Author Topic: (Global) Rules & Schedule for Arena 2005...Feel free to comment!  (Read 12292 times)

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(Global) Rules & Schedule for Arena 2005...Feel free to comment!
« on: November 13, 2005, 08:11:37 PM »
Okay guys and girls, listen up.

Here is a general game schedule and rules listing for the Arena tournament.

Venue:
National Stadium


Friday 18th November 2005:
Schools and Educational Aspect (Photoshop, etc) Bouncy Castle. Play Testing for tournaments and possible tournaments / prelims.

Saturday 19th November 2005:
**Prelims**
SOF 2:              9:30am -   7:00pm
MK Deception:  9:30am - 11:30am
Tekken 5:       11:30pm -   7:30pm
Soul Calibur 3: 4:30pm -    8:00pm
Halo 2:             9:30am -    7:00pm
**Finals**
SOF2:               8:00pm - 10:00pm
Halo 2:             8:00pm -   9:00pm
Soul Calibur 3: 9:00pm -   9:30pm
Tekken 5:         9:30pm - 10:00pm
MK Deception:  7:30pm -  8:30pm


Sunday 20th November 2005

**Prelims**
Naruto 3:                      9:30am - 6:00pm
Halo 2:                          9:30am - 7:00pm
Call of Duty:                  9:30am - 7:00pm
Fifa 2005:                      9:30am - 2:00pm
Street Fighter II Turbo: 9:30am - 7:00pm
Gran Turismo 4:             2:30pm - 7:00pm
**Finals**
Naruto 3:                       7:30pm -   8:00pm
Call of Duty:                   8:00pm - 10:00pm
Halo 2 :                          8:00pm -   8:30pm
Street Fighter II Turbo:  8:30pm -   9:00pm
Fifa 2005:                      9:00pm -    9:30pm
Gran Turismo 4:             9:30pm -  10:30pm

*Warcraft 3 time will be added soon as possible.

Call of Duty United Offensive Team 5v5 ($3000.00 First Prize)
Competition Structure
Player Format:    Team based, each team consisting of 5 players
Maximum Teams:    16
Tournament Format: Double elimination.
Seeding: Random
Game type: Team DeathMatch

Two Rounds

Teams change side between rounds.
Frag Limit of 100
Time limit of 45 minutes

Game will be hosted on a Dedicated Server.

A coin toss will decide which team selects the map out of the

following list:
mp_dawnville
mp_carentan
mp_brecourt

The loser of the coin toss will have first choice of side

(german, british, american, russian)

Competition Rules
Players may use their own Mouse/Joystick/Keyboard/Headphones.

Tie-Breaker   
In the event of a tie, the winner will be decided in a team deathmatch to 50 frags in mp_chateau

Complications
Disconnects/Computer Crashes
If a client gets disconnected due to computer crash/reboot or the like the match play is to continue. The disconnected player should reconnect as quickly as possible.

Server Crash   
 If a server crashes the server must be restarted and the game's is played with the same score manualy noted.

Halo 2 Team 4v4 ($3000.00 First Prize)
- Competition method- 4v4 (as well as deathmatch)

Maps
- Midship, Beaver Creek, Lockout, Ivory Tower
- The map selection may be changed prior to the tournament.

Players will be informed of any such changes before the tournament.

Only Red/Blue team colors are allowed. The team color will be announced before the match or selected by the referee
 
If a player changes team color during the match, the player may be given a warning or lose by default at the referee`s sole discretion.

If the score is tied, 5 minute over time match will take play.

1)   Score to win round : 100
2) Round time limit : 30
3) Starting weapon : Battle Rifle
4) Weapons on Maps : Map Default
5) Motion sensor : Off
6) Bonus point : Off
7) Starting grenades : On
Secondary Weapon : Map Default
9) Max active players : 4
10) Primary light Vehicle : Map Default
11) Primary Heavy Vehicle : Map Default

If any problems occur
If any intentional hardware reset and problem occurs, the referee may decide to end the match with the offending player losing by forfeit.

If any other problem occurs: Rematch if the two players conclude an agreement to have a rematch.

Two warnings constitute being disqualified from the tournament


Fifa 2005 PS2 ($1000 First Prize)
General
- Competition Method :    1 vs. 1
- Single Elimination Tournament :    Best 2 out of 3
- Official Mode : International
- Win/Loss Determination :
-    Win/Loss Determination Rules
1st stage  -    Win/Loss results of the game
2nd stage -    Silver Goal overtime (Player who scores two goals first will be determined the winner.)
3rd stage -    If all scores up to the second stage are tied,

Shootout
Players must begin with a backward pass at kick-off of each half.

