Author Topic: Kinect for Windows  (Read 3518 times)

Offline VirtueTT

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Kinect for Windows
« on: January 10, 2012, 06:03:41 PM »
http://www.tomshardware.com/news/Kinect-for-Windows-Launch-Release-Date-Price-SDK,14461.html

Quote
Kinect is coming to PC in just three week's time.

Microsoft's last-ever CES keynote took place last night, and Steve Ballmer enlisted the help of American Idol host and radio DJ Ryan Seacrest when it came to hosting the show. We've got a full breakdown of the keynote itself here, but probably the most notable piece of news to come out of it was the revelation that Kinect is finally making its way to the PC.


Zoom

Microsoft last night announced that it would release Kinect for Windows just a few weeks from now. The new Kinect for Windows hardware and accompanying software will be available on February 1 in the United States, Australia, Canada, France, Germany, Ireland, Italy, Japan, Mexico, New Zealand, Spain, and the United Kingdom. The suggested retail price is perhaps a tad steep for some folks ($249 for the U.S., international pricing not yet announced), but Microsoft says that this high price is because the company can't bank on people buying Kinect games along with the peripheral, as was the case with the Xbox 360 version.

"The ability to sell Kinect for Xbox 360 at its current price point is in large part subsidized by consumers buying a number of Kinect games, subscribing to Xbox LIVE, and making other transactions associated with the Xbox 360 ecosystem," Craig Eisler, General Manager of Kinect for Windows, said in a statement. "In addition, the Kinect for Xbox 360 was built for and tested with the Xbox 360 console only, which is why it is not licensed for general commercial use, supported or under warranty when used on any other platform."

The $249 price tag includes a one-year warranty as well as access to ongoing software updates for both speech and human tracking. Microsoft also said that while it encourages all developers to "understand and take advantage of the additional features and updates available with the new Kinect for Windows hardware and accompanying software," devs using the SDK and Kinect for Xbox 360 hardware can continue to do so in their development activities if they want to. However, non-commercial deployments utilizing Kinect for Xbox and previously allowed under the beta SDK are not permitted with the newly released software.

"Non-commercial deployments using the new runtime and SDK will require the fully tested and supported Kinect for Windows hardware and software platform, just as commercial deployments do," said Eisler, adding that it would be extending the beta license until 2016. "Existing non-commercial deployments using our beta SDK may continue using the beta and the Kinect for Xbox 360 hardware; to accommodate this, we are extending the beta license for three more years, to June 16, 2016."
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Kinect for Windows
« on: January 10, 2012, 06:03:41 PM »

Offline Spazosaurus

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Re: Kinect for Windows
« Reply #1 on: January 11, 2012, 08:10:17 AM »
This is really only a developer's 'toy'. I hope no one is expecting to buy one, plug in and play BF3 whilst looking like a lost, confused puppy.

Offline W1nTry

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Re: Kinect for Windows
« Reply #2 on: January 11, 2012, 10:10:51 AM »
If I had to gaze into my crystal ball, i'd say this ties QUITE nicely with windows 8. Don't have a touchscreen but already own a nice big HDTV? no problems, buy a kinect and a cheap wireless keyboard and your problems solved. The kinect will handle the tile system and the keyboard well... your keyboard. Jes saying is all

Offline TriniXaeno

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Re: Kinect for Windows
« Reply #3 on: January 11, 2012, 01:30:28 PM »
It's a step in the right direction.

The xbox controller already plugs into a PC and works with games there.

Now too the Kinect.

Soon the lines will be blurred between the PC platform and the console. (Something I have been BEGGING FOR for years)

Merge Xbox Live and Games for Windows Live and GG

The kinect games also don't call for the sort of graphical horse power that hard core FPS games require.

So they could find quite a market ready and willing

The major downside would be that most PCs aren't exactly setup in a place with enough space for Kinect.

It takes a ton of room. You keep seeing that online....but no really...it requires a huge amount of space.

Especially if you want to run some Dance Central 2 multiplayer or Kinect Adventures.


Offline W1nTry

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Re: Kinect for Windows
« Reply #4 on: January 12, 2012, 01:43:44 PM »
Yup, thats the one limitation of the kinect space requirements!

Carigamers

Re: Kinect for Windows
« Reply #4 on: January 12, 2012, 01:43:44 PM »

Offline Doomtack

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Re: Kinect for Windows
« Reply #5 on: January 12, 2012, 08:18:32 PM »
Kinect on PC isn't really being marketed that much for gaming. It's more for other application usage.
I'm already coding on the Kinect SDK (since imagine cup) and there are some amazing possibilities with the tech.


Offline TriniXaeno

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Re: Kinect for Windows
« Reply #6 on: January 12, 2012, 09:28:50 PM »
after reading this Microsoft blog, I have to agree.

http://blogs.msdn.com/b/kinectforwindows/

a real shame though




Offline TriniLink

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Re: Kinect for Windows
« Reply #7 on: January 13, 2012, 02:51:26 PM »
What, Microsoft is fearful for this kind of future? Johnny Mnemonic Style? I kinda welcom the idea sans the HD in your head idea, the internet scene is the way to go.


Offline TriniLink

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Kinect for windows
« Reply #8 on: February 01, 2012, 12:42:05 PM »
You can now run your PC virtually like Johnny Meunomic, sorta... Beta phase.

http://www.maximumpc.com/article/news/kinect_windows_sdk_v10_now_available 

Offline TriniXaeno

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Re: Kinect for Windows
« Reply #9 on: December 02, 2012, 06:02:51 PM »
Interesting development in the Kinect world.

Seems some doctors are now using the system in the operating theatre.


Carigamers

Re: Kinect for Windows
« Reply #9 on: December 02, 2012, 06:02:51 PM »

 


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