Replaced Vengeance with a new ability (thx eva00r)
* Silencer's movement speed reduced from 300 to 290.
* Waveform manacost increased from 120 to 140/155/160/165
* Primal Roar stun duration buffed a bit.
* Reworked the numbers, angles and some mechanics on the Bristleback ability.
* Chain Frost cast range reduced from 800 to 750. Scepter version increased from 800 to 850.
* Removed Stout Shield from Aegis recipe.
* Nerfed the AOE and damage on Quill Spray.
* Fixed a fatal error when using Fissure on map edges.
* Nether Ward now gives a gold when killed.
* Fixed a bug with Dispersion that caused it to reflect too much damage off Culling Blade.
* Fixed a bug with IcePath that would cause it to sometimes go shorter or longer.
* CK's Blink Strike now works like the one PA and SA have.
* Fixed Blackhole to properly affect the Spirit Bear.
* Increased the maximum number of Watchers.
« Last Edit: July 10, 2007, 06:29:15 PM by TheApprentice »

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DotA Allstars release thread
« on: June 24, 2006, 01:59:32 PM »

Offline TrinireturnofGamez

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Re: DotA Allstars v6.34 Released, Changelog inside
« Reply #1 on: June 28, 2006, 08:32:10 PM »
  Spectre still uberest hero in game with Manta+radiance.. 5 kills iymc...

 Chen , Volin'Jin , Chimera are still a little underpowered.. (Chen REAL frikkin weak..) ..

 they need to make maledict targetable , its impossible to hit anyone with that tiny AOE!.. and probably let his stun do damage ..
  Chimera's frost should be allowed to do damage too .. its hard to catch men in the level 6 even with a hex..
    Chen bloody weak ... they should make him  str hero with  summoned units.
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Offline TriniXaeno

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Re: DotA Allstars v6.34 Released, Changelog inside
« Reply #2 on: June 29, 2006, 12:28:44 PM »
I ain't fraid sceptre.

Though she is a pain in the arse no doubt.

Offline Heady

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DotA Allstars v6.35 Released, Changelog inside
« Reply #3 on: August 02, 2006, 12:29:05 PM »
DotA Allstars v6.35
http://www.getdota.com

====
* Added two new neutral creep spots
* New mode -vr (-voterandom, like -ar except you get to vote on which hero combinations are used)
* Game no longer immediately ends when you win, you have time to chat if you want to
* Hero Descriptions now have the movement speeds listed
* New icons for Pugna, Lion, God's Strength and Omnislash (thx snork, alien_rebirth and gotham from forums)
* Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
* Changed the Arthas model with Frostmourne to the one without (forum 69498)
* Boots of Travel and Scroll of Town Portal now share cooldown
* Chaos Knight base damage a little less random
* You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don't have to start with 3500 if you don't want to)
* Bonus gold is given to the allies of the tower killer (even if creeps kill it)
* Reworked Strygwyr's Thirst
* New Rampage animation (70915)
* Increased the recipe cost on Hand of Midas as well as the Attack Speed.
* Reworked -lm to give a chance for Scourge to begin the pick process instead of always Sent
* Improved the core game recognition of what is and isn't a spell (for stuff like essence and CotS)
* Fixed some compatibility issues between -ap and -lm
* Added a minor blood effect when hook hits a unit (63335)
* Increased base damage for Weaver
* New command -hidemsg/unhidemsg as a request from some players that don't want to see the text spam when heroes die
* Fixed a bug where destroying all the trees around rooftrellen did not reveal him
* Wraith Band recipe cheaper
* Improved the AoE on static Field
* Minor improvement to the AoE on Diffusion Aura
* Repick in -ap or normal mode now lets you pick a new hero instead of randoming it. Cost reduced here since you would need to buy a hero. Repick is unchanged in -ar/-tr
* Restored the old armor bonus on Dragon's Blood
* Buffed the HP and Mana that Scepter gives
* Reduced Desolator recipe cost
* Buffed Tinker's movement speed
* Nightstalker strength improved
* Minor improvement to the trees behind to the top left scourge tower
* Reduced the lag on casting epicenter, freezing field and blackhole.
* Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling
* Fixed some minor targeting bugs with illuminate
* Wild Axes now move a bit faster
* Changed the color of Plague Wards
* Fixed many old typos
* Slightly buffed Zeus' str and int per level
* Fixed a bug with Freezing Field and Scepter (thx malle)
* Increased the speed on paralyzing casks a bit
* Improved Jakiro's attack animation
* Fixed Silencer's night vision range to that of regular heroes
* Slightly buffed higher levels of Sanity's Eclipse
* Minor armor buff (usually 1) to most melee heroes
* Fixed being able to Berserker's Call units out of Chronosphere
* Agility on Manta Style increased a bit
* Perseverance can now be broken up into its components by clicking on it
* Purification icon change (72474)
* Reduced Sunder manacost/cooldown at higher levels
* Increased base Intelligence on Tinker
* Fixed Last Will to not damage its allies if it was denied
* Stout Shield percentage typo (Nareg)
* Fixed various neutral creep minimap glitches
* Fixed an old bug with Venomancer's Poison Sting that did minor attack speed reduction instead of minor movement speed reduction.
* Fixed Soul Keeper's gamescore icon (78244)
* Fixed hotkey conflict between Spectral Dagger and Desolate
* Fixed being able to teleport to the invisible -ap vision units with Scroll of Town Portal
* Fixed many tooltips
* Fixed some issues with units not being paused in Chronosphere (like Leoric Reincarnate and Bearform)
* Fixed various neutral creep tooltips (MrX)
* Various other minor cosmetic improvements