-    If a player is found to be intentionally delaying the

game time by passing the ball around, he/she may be given a

warning or lose by default at the referee's discretion.
     
   Stadium Setting
     
-    Stadium: Open Square Style
-    Weather: Sunny Day
     
   
In addition, the abilities of teams and players cannot be modified arbitrarily.     

   Setting
-    Basing Settings
     
Difficulty Level    World Class    Game speed    Normal
Half-Length    6 minutes    Injuries    On
     
-    Advanced Settings
     
Home Auto Switching
   Personal setting
   Bookings
   On
Away Auto Switching    Personal setting    Time/Score

Indicator    On
Power-up Speed    On    Player status Bar    On
Radar    On         
     

game: If the score difference is over 3, the player with more

goals wins; otherwise, a new match lasting 2 minutes will be

held.

Upon discovery of any player committing any violations regarded as unfair play, that player will be disqualified from the tournament.
Two warnings constitute being disqualified from the tournament

SOF2 Team 5v5 ($3000.00 First Prize)

Each Team will consist of 5 individuals
16 teams maximum

Game Type- Capture the Flag

Rules
Games will be 30 minutes
Capture Limit: 5
Respawn time 10 seconds

Coin Toss determines which team chooses the map.
The loser of the coin toss chooses color. (Red or Blue)

After the first round, teams will switch sides.

Total flag captures after both rounds determines the winner.

In the case of a tie, a 5 point Elimination round in the Barn (mp_barn) will determine the winner.

Maps:
Columbian jungle 1 (mp_col1)
Columbian Jungle 2 (mp_col2)
Kamchatka: Train Depot Depot (mp_kam3)
Jordan Market Siege (mp_jor1)

Cheating and Anti-cheating
All programs or files (edited SOF2 files or new files) that change SOF2 or add to its functionality or that interact with SOF2 in anyway are strictly forbidden. Modified versions of SOF2's .pk3 or .exe files are always forbidden regardless of what they do. The use of any forbidden program or file by anyone during a match will lead to the forfeit of their team.

Warcraft 3 Defense of the Ancients Team 5v5 ($3000.00 First Prize)

Version :  DOTA Allstars 6.19b

General Rules

General

   1. Game will start with a coin toss. The team which wins the coin toss will choose only one of the two, (a) hosting the game and gets to choose Sentinel/Scourge side of the map to start, (b) or to be the team that chooses the first hero.
   2. Team creating the game must remember to set the game to AP mode.
   3. Team members are not allowed to change seats once DOTA map has started to load.
   4. At the end of the match, players must maintain the final screenshots and receive confirmation from the referee. At the end of the game, replay has to be saved and named as ArenaDota_TEAM1vsTEAM2 by the winning team leader or one of the team members at least . Failure to do so will cause the game to be void and no winner will be declared for that game.

Important Rules.

Hero Selection Process:

Step 1: Referee will ask the two matched up teams to gather. Team that will start the selection process will have 10 sec to decide the selection of their first hero. After their first hero is selected the selection of hero will be pass over to the other team.

Step 2: The other team will also have 10 sec to decide their hero.

Step 3: This process will repeat till both teams selected their five heroes. Referee will record down the heroes selected by both teams.

Step 4: The two teams will go back to their seat and start the game. After game complete it's loading both teams are to select the heroes that they have earlier decided (heroes that are recorded down by the referee).

Step 5: If any team is found to have any hero which is selected differently from what was decided earlier, the referee has to be informed immediately. Team which made the mistake of selecting the wrong heroes after game starts will be penalised.

(Warning or Game Loss)

In any situation when any team did not select their heroes according to what they have decided, referee will use the heroes selection list recorded to verify if that team is guilty of making the mistake. Then referee award warning or game loss if the team is found guilty of making the wrong selection.

