Random Tid bits of Information - SOCOM 4 is set for release in April 19th, 2011- 5 Player Co-op Confirmed- 2 Types of Game in SOCOM 4. "Respawn" and "Classic" (comparable to Core and Hardcore)- A beta has been announced. Users can get in via preordering KZ3 (There are also many other FREE ways to get into the beta so do not worry)- There is no longer a grenade arc planned for the game, a previous zipline had stated that there was going to be, but plans have changed.- If you preorder S4 at gamestop you will recieve a code for the classic map "Abandoned" and you will also recieve the "Super M90 Shotgun"- Zipper set up a "Community Day" on 1/27/11 for 18 selected fans. The 18 traveled the Zipper Interactive Study and were able to test out the game.- SOCOM 4 will be move compatible- SOCOM 4 has a 3D option- It was confirmed the biggest map is "Foxhunt" sized- Hot gun "Guns up" has been removed- "User suggested custom playlists"- Ranked clan wars on the fly- No hand guns at all, secondary can be anything (Cannot have 2 of same exact gun)- No lobbies- Ranked respawn and ranked classic are separated rankings and modes- PTT in classic (press UP on the D-Pad), open mic in respawn- No health regen in classic but HR is in respawn- PMN mines are in there- Trip wire claymores- Weapon progression through XP system- 9 new maps + Abandoned (preorder bonus) = 10- Proxy chat is in- No character customization (Unlockable skins instead)- "Spec ops vs Insurgence"- very very subtle aim assist- Maps played by community day members: Rush hour, Collision, Abandoned, Assault and Battery (I think those are correct names)- Modes played and know of: Suppression, Last Defense, A CTF type mode (dont know the name), and Uplink.- Aim down sights or 3rd person view has same accuracy/bullet spray- Odd Number of Rounds-No side switch-128 player clan max- Healthbar in classic modes, no regeneration in classic mode- Melee: 1 hit kill from behind, 2 from front. Needs to be very close range- Dive to prone is in- No "Jump Reload"- No in game text chat- No lobbies Zipline 1A whole new experience that's just as exciting as SOCOM 2Environments range from Villages, urban cityscapes, a WW2 coastal fort, rural villages, and a hydroelectric facilityL3 to sprintCover system is in multiplayerNo blind fire No vehicles in multiplayerMove and DS3 are balanced (objective opinion)Zipline 4 There is jumping and vaulting in the gameLook speed is customizableZipline 8Will S4 have difficulty levels? Yes.S4 will have 3rd personThinks SOCOM 4 as an experience is evolutionaryHuge focus on Single Player storyReally Different... but read on!Big part of this generation is supporting your productGoing to support SOCOM IV after launch as wellEmphasis on teamwork tactical stuff still is the "SOCOM core"A lot more similarities (to older SOCOMs) in online multiplayer than in SPWhat does L1 in SOCOM 4 do? "Sights right now"/ZoomSP is really tactical and you can "command your squad"Will Zipper consider Dual-Perspective games again? "Maybe we'll consider it, but probably not in the near future."Partnur Audio Question: When reloading in S4, will ammo combine? All bullets go into giant pool.Zipline 12-No first person view without a scope, will go OTS like confrontation-If team mate dies in single player resets to last checkpoint-Reviving fallen team mates in single player-working on S4 3 years before announcement-jumping being adjusted from E3-Button to snap to cover, distance being adjusted-walk away from cover, no button press to disengage from cover-different crosshairs options possible including "classic" styles-Move doesn't require standing up-Speed to move across the map about the same as the past, perception of speed will be slower-about a third of team working on multiplayer and a third on single player other third on "general" stuff-painting targets in single player adjusted-maps are bigger than in past, about the same as S3/CA large maps but varying sizes-No single player character customization-weapons in single player start as base models and unlock modifications-no special concessions made for cover when adding objects to mapsZipline 13-Region Specific Special Forces. (SAS for England, Koreans for Korea, Aussie SAS for Australia, etc. Instead of the two seals in single player, Aussies will get Australian SAS commandos. This refers to single player not multiplayer. - 3 shots from an assault rifle (to the chest) can take down an enemy in socom 4. Weapons have been fined tuned very well. (bullets do what they should do.)