Notes:
======
After extensive playtesting on two new items, i decided that that it was better for the game to put them on hold rather then rush them in. I'm sorry to those who were waiting for it, but its for the best. Hopefully we will see them in the near future as well as other new content.

Offline TriniXaeno

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #4 on: August 02, 2006, 12:47:02 PM »
kick ass,

these are the bits that interested me most.

* Boots of Travel and Scroll of Town Portal now share cooldown (Sucks)

* Restored the old armor bonus on Dragon's Blood (Rocks!!)

* Reduced the lag on casting epicenter, freezing field and blackhole. (Sucks on Epi, Rocks!! on Blackhole)

* Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling (Rocks!!)

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #4 on: August 02, 2006, 12:47:02 PM »

Offline Kaizen

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #5 on: August 02, 2006, 02:53:46 PM »
thas real bawls about the trees on scourge we use to love eatin them and ambushin by the fountains to kill chickens XD



Offline TrinireturnofGamez

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #6 on: August 02, 2006, 03:02:58 PM »
 they try to improve some of the weaker heroes too , and make CK back into an unber pwn monster...

 BUT INCREASE NIGHSTALKER STRENGTH?? WTF!! so he could PWN US 10% FASTER?
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Offline Crixx_Creww

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #7 on: August 02, 2006, 05:15:47 PM »
omg @ nightstalker for real!! what the hell was the thinking behind that??

hmm balanar not stink enuff, what can we do to piss people off more when the enemy has bala??
i knowwwww make him stronger!! so he can kill yu in 10 hits instead of 15.....
bastards.

w0000t @ the return of my ultra uber crixalis!! yayyyyyyyy ii can now restart being over dutty wit him
w00t i goin an willie bounce on men chess wit him today w00t

nice @ perseverance thas real kool
but wait... if you break them apart.. can yu put them back together???

Offline TriniXaeno

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #8 on: August 02, 2006, 05:43:07 PM »
good question re: put them back together.

I figure I would buy 'em early....make a perseverance.....then opt to break it up later in the game to make a eul sceptre.

Offline spinner

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #9 on: August 03, 2006, 06:20:36 AM »
* Buffed Tinker's movement speed( at last, he get some speed, that man sLOWWWWWWWW.........)




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Offline TriniXaeno

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Re: DotA Allstars v6.35 Released, Changelog inside
« Reply #10 on: August 03, 2006, 01:47:28 PM »
well after playing a few games well, I am in love with 6.35

My Davion is back. That added armor makes him much more worthy of his spot on the team.

Offline Heady

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DotA Allstars v6.35b Released
« Reply #11 on: August 04, 2006, 12:20:32 PM »
 apparently they have taken out the secret items, but its the same changelog from 6.35

