Author Topic: KILLZONE 2  (Read 24848 times)

Offline woodyear99

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Re: KILLZONE 2
« Reply #60 on: March 04, 2009, 03:16:00 PM »
I don't find the animation that bad, on par with GOW 2 at least. One thing bugs me though, when enemy troops are taking cover they do this backwards blindfire thing, it looks very repetitive and robotic lol, but I got used to it. Perhaps their strict training makes them shoot like that each time hehe.

Reason why I bring up transition is because the whole package looks so good during those mini cutscenes, so much so it looks prerendered at times and then I realize that all this is happening in game. Playing on a 55 inch lcd.

I having lots of fun with online, I like how gametype changes instantly on the map.

Carigamers

Re: KILLZONE 2
« Reply #60 on: March 04, 2009, 03:16:00 PM »

Offline shivadee

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Re: KILLZONE 2
« Reply #61 on: March 04, 2009, 03:41:28 PM »
Really? There is so much headbob on NPC's its like some of them are being controled as puppets on strings. This is single player and of course this means nothing in a multiplayer game, which is why people bought this game. its simply a walk cycle, duck and cover animation. Something a player can relate to while online.
You're friend who is with you for the entire campaign looks like a wooden puppet. Even in cut scene.
Not on par with Gears 2....did you even see the Cole Train smack talk video?
On the other hand, I have to say the rest of the visuals are solid!......ROCK solid. And my reasoning for animation or any discrepancies are of no consequence to a gamer.

 The truth be told about HALO 2 and 3 when it came out. The game is still played quite often on LIVE and pretty much every developer thought the game was nothing special or new....of course, who gives a sh!t bout what they think? The game sold....and sold well...and there is a reason for that. Better find that reason dev's rather than b!tching bout why you dont like it. This isnt no roadside bar BS where you need to convince your "friends" that what you like is justified. Find out why, because that reason is what will help you sell your next title. Leave the QQ to the gamers who dont get paid for sh!t and LOVE to talk, YOU are getting paid. Figure your sh!t out.

THIS is what SONY focused on. They took their target and nuked the SH!T out of it.....and did it VERY well. They hit the nail HEAD ON. Arc, woody and myself can tell you the PS3 community is a DIFFERENT community to the 360 community. You have to APPEAL to your community...who gives a sh!t bout the other one if your title is exclusive? Its for YOUR console. They found out what ppl wanted, and gave it to them. f@ck all what anyone else says, the game is selling...and people like it. Case closed.

« Last Edit: March 04, 2009, 03:51:49 PM by shivadee »

Offline Redlum08

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Re: KILLZONE 2
« Reply #62 on: March 04, 2009, 04:12:00 PM »
Yuh leave me out in your speech there Shiv....  :angryfire:


Offline EmpireKing

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Re: KILLZONE 2
« Reply #63 on: March 04, 2009, 04:18:09 PM »
stuepz....the game is EPIC. Talk done.
Guess who's back. Not me. :|

Offline Kaizen

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Re: KILLZONE 2
« Reply #64 on: March 04, 2009, 04:41:04 PM »
well beside all the BS talking I got my copy today off the wall ftw :D.
I see alot a man talking abt the game bla bla honestly I only read shivs post LOL.
:D come on kiddies how much fps's have you actually beaten shive an me both knw LOL we playin it no matta wat.
« Last Edit: March 04, 2009, 04:42:45 PM by Kaizen »



Carigamers

Re: KILLZONE 2
« Reply #64 on: March 04, 2009, 04:41:04 PM »

Offline woodyear99

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Re: KILLZONE 2
« Reply #65 on: March 04, 2009, 05:12:32 PM »
Lol yuh know the only reason why I got on this whole PS3 train was cuz of RROD on my 360s. Guess one good thing that came out of my RROD experience was Killzone 2? lol I never would have played it if I still had a working xbox 360...

Offline shivadee

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Re: KILLZONE 2
« Reply #66 on: March 04, 2009, 06:06:37 PM »

Offline ViCe

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Re: KILLZONE 2
« Reply #67 on: March 07, 2009, 06:00:35 AM »
in d game


Offline ViCe

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Re: KILLZONE 2
« Reply #68 on: March 07, 2009, 06:59:14 AM »
patch 1.20 out
here d list of changes including tweakin d controls a bit

http://www.gamersdigest.net/1865/killzone-2-server-and-game-updates/

EDIT:
btw doh know if any of u ever stumbled across this especially d 360 men also own ps3s

http://www.amazon.com/exec/obidos/tg/detail/-/B001IAOEXU/ref=ord_cart_shr?%5Fencoding=UTF8&m=ATVPDKIKX0DER&v=glance

i bought these along with KZ2, told myself lemme give it a try is only 5US, an i must say im impressed feels very similiar to how d triggers are on d 360 an its good 4 me since i prefer to use R2 to shoot
« Last Edit: March 07, 2009, 10:32:45 AM by Blu_ViCe »


Offline TheApprentice

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Re: KILLZONE 2
« Reply #69 on: March 07, 2009, 01:54:41 PM »
Ooo I was really wondering because prior to to the 1.20 update I was having a really hard time controlling my character online.
After the 1.2 update I was consistently number 1 on my team so whatver tweaks they did really helped.