   1. Manta Style (Warning or Game Loss) : The use of the Manta Style on Medusa is not allowed at any time in the game. Only 1 Manta Style is allowed to be purchased by each team per game. Even when the first Manta Style is sold, that team cannot purchase a second Manta Style. Any team who purchases more than one Manta Style in a single game will be given a warning and asked to discard the Manta Style if it is unused. However, if that second Manta Style has been used, the team will be penalized by our referee.
   2. Teleport Backdooring (Warning or Game Loss): Teleporting directly into back of opponents' base or into the forest/trees area of opponents' base through the use of the Teleport Skill (from Furion) or Boots of Travel is banned. However, teleporting just outside opponent's base and walking in (including windwalking or blinking) is not considered back dooring and is hence allowed. “Base” here is defined as the area bordered by edge structures inside the base at both the Sentinel and Scourge side. The outer most two towers in each lane are not considered as border of base.
   3. Trees Trapping (Disqualification): Any tactics that will trap enemies in trees intentionally is not allowed.
   4. Pooling (Warning or Game Loss): No pooling of any sort is allowed. This means that items bought with a player's own money cannot at any time be carried by any of his teamates. Items bought with the player's own money can only be carried or sold by him. This rule only applies to players on the same team. Players can pick up items dropped by their opponents.
   5. Time Stop Spell (Disqualification) : Morphling is not allowed to use the Time Stop spell copied from same team members.
   6. Pause Abuse (Warning or Game Loss): During hero selection. From the point after hero selection process is completed, pausing without any valid reason is disallowed.
   7. Creep Blocking (Disqualification): All types of creep blocking are disallowed.
   8. Bugs Exploitation (Warning or Game Loss): No Exploitation of any known old or new bug discovered during play. Explanations like “exploiting/activating the bug unknowingly”, “we had no idea this bug existed” or similar excuses will not be entertained. Participants/Teams are expected to know what these are.

Note: If any team discovers that any of the above mentioned rules are broken by opponent, pause the game immediately and notify any of our referees about unsporting behavior of opponent. Referee will decide if the opponent is guilty of breaking the rule. If guilty, either a warning or a game loss will be given to the team guilty of the offence,. The referee's decision is final.

When given the first warning, the game will continue unless referee decides to restart the game. A second warning collected will cause an immediate game loss for that team in the game currently in session. Any team that continues breaking the rules will be disqualified and risk being blacklisted with a ban on the team and its team members.

However, if a false alarm is called, the team who raised the false alarm will risk being given a warning by the referee. The referee's decision will be final and is to be accepted by participants/teams without question or complaints.

   Competition Method : 5 vs. 5

   Teammate substitutions are allowed twice at most. No substitutions will be allowed during actual gameplay. If any team needs to make more than two substitutions for any reason, the team must forfeit the tournament.

   Winning: Best of 1 game. Completely destroy the tree or the throne of your opponent or your opponent concedes the game.


   Any team members who intentionally drop out of the game might cause that member's team to be given a game loss for that game. Appeal can be made but decision by the referee will be final.

   If the game hangs, do not change anything and leave the screen as it is. Pause the game and notify the referee immediately.

   If any players are disconnected within 10 minutes after game starts then the game has to restart.

   If any players are disconnected after 10 min after game starts then the game will continue.

   If all players' systems hang or the game cannot continue because the majority of the players within the same game experience a game hang, the referee can decide to restart the game or award a win to either team.

Forfeit Penalty for Unfair Play, defined as follows:

1) Use of any cheat program
2) Intentional disconnection
3) Racist remarks, uses of bad language, un-sportsman/unprofessional like behavior.
4) Upon discovery of player or team coming violation to the rules it will be regarded as unfair play and it will be up to the referee's decision to determine if the team or player is to be ejected.
5) Verbal or physical abuse of spectators, participants or administration during the event.
   

Fighting Games ($1000.00 First Prize)

Street Fighter II Turbo: Hyper Fighting
Tekken 5
Mortal Kombat Deception
Soul Calibur 3
Naruto Ninja Taizen 3


Basic guidelines

Format: Double Elimination
Limit: 32 players
1 match = 2 out of 3 rounds
First to 3 matches wins.

60 seconds, Random stage select

Tekken 5: Guard damage shall be taken off.

Banned Characters:
Naruto 3: Akamaru (the dog), Karasu (the puppet), and Itachi


Comments are welcome. Thanks guys.
« Last Edit: November 21, 2005, 10:28:27 PM by [X]-Baego »

Carigamers

(Global) Rules & Schedule for Arena 2005...Feel free to comment!
« on: November 13, 2005, 08:11:37 PM »

Offline AIDS

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #1 on: November 13, 2005, 08:34:35 PM »
I didn't see any rules for SOF. Can I assume that the same COD rules apply in terms of game type and team structure?