www.getdota.com

6.35b
====
* Added two new neutral creep spots
* New mode -vr (-voterandom, like -ar except you get to vote on which hero combinations are used)
* Game no longer immediately ends when you win, you have time to chat if you want to
* Hero Descriptions now have the movement speeds listed
* New icons for Pugna, Lion, God's Strength and Omnislash (thx snork, alien_rebirth and gotham from forums)
* Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
* Changed the Arthas model with Frostmourne to the one without (forum 69498)
* Boots of Travel and Scroll of Town Portal now share cooldown
* Chaos Knight base damage a little less random
* You can now set the player slots to Computer to reduce the starting gold if you are playing in less than 5v5 (so you don't have to start with 3500 if you don't want to)
* Bonus gold is given to the allies of the tower killer (even if creeps kill it)
* Reworked Strygwyr's Thirst
* New Rampage animation (70915)
* Increased the recipe cost on Hand of Midas as well as the Attack Speed.
* Reworked -lm to give a chance for Scourge to begin the pick process instead of always Sent
* Improved the core game recognition of what is and isn't a spell (for stuff like essence and CotS)
* Fixed some compatibility issues between -ap and -lm
* Added a minor blood effect when hook hits a unit (63335)
* Increased base damage for Weaver
* New command -hidemsg/unhidemsg as a request from some players that don't want to see the text spam when heroes die
* Fixed a bug where destroying all the trees around rooftrellen did not reveal him
* Wraith Band recipe cheaper
* Improved the AoE on static Field
* Minor improvement to the AoE on Diffusion Aura
* Repick in -ap or normal mode now lets you pick a new hero instead of randoming it. Cost reduced here since you would need to buy a hero. Repick is unchanged in -ar/-tr
* Restored the old armor bonus on Dragon's Blood
* Buffed the HP and Mana that Scepter gives
* Reduced Desolator recipe cost
* Buffed Tinker's movement speed
* Nightstalker strength improved
* Minor improvement to the trees behind to the top left scourge tower
* Reduced the lag on casting epicenter, freezing field and blackhole.
* Reduced mana cost on level 2 and 3 of blackhole to make it a little more worth leveling
* Fixed some minor targeting bugs with illuminate
* Wild Axes now move a bit faster
* Changed the color of Plague Wards
* Fixed many old typos
* Improved Troll Warlord base damage a little
* Slightly buffed Zeus' str and int per level
* Fixed a bug with Freezing Field and Scepter (thx malle)
* Increased the speed on paralyzing casks a bit
* Improved Jakiro's attack animation
* Fixed Silencer's night vision range to that of regular heroes
* Slightly buffed higher levels of Sanity's Eclipse
* Minor armor buff (usually 1) to most melee heroes
* Fixed being able to Berserker's Call units out of Chronosphere
* Agility on Manta Style increased a bit
* Perseverance can now be broken up into its components by clicking on it
* Purification icon change (72474)
* Reduced Sunder manacost/cooldown at higher levels
* Increased base Intelligence on Tinker
* Fixed Last Will to not damage its allies if it was denied
* Stout Shield percentage typo (Nareg)
* Fixed various neutral creep minimap glitches
* Fixed an old bug with Venomancer's Poison Sting that did minor attack speed reduction instead of minor movement speed reduction.
* Fixed Soul Keeper's gamescore icon (78244)
* Fixed hotkey conflict between Spectral Dagger and Desolate
* Fixed being able to teleport to the invisible -ap vision units with Scroll of Town Portal
* Fixed many tooltips
* Fixed some issues with units not being paused in Chronosphere (like Leoric Reincarnate and Bearform)
* Fixed various neutral creep tooltips (MrX)
* Various other minor cosmetic improvements


Notes:
======
After extensive playtesting on two new items, i decided that that it was better for the game to put them on hold rather then rush them in. I'm sorry to those who were waiting for it, but its for the best. Hopefully we will see them in the near future as well as other new content.
« Last Edit: August 04, 2006, 12:38:25 PM by Heady »

Offline TriniXaeno

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Re: DotA Allstars v6.35b Released
« Reply #12 on: August 04, 2006, 12:42:24 PM »
probably fixed a bug or two that they don't want people to know about.....either that or they posted the wrong changelog, lol

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Re: DotA Allstars v6.35b Released
« Reply #13 on: August 04, 2006, 02:19:24 PM »
what secret items?

Offline Kaizen

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Re: DotA Allstars v6.35b Released
« Reply #14 on: August 04, 2006, 03:53:34 PM »
LOL ares soul i know one of them :D
soulbooster + broadsword + plainswalker cloak

400 life - 450 mana ..20%spell reduction
and a 60% + attk aura for nearby allies !!!



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Re: DotA Allstars v6.35b Released
« Reply #15 on: August 04, 2006, 03:59:01 PM »
wda! and they take that out???? whyyyyyyy

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Re: DotA Allstars v6.35b Released
« Reply #16 on: August 05, 2006, 02:34:55 PM »
cause it too damn advantageous, lol

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Re: DotA Allstars v6.35b Released
« Reply #17 on: August 05, 2006, 03:32:01 PM »
Orchid Malovalence

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Re: DotA Allstars v6.35b Released
« Reply #18 on: August 05, 2006, 08:07:46 PM »
ok what do soul burn and overload do

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Re: DotA Allstars v6.35b Released
« Reply #19 on: August 10, 2006, 04:46:09 PM »
More Int when u cast a targeted spell and soul burn is like a doom it silences target and does dmg.(50 dmg per sec)

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Re: DotA Allstars v6.35b Released
« Reply #19 on: August 10, 2006, 04:46:09 PM »

 


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