Were you ever able to go online properly with it?I wonder if most copies with come with Socom 4 beta access?
End of Open BetaOptionson 02-16-2011 01:06 PMDear Killzone 3 Beta Testers,First of all, we'd like to thank you for taking the time out to test Killzone 3's multiplayer component. Through your testing, feedback and comments, Killzone 3 is shaping up to be a fantastic multiplayer experience and we have you all to thank. We've already managed to address several key issues, such as server stability, network errors, etc.What we'd like to do is give you guys some idea of how your hard work has paid off on parts of the game you've commented on, but haven't seen a patch for in the open beta. We've received a tremendous amount feedback from all of you, some of it obviously in favor of specific changes, while some other feedback was split down the middle. To compensate for the split feedback, we've looked at information and statistics we've been collecting while you've been playing on the server. Below you'll find a list of some of the most talked about points during beta, and what we plan to do to address these specific issues.A fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurringAn issue that allowed more than two clans to join a clan match will be fixedIncreased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics screensWe've simplified the process to invite players into your game (just one button press)The radius of the Marksman's Scramble++ has been loweredMedic's Revive distance increased and cooldown to re-use is decreasedNo collision on mortally wounded player bodiesIncreased player staminaAn icon will be shown in the menu when you have a Killzone 3 message in your inboxShortly after the game's release, you'll also see these changes patched in:Support for color-blind playersImplement unranked custom games for players to create private or clan matchesEnhanced custom games functionality that will allow players to:Control over games modes and settingsSecure games, allowing you to invite the players you want to play withThe ability to prevent abilities and weapons from being usedToggling on and off functionality, such as ribbons, skills, explosives, etc.Selecting which careers you want available to playersAllow friendly fire to be turned on or offFaction switching enabled or disabledThe Clan Officer role will be added to clansSeparate turn speeds for hip-fire and ADSOverly enthusiastic death screams will be toned downIncreased the amount of kills required to win a Guerrilla Warfare matchIncreased Accuracy ribbon will have its effectiveness loweredLikewise, the Bullet Damage ribbon will have its effectiveness lowered as wellMatches will end if the other team forfeits (i.e. too few, or no players on the enemy team)Matchmaking enhancements that will close and merge games based on player count, which will keep games more fullBalance factions out by moving players to the other team at the end of the match if one team is lopsidedThe ability to turn off HUD markers for point pop-ups and objectivesA menu option to allow squad-only chatThe addition of a Mute All buttonScoreboard flickering will be fixedClans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. And that list is just the beginning. As we release our patches you'll get a full list of everything we've updated in a patch list, which is much more than what we've listed above.We'd like to thank all of you for taking such an active part in the Killzone community and we sincerely appreciate all of the time you've put into the open beta test. We simply can't thank you enough!The Killzone Multiplayer Team
No matter...I was having fun against them nasty bots with my mouse and keyboard.