Author Topic: Battlefield 3  (Read 671636 times)

Offline iBeAmar

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Re: Battlefield 3
« Reply #1900 on: December 02, 2011, 03:53:12 PM »
Noob, I mean 'new' to PC gaming.

Carigamers

Re: Battlefield 3
« Reply #1900 on: December 02, 2011, 03:53:12 PM »

Offline iBeAmar

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Re: Battlefield 3
« Reply #1901 on: December 02, 2011, 04:10:51 PM »
QUESTION! Is this game worth a buy for the 360? i mean i wanna play it for the multiplayer but i hear i need to download a 1 gig texture pack for it which blows and im also more worried about the lag , i have a 2 mb connection but it feels much slower..... and well i hate lag if my pc didnt run xp and was up to date i could of gotten it but alas

The 1GB texture pack shouldn't take too long with your 2MB connection and lag won't be a problem from my experiences. It's a great game for every platform, you'll have fun either way.
Noob, I mean 'new' to PC gaming.

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Re: Battlefield 3
« Reply #1902 on: December 02, 2011, 06:46:49 PM »
Quote
Hi all,

We will release an update to the PC version of BF3 on Dec 6th -- that is, Tuesday morning around 8AM GMT next week. This coincides with an upgrade of many of our central systems which will be down for some hours starting around that time.

It will be both a client update -- approximately 2GB in size -- and a server update.

The client/server combination will be incompatible with older clients/servers. All players will be prompted to download the update once it has been released. All RSP companies will begin upgrading their servers at the same time.

The client update is large because it contains most of the content for Back to Karkand. This is not ideal, so we aim to make potential DLC content in the future as optional downloads.



Bugfixes:
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point
Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded
Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings
Fixed stat references on several dogtags
Fixed for surveillance ribbon not counting TUGS
Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Fixed a problem where placing C4 with the russians soldier was playing US faction VO
Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it
Fixed a problem when attempting to fire lock on weapons without a target
Tweaked the chat, it should now be a bit easier to read
Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights
Fixed the G17 Supressed Laser not working properly
Added alternate HUD colors to help colorblinds
Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.
Increased the Spawn protection radius on TDM
Fixed a problem with smoke on land vehicles, Missiles should now miss more often
Fixed a problem where users could end up with IRNV scope in any vehicle
Fixed a problem where player dies if vaulting over a ledge and into water while sprinting
Fixed several crashes and increased general stability
Fixed a problem where the user was unable to revive two players that have the bodies one over the other
Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.
Fixed a problem with the Kill camera acting up when suiciding from parachute
Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar
Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time
Fixed a problem where you could get green flashes on screen
You can now reassign cycle weapons
Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle
Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks:
Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.
Tweaked Tactical Light so it is not as blinding over longer ranges.
Tweaked the IRNV scope so it is limited to usage only at close range.
Reduced heat masking effectiveness of Spec Ops Camo.
Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.
Increased the number of additional 40mm grenades from Frag spec.
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (We want to make a different fix in the future, it’s in JIRA).
Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.
Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.
Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.
Fixed Laser Guided Missiles missing their targets if the target is moving too fast.
Reduced the effectiveness of Stealth on Air Vehicles.
Reduced the effectiveness of Beam Scanning for Jets.
Reduced the damage done to Armored Vehicles and Infantry from AA guns.
Increased the damage RPGs and Tank shells do to AA vehicles.
Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.
Increased the effective accuracy of long bursts for LMGs when using a bipod.
Slightly increased the range of the 44magnum bullets.
Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.
Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.
Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.
Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.
Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.
Decreased the power of Miniguns against Jets and Helicopters.
Increased the power of Stingers against Jets.
Flares reload times for Jets and Helicopter Gunners have been increased.
Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.
Added Single Shot to the AN94 as an available fire mode.
Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).
Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals
Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree
Tweaked the Gas station Capture area on Conquest on Caspian Border
Tweaked the max vehicle height on Noshahar Canals



Also, it will once again be possible to reduce the number of players required to start a round to 1 both in ranked and unranked mode. We changed it back after getting a lot of negative feedback from both individuals and the RSP companies.

Our plan is to introduce a warm-up mode, where players can move about and play the game, but with scoring disabled; then, when the number of players goes above the threshold -- that's when the real round starts.

Source: mikael kalms dice.

http://forums.electronicarts.co.uk/battlefield-3-pc/1458616-client-r3-server-r11-due-next-tuesday.html

Offline Agokillya

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Re: Battlefield 3
« Reply #1903 on: December 02, 2011, 07:04:49 PM »

Offline Sniper

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Re: Battlefield 3
« Reply #1904 on: December 02, 2011, 07:24:37 PM »
Quote
Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.