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Offline Jdcrys_Shinkuu

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #2 on: November 13, 2005, 09:01:53 PM »
what about friday???
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Offline SPK

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #3 on: November 13, 2005, 10:01:49 PM »
Also what about the DOTA info?
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ssssssSSSSSSS...That's a nice everything you got there....SSSSSSS.

Offline rb

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #4 on: November 13, 2005, 10:03:34 PM »
tekken should be 3 of 5 rounds

Carigamers

Re: Rules for Several games in Arena...Feel free to comment!
« Reply #4 on: November 13, 2005, 10:03:34 PM »

Offline rb

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #5 on: November 14, 2005, 09:03:00 AM »
5.84c ? last time i checked 6.19b was the recommended version for use in tournaments.

Offline Crixx_Creww

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #6 on: November 14, 2005, 04:20:57 PM »
we will be using 6.19b as the map

the rules in use are those from world cyber games on 5.84c

Offline justinkoo

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #7 on: November 14, 2005, 06:23:38 PM »
i thought fifa 2005 was on the ps2 from the rules above it looks like its on pc? somebody please ley me know what went on there
« Last Edit: November 14, 2005, 07:02:48 PM by justinkoo »

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #8 on: November 15, 2005, 11:06:03 AM »
As far as i know, Yugioh will also be held on Sunday. An appropriate time so as to avoid any interuptions of normal tourney times will be noted on a further date. Apart from that i love the structure so far and really what about friday.

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Re: Rules for Several games in Arena...Feel free to comment!
« Reply #9 on: November 15, 2005, 12:31:40 PM »
Yes, Yugioh is on Sunday.

Fifa 2005 is on PS2.

No tournament events are scheduled for Friday just yet.

So far it is just a free for all session. Play whatever games you'd like.

That will allow us to test server settings, integrity of the machines/network and iron out any kinks before Sat/Sun.

Offline dotan00b

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #10 on: November 15, 2005, 07:17:21 PM »
post the times for the dota as soon as possible plz..most important

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #11 on: November 15, 2005, 07:43:14 PM »
what time does yugioh start?

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #12 on: November 16, 2005, 12:50:29 AM »
I'm perfectly cool with those times...although the finals for the MK tournament will be a huge stretch.
Is it possible to run things concurrently so that the times for the finals could be reached sooner?
10:30's a bit much...

Offline Chaotic

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #13 on: November 16, 2005, 07:57:56 AM »
NEO i guess you'll have to spend the night thas all.
What i would like to know is how many ps2's and xbox you guys will have down there and if you want anyone else to bring down any systems or anything. What i don't wanna see is that we have about 20 persons lined up to play on one ps2 or XBOX.

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #14 on: November 16, 2005, 11:23:01 AM »
noted and changed N.E.O

It will be a bit aggressive and ambitious to stick to that schedule but we will try our best.

Only games on different platforms will be run concurrently due to the potential for mayhem.

So a PC event will run at the same time as a PS2 event but two PS2 events won't be run concurrently.

Chaotic, there will be 8 xbox systems and 8 PS2s, 2 GameCubes.


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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #15 on: November 16, 2005, 11:58:39 AM »
The CTF rules for SOF need to be modified.


For a half an hour game, with 5 flags to win, that respawn time needs to be decreased from 10 seconds to 6 or 7 seconds.

I think half an hour is still too short, but if we must keep it that short, then the respawn time must be decreased.

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #16 on: November 16, 2005, 12:13:43 PM »
good point.

let us have a practice match today with both settings and see which is more workable.

Offline Jdcrys_Shinkuu

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #17 on: November 16, 2005, 02:19:15 PM »
good job on d rules n schedule bro but what about d nfsu2? is that still an event????
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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #18 on: November 16, 2005, 02:43:13 PM »
nope

no nfsu2 I'm afraid.

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Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #19 on: November 16, 2005, 10:28:19 PM »
hi, im a newbie. Its thursday, and i dont have a ticket yet. i may go sip and surf to get one, but how do i sign up to play the Naruto GNT3? thanks.
ASA1Touch

Carigamers

Re: (Global) Rules & Schedule for Arena 2005...Feel free to comment!
« Reply #19 on: November 16, 2005, 10:28:19 PM »

 


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  • Red Paradox: anyone play EA Sports UFC 3.. Looking for a challenge. PSN: Flippay1985 :)
    May 09, 2018, 11:00:52 PM
  • cold_187: @TriniXjin not really, I may have something they need (ssd/ram/mb etc.), hence why I also said "trade" ;)
    February 05, 2018, 10:22:14 AM

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