Offline ViCe

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Re: KILLZONE 2
« Reply #70 on: March 07, 2009, 04:43:14 PM »
woody is ah madman wit da shotty an dem annoyin turrets dred waay, Ipix is ah nex shotgun man too
after hearing d engineer cyah use assault rifles i wont be using dat class since shotgun is not my thing an i down most ppl fairly well up close- mid range wit my AR or SMG

first big sweat we had it was nice too, having another 2nite


Offline woodyear99

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Re: KILLZONE 2
« Reply #71 on: March 07, 2009, 06:52:16 PM »
Ah lol I find the shotgun the easiest weapon to use in the game, makes sense that it beats assault rifle at close range. Turrets, it's all about location, reminds me of playin engineer in team fortress 2. I doh find that tactician air attack thing all that, seems really easy to shoot down. Guess it is all about location and timing when to use it...

Heading to 51 tonight so no more games for the weekend hehe.

Offline ViCe

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Re: KILLZONE 2
« Reply #72 on: March 07, 2009, 11:20:44 PM »
it is d easiest weapon owns u in 1 shot at close range but i stickin wit my AR
d flyin bot easy to take out eh but plenty ppl does ignore it big thing bout d tactician is being able to set up spawn points. whoever was d tactician in d 1st match on allya side had we under pressure wen he setup dat spawn inside we base.

all i can say is Gamebattles here we come


Offline shivadee

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Re: KILLZONE 2
« Reply #73 on: March 09, 2009, 01:25:07 PM »
Killzone 2 patch released. Details are

* Stability issue regarding randomly named games has been resolved.
* Stability issue where rapidly tapping (X) causes a crash on spawn-select has been resolved.
* Stability issue regarding the Saboteur's disguise ability has been resolved.
* Stability issue regarding game creation with a blank name has been resolved.
* Stability issue with repeatedly entering/exiting game has been resolved.
* Ignore list functionality has been corrected.
* Unlocking of the "Front Runner" Medal has been fixed.
* Incorrectly awarding victory to clans who don't show has been fixed.
* Battle Replay for Corinth Crossing not appearing correctly on Killzone.com has been fixed.
* Issue with not being able to defuse the Search and Destroy objective has been resolved.
* HUD issue when playing as a Medic during Assassination mode has been corrected.
* Controller input has been slightly tweaked and modified.
* Exploit of shotgun auto-lock on has been fixed.
* Issue with D-charges in Campaign mode has been fixed.

Offline woodyear99

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Re: KILLZONE 2
« Reply #74 on: March 09, 2009, 01:27:13 PM »
Game is goin good so far...

Offline TheApprentice

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Re: KILLZONE 2
« Reply #75 on: March 09, 2009, 02:29:00 PM »
I r Killzone 2 General  :happy0203:
And top 10% of players so I got Obtain Weekly Rank #1 trophy.
I'm guessing #2, #3, #4 are insane to get.  :angry:

Offline ViCe

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Re: KILLZONE 2
« Reply #76 on: March 09, 2009, 03:02:51 PM »
 ^  #4 is top 1% good luck to you lol


Offline TheApprentice

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Re: KILLZONE 2
« Reply #77 on: March 09, 2009, 03:06:00 PM »
Well hear this its like the trophies are based on the weekly leaderboards.
Last night before I came off, I was ranked at #137 on the weekly leaderboards.

Certainly thats top 1% right?

The whole leaderboard system is buggy though, because I entered the top 10% as early as 4pm yesterday and the rank silver background kept appearing and dissapearing.... not showing up in Clan, but showing up in "My Statistics".
So I take it alot of people who have made it to the top are not getting the trophies.

Offline woodyear99

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Re: KILLZONE 2
« Reply #78 on: March 09, 2009, 03:08:50 PM »
I agree with most of these things that could be improved, the tactician flybot is too weak and why is there an award for kills using it when it is primarily a distraction/scout tool?

Don't think the multiplayer would benefit from vehicles though, maps/gameplay not really cut out for that...

Oh and dinosaurs really would rock lol

http://www.destructoid.com/improving-killzone-2-s-multiplayer-124085.phtml

Offline ViCