Electronic Arts' recently announced Online Pass, a strategy that will force used-game buyers to pay to play online multiplayer modes in its EA Sports titles, is the latest step the publisher has taken to try to push back against the used-game market. And according to one developer, other publishers should follow suit because the pre-owned market has become a bigger problem in the industry than piracy.
The industry has lost sight of one major part of the used game formula. There are many consumers that trade their games in towards new games, and this happens a lot. That $60 price tag is a little more attractive if you trade games in for store credit towards new games, or if you sell games to friends or online for cash. For all of the outcry against GameStop, trading sites like Goozex and auction sites like eBay are just as involved in this issue that the Online Pass program is trying to put down. The industry, quite frankly, refuses to admit that games cost too much to sell in large and consistent quantities given the current economic climate. By holding online play for ransom, publishers are forcing trade-in and resale values down and this is counter-productive to game trades or resales in the first place: Game consumers need that buffer to be able to keep up with the latest games.
Ahhh...but the console makers nowhere near a complete digital distro framework as yet, so we still need that disc.Them companies just damn greedy though. The money has already BEEN made on that new game sale.Why hate on the resale? That shit could NEVER fly in any other industry you know.Jah boy, gamers ent bet they could be bad-lucky sometimes eh... Swyped from another Galaxy
It just makes sense. In an era of internet connectivity, digital download is a given.And if this "used game" market is such a threat as its being made out to be, then all the more reason to hasten the move away from discs.