Nooooooo, my precious USAS-12 ammo. *Dies*
Oh well i have sometime to abuse it still in metro.  :lol:


Carigamers

Re: Battlefield 3
« Reply #1904 on: December 02, 2011, 07:24:37 PM »

Offline Arcmanov

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Re: Battlefield 3
« Reply #1905 on: December 02, 2011, 08:10:10 PM »
It GOOD!!!

Cheap-ass muhfuggas...  :laughing7:
Systems United Navy - Accipiens ad Astra


Offline Oldskillful

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Re: Battlefield 3
« Reply #1906 on: December 02, 2011, 08:25:20 PM »


how some bastards sooooooo lucky...
BF3 Stats
BF3 Stats

Offline TriniXaeno

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Re: Battlefield 3
« Reply #1907 on: December 03, 2011, 07:04:05 AM »
Good sweat last night fellas.

Serious war.

Was good to see Prowl make a showing. Old School Soldiers rising up from the woodwork

Teknoman from JadeFalcon supposed to join us as well. He's been busy playing MW3 but has a copy of BF3 sitting on his desk waiting to be cracked open.

When he heard about the sweat, he said "Hell....it's about time" (not exact words) lol

Boom Bang.

I ain't go lie. The difference it makes playing with a proper team yes. Points galore. You could really level up in one match with the ridiculous scores we had at the end of some of those games last night.

crazy (the adjective not the player)


Offline EmperorXavier

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Re: Battlefield 3
« Reply #1908 on: December 03, 2011, 08:16:25 AM »
Good sweat last night fellas.

Serious war.

Was good to see Prowl make a showing. Old School Soldiers rising up from the woodwork

Teknoman from JadeFalcon supposed to join us as well. He's been busy playing MW3 but has a copy of BF3 sitting on his desk waiting to be cracked open.

When he heard about the sweat, he said "Hell....it's about time" (not exact words) lol

Boom Bang.

I ain't go lie. The difference it makes playing with a proper team yes. Points galore. You could really level up in one match with the ridiculous scores we had at the end of some of those games last night.

crazy (the adjective not the player)


yAH! sweat was nice ceazy list night





=[PT]= 4 LiFe

Offline iBeAmar

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Re: Battlefield 3
« Reply #1909 on: December 03, 2011, 08:36:14 AM »
Gee Gee!!
On a different note, i rel hate the mortar  :angry:
« Last Edit: December 03, 2011, 10:46:24 AM by iBeAmar »
Noob, I mean 'new' to PC gaming.

Offline TriniXaeno

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Re: Battlefield 3
« Reply #1910 on: December 03, 2011, 09:58:15 AM »
iBeAmar, I now watchin your stats

Not bad at all for a so called PC noob.

well played

Offline iBeAmar

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Re: Battlefield 3
« Reply #1911 on: December 03, 2011, 10:48:38 AM »
Thanks man, I'm getting better :sassy:
Noob, I mean 'new' to PC gaming.

Offline iBeAmar

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Re: Battlefield 3
« Reply #1912 on: December 03, 2011, 10:52:50 AM »


how some bastards sooooooo lucky...
lol i think this was when the game now released...well at least i hope so 0_0
Noob, I mean 'new' to PC gaming.

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Re: Battlefield 3
« Reply #1913 on: December 03, 2011, 11:05:14 AM »
really wish i could of stayed last night, but sleep had it own battle yes!

Offline Notnice

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Re: Battlefield 3
« Reply #1914 on: December 03, 2011, 01:29:11 PM »

Offline Redlum08

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Battlefield 3
« Reply #1915 on: December 03, 2011, 04:17:05 PM »
I fell asleep last night. Couldn't make. I will try for the next sweat..



Beamed in from my iPhone 4s using Tapatalk


Offline Notnice

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Re: Battlefield 3
« Reply #1916 on: December 03, 2011, 05:48:30 PM »


going try this out

Offline ViCe

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Re: Battlefield 3
« Reply #1917 on: December 03, 2011, 07:40:56 PM »

23-2
pretty much how most conquest games go for us


gotta thank boredom for my new found addiction to C4
C4 <3

@guy who was wondering if its a good buy for 360....if u prepared to deal with the party system breaking u up and sending u on different teams and got no issue playing only in a party of 4 then go for it, the game has potential to be great but misses the mark on key areas.


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Re: Battlefield 3
« Reply #1918 on: December 04, 2011, 12:09:27 AM »

Offline EmperorXavier

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Re: Battlefield 3
« Reply #1919 on: December 04, 2011, 03:09:57 PM »


going try this out
who is gonna try it??





=[PT]= 4 LiFe

Carigamers

Re: Battlefield 3
« Reply #1919 on: December 04, 2011, 03:09:57 PM »

 


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