Author Topic: Disney shuts down Lucas Arts  (Read 6022 times)

Offline shivadee

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Disney shuts down Lucas Arts
« on: April 03, 2013, 01:48:51 PM »
http://kotaku.com/disney-shuts-down-lucasarts-468473749

Staff were informed of the shutdown this morning, according to a reliable Kotaku source. Some 150 people were laid off, and both of the studio's current projects—Star Wars: First Assault and Star Wars 1313—were cancelled. Disney will still use the LucasArts name to license games, but the studio is no more.

Hypothetically, the company could license First Assault or 1313 to a different developer, but those would be different games entirely.

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games," LucasArts parent company LucasFilm said in a statement. "As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

This comes after weeks and months of rumors involving the studio, which was acquired by Disney last fall. In September, LucasArts put a freeze on all hiring and product announcements, which many staff saw as the beginning of the end. Today, it's official: the longrunning studio is no more.

The company was acquired as part of a mega-merger last year where Disney acquired LucasFilm and its sibling company from Lucas. Maniac Mansion, one of LucasArts' first self-published titles, introduced the "SCUMM" game engine driving several well known point-and-click adventure titles the company published throughout the 1990s. The Secret of Monkey Island, created by Ron Gilbert and co-written by Tim Schafer (both now at Double Fine), is one of the publisher's best-known graphical adventures using the engine.

The publisher's apogee was certainly in the 1990s, when a wave of Star Wars-themed titles for the PC—such as Dark Forces, X-Wing and Rebel Assault—were supplemented by games like the strategy title Afterlife, the Sam & Max series, and Schafer's Full Throttle.

In the 2000s, the company became more reliant on its Star Wars products and licenses sold to other developers as new efforts like Fracture failed to take hold. The decade's most notable successes—Star Wars: Knights of the Old Republic and Star Wars: Battlefront—were both externally developed, by BioWare and Pandemic Studios, respectively. LucasArts' last title to see mainstream success was 2008's Star Wars: The Force Unleashed. A 2010 sequel didn't live up to expectations. The last game published by LucasArts was Kinect Star Wars for the Xbox 360 last year, a game widely panned by critics.


********************************************

Knew about this when applying to Disney's Playdom for a position. Star Wars is going web/mobile.

Carigamers

Disney shuts down Lucas Arts
« on: April 03, 2013, 01:48:51 PM »

Offline trinigamer

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Re: Disney shuts down Lucas Arts
« Reply #1 on: April 03, 2013, 02:16:37 PM »


Was looking forward to 1313

Offline TriniXaeno

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Re: Disney shuts down Lucas Arts
« Reply #2 on: April 03, 2013, 04:26:21 PM »
Dat economy


Offline Preston786

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Re: Disney shuts down Lucas Arts
« Reply #3 on: April 03, 2013, 05:37:14 PM »

                  

Offline Reaper2051

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Re: Disney shuts down Lucas Arts
« Reply #4 on: April 03, 2013, 10:24:00 PM »


Carigamers

Re: Disney shuts down Lucas Arts
« Reply #4 on: April 03, 2013, 10:24:00 PM »

Offline Arcmanov

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Re: Disney shuts down Lucas Arts
« Reply #5 on: April 08, 2013, 10:50:45 AM »
You know...now that I've read and digested all the drama...I don't actually have a problem with this, and I'll tell you why...

Looking back over the years, at some of my favorite Star Wars games, like Battlefront, Rogue Squadron, and Republic Commando...those games weren't actually made by Lucasarts.   Fans of the KOTOR games should note that those games weren't made by Lucasarts either.

While Lucasarts has made some memorable games, they've also made more turds than we would like.  Masters of Teras Kasi and the recent Star Wars Kinect game come to mind. :(
Add

...and some of you might have liked the 'Super'  games on SNES, but I didn't.  I did enjoy the Pod Racer game, and the stellar Shadows Of The Empire on the N64 though.


Let's be real here...some of these properties would be better off being licensed by devs with more talent, and WAY better game engine tech.
Can you imagine a new Star Wars game like Battlefront, or even 1313 made with DICE's Frostbite 2/3, or Crytek's CRYEngine 3, or even Ubisoft's Dunia!?

Maybe now...devs have the opportunity to take a crack at some of the more well known and well established Star Wars lore.  The tech is there...all that's needed is the foresight and willingness to take a chance on it.




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Offline TriniXaeno

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Re: Disney shuts down Lucas Arts
« Reply #6 on: April 08, 2013, 02:12:08 PM »
No problem with that in theory....but one does not preclude the other.

This is a case where you can have your cake and eat it too.

As mentioned before, they have licensed in the past so nothing is stopping them from continuing to do so.

These people....this team...this legend...deserved to live on unless they were somehow causing the death of disney. That is just my opinion of course.

Disney is a VERY impressive company and I have utmost respect for them and their business decisions.

If ultimately, they saw a need to axe LucasArts, well I'm hopeful it will work out for the best.

RIP

Offline TriniXaeno

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Re: Disney shuts down Lucas Arts
« Reply #7 on: April 08, 2013, 10:13:33 PM »
Appropriate


Offline Qloxx

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Re: Disney shuts down Lucas Arts
« Reply #8 on: April 09, 2013, 11:32:38 AM »
Lol

Offline W1nTry

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Re: Re: Disney shuts down Lucas Arts
« Reply #9 on: April 13, 2013, 12:16:46 PM »
Lol
Lolololololol...

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Carigamers

Re: Re: Disney shuts down Lucas Arts
« Reply #9 on: April 13, 2013, 12:16:46 PM »

 


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