Quote from: TriniWyatt on April 06, 2011, 01:02:20 PMIt is one thing to say that a game did not sell well....it is another to say it did not sell well but their are 100 million people out there with a pirated copy.I understand what you are saying, but I'm sure most of the 100 million pirated copies were downloaded only because it was free. I bet most of them still wouldn't have bought it if a cracked version wasn't available. I believe that this 100 million is in no way a potential sales figure, 10 million is still far-fetched imo.
It is one thing to say that a game did not sell well....it is another to say it did not sell well but their are 100 million people out there with a pirated copy.
ALSO, I'd like to point out, the consoles MUST use a disc for their copy.
Microsoft Announces Xbox 360 Game Digital Distribution, Launches August by Nick Breckon, Jun 01, 2009 12:43pm PDT Microsoft today announced that Xbox 360 titles will soon be available to purchase and download."We're launching full retail games on demand [this year]," said Microsoft general manager Mark Whitten. "We'll be launching this in August with a portfolio of about 30 titles. We'll be launching new titles every week."Mass Effect, BioShock, Assassin's Creed, Oblivion and Call of Duty 2, Civilization Revolution, DiRT and Rainbow Six 2 are all titles that were confirmed for a digital release by way of a demonstration of the on-demand interface. The interface resembles the Xbox Originals store."You'll see these priced just like retail," said Whitten, who did not clarify whether there are plans for new releases to launch on the service alongside disc-based versions.
Quote from: shivanandrs on April 06, 2011, 04:48:34 PMQuote from: TriniWyatt on April 06, 2011, 01:02:20 PMIt is one thing to say that a game did not sell well....it is another to say it did not sell well but their are 100 million people out there with a pirated copy.I understand what you are saying, but I'm sure most of the 100 million pirated copies were downloaded only because it was free. I bet most of them still wouldn't have bought it if a cracked version wasn't available. I believe that this 100 million is in no way a potential sales figure, 10 million is still far-fetched imo.You are missing the point completely Shiv.It does not matter how many of those "pirated copies" on the PC platform would have been sales.What does matter is that the developers are getting EXPONENTIALLY more sales on the console platform.Same goes for you d2ultima, all of your arguments are avoiding that FACT.Your suppositions are nothing against the very real and tangible sales figures.lol @ valve as a case study for PC done right. You obviously didn't read this thread. Valve is legendary for their anti-piracy, DRM tool....you might know it as STEAM.No one has done more to stamp out PC piracy than Valve.In fact, they are the best hope for fighting piracy on the platform (outside WoW) since they've made DRM palatable after forcing it down gamers throats for years. Even old school, die hard buccaneers start to like the taste.
Quote from: Captain Awesome on April 06, 2011, 03:16:37 PMSo let me pull out meh hoss Bad Company 2 on the pc.All I have to say is this...With all the piracy on the pc, look at them numbers to the side. There are ALWAYS more ppl playing on the pc than any other platform.This is living proof that if developers even take half an effort to deliver a polished experience on the pc, it can do as well as and even BETTER than other platforms.I rest my case.Lemme help you with that. Yuh cannot crack CS: Source. Yuh cannot crack Team Fortress 2. They have no single player; it'd be pointless. Those are games that men does KILL. Every day, the peak bunning numbers at the same time for those games does be like 70,000+ for Counter Strike AND Counter Strike Source (I.E. 140,000+ total), 50,000+ for TF2, etc etc. Valve cares about its PC players. People love Valve's games. They love it so much that their users BEGGED Valve for the Mann Co. store for TF2, for hats and other such worthlessness that they could buy and have fun with. For no reason. They ASKED for useless DLC. And other companies pushing out DLC that people groaning to buy.But doing the PC its proper dues has no merit? It don't look so to me.
So let me pull out meh hoss Bad Company 2 on the pc.All I have to say is this...With all the piracy on the pc, look at them numbers to the side. There are ALWAYS more ppl playing on the pc than any other platform.This is living proof that if developers even take half an effort to deliver a polished experience on the pc, it can do as well as and even BETTER than other platforms.I rest my case.
Quote from: D2ultima on April 06, 2011, 03:27:58 PMQuote from: Captain Awesome on April 06, 2011, 03:16:37 PMSo let me pull out meh hoss Bad Company 2 on the pc.All I have to say is this...With all the piracy on the pc, look at them numbers to the side. There are ALWAYS more ppl playing on the pc than any other platform.This is living proof that if developers even take half an effort to deliver a polished experience on the pc, it can do as well as and even BETTER than other platforms.I rest my case.Lemme help you with that. Yuh cannot crack CS: Source. Yuh cannot crack Team Fortress 2. They have no single player; it'd be pointless. Those are games that men does KILL. Every day, the peak bunning numbers at the same time for those games does be like 70,000+ for Counter Strike AND Counter Strike Source (I.E. 140,000+ total), 50,000+ for TF2, etc etc. Valve cares about its PC players. People love Valve's games. They love it so much that their users BEGGED Valve for the Mann Co. store for TF2, for hats and other such worthlessness that they could buy and have fun with. For no reason. They ASKED for useless DLC. And other companies pushing out DLC that people groaning to buy.But doing the PC its proper dues has no merit? It don't look so to me.As opposed to 500,000 - 1,000,000 people playing Bops on Xbox Live every night? And 250,000+ people on Crysis 2 everyday with more joining everyday?
You are missing the point completely Shiv.It does not matter how many of those "pirated copies" on the PC platform would have been sales.What does matter is that the developers are getting EXPONENTIALLY more sales on the console platform.
...but it looks like a few of us are still oblivious to this reality. Piracy is the white elephant that trampled all over PC gaming.
shiv, it is precisely your view on piracy (shared by many in the past) that has caused PC games to become an "also ran" in the race for sales. That has turned developers to focus on consoles as opposed to the PC.
...So whereas you might think it a casual statement to make, it is alarming to me, simply because that is precisely what got us to this point.
It has already lost the war. (Thanks to 100 million people who thought like Shiv over the last 10 years or so)
Have you seen these titles like those available on XBL to download? Also I've not seen many really new titles there, everyone's still hyped about pre-ordering and all that. And putting a game on your hard drive still had you need the disc inside the slot.I know they have fully downloadable games off XBL Arcade, but those are VERY old and most devs don't care too much about em I'd say; definitely not like the new games they put out.Anyway, if they DO have those games downloadable I'll have to adjust my statement, but I've yet to hear of any big-name games having such wonders as digitally downloadable on Xbox/PS3. Even if they aren't that recent. If you can't find proof (or don't even have an Xbox to check) then I just have to take it as a plan that once was. You know, like Onslaught mode for PC version of BF:BC2?
And as I did point out earlier, it's CHEAPER to release on a PC. I once heard it costs around $52 USD for a $60 USD game to be published on a console. And that it costs approximately $20 USD for the same to be done for the PC, simply due to the large number of digital copies. I'd say if the Xbox got 800,000 sales, the PS3 got 600,000 and the PC got 200,000 for a game that sold 1.8 million copies, and the Xbox/PS3 made $8 profit per disc and the PC made $40 profit per sale, it'd take 5 Xbox/PS3 discs to combat 1 PC copy. So it ends up being, that in terms of how much PROFIT they make, the PC counts for 1,000,000 sales on an Xbox 360/PS3.
lol, this has to be the most epic thread derailment in the history of GATT.