- Victory Dancing confirmed. (I hope I can do the moonwalk )-Revival very similar to MAG's system. (go to player, hold action button. Nothing confirmed about socom 4 mp revival- Extra Mags confrimed for MP-Maps will varry in size. S4 will have some of the smallest maps we have ever seen in socomZipline 14-SOCOM 4 due in 2011 - Want extra time for polishing-Readressing the SOCOM 4 weapons system. Side specific weapons scavenging in multiplayer.-SOCOM 4 is still in pre-alpha stage.-SOCOM dynamic theme on PSN store? Nothing planned, but likely.-Weapon attachments? Yes, but no details.-Will SOCOM 4 characters be able to swim? No. Nothing in the story requires it.-Will there be night vision in SOCOM 4? No.-Will there be faster reload times in SOCOM 4? Yes-Improved grenade arch in SOCOM? It's been tweaked.-What's the greatest challenge in meeting expectations for SOCOM? Making mechanics work, kinda. While listening to the community voice.-Is there a push to talk button in SOCOM? Haven't decided.-Will there be health regeneration in SOCOM multiplayer? Haven't gotten to that stage in development yet.-Cinema mode in SOCOM? NoZipline 18•Zipper name was suggested by Jim Bosler's wife out of the blue.•Console market was more lucrative than PC market.•Jim Bosler's Navy SEAL friend collaborated on S1.•McNoob's question: How large is S4 dev team? Answer: 75. Add in marketing people, etc. and it's well over 100.•KingJoker question: What convinced Zipper to overhaul game instead of making S2 HD? Answer: Want to freshen the franchise and grow the audience compared to other modern shooters. More to next gen than making it pretty. Also, more to S4 than community knows so too early to decide if more SOCOMness is still in S4.•WarMachine question: How Brian feels about community's reaction. Brian wants to wait and see how Hardcores react after they play the retail game.•XFactor0693: What will Zipper do after the game comes out and the community is still upset: Brian says they'll see.•Tons of SOCOM fans' question: What are chances of S2 HD? No current plans but always reevaluated. Wait and see. Roper points out that other ports to the PSN don't have multiplayer. Multiplayer is big task. Not that easy. Brian is hoping that as much as they're putting in to S4 that it will satisfy all SOCOMers.Zipline 19L1 hold-aim, tap R3 to go through zoom levelsL2 tap-quick swap, pistol only no grenadesL2 Hold-equipment menu, can move sprint and aim but not shoot when openR1-FireR2-max Gear throwR2 hold-gear throw arcTriangle-stance change, same as beforeCircle-enter/exit cover and non weapon related actionsSquare-Reload/weapon pick upX-JumpR3-KnifeL3-SprintUp-execute commandsDown-regroupLeft-Command blue teamRight-Command gold TeamStart-Tac map/pause menuSelect-Scoreboard/stats(objectives in singleplayer?)-Dancing arround customizable controls question with no solid answer but there will be different schemes to chose from.-No voice commands, pressing button combos is somehow faster than speaking-Player character can not be revived by team mates-Idea for jeans was of pictures of soldiers wearing jeans...-No tie ins with past socom characters-Grenade indicators-No grenade cooking-Early socoms success was in their timing-Centered camera is only for multiplayer, no offset camera in multiplayer-No selectable armor, consistent hitpoints but wheres the aesthetic customizations..?-fire modes selectable, controls for that not finalized but likely have to select it in the equipment window..-No option to disable blood spatter and regeneration in singleplayer-No encumberance.-No major expansions of remade maps-Havok physics engine-Firing grenade launchers will be with the gear throw button(R2) but you select that item in the selection window.Zipline 25Severs have same "core" mechanics at MAGs' but with a lot of customization for SOCOMGame modes confirmed for SOCOM 4New build released 2 days ago"Aggresive AI"Can almost confirm lag-freeHave seen no lagRed dot sightClaymoresNo Armor SystemDon't change Armor TypesArmor characters wear is only VISUALInformation summary coming up before 2011No retailer has been giving release dateNo more SOCOM 4 gameplay until 2011 that they know ofMaybe or maybe no SOCOM 4 CES Links to SOCOM 4 video interviews http://www.gamespot.com/ps3/action/socom4/video/6265939/e3-2010-stage-demo-socom-4-us-navy-seals?tag... Multiplayer Trailers/ Multiplayer Interviews(Interview) http://www.gamespot.com/ps3/action/socom4/video/6287015?hd=1(Trailer)
..so i spent more time on this game i must say if they work out the bugs i wud definitely get this game. The gun game is really engaging and the action is constant. One thing missing is parties/squad mechanics and giving orders. Once that falls through it will be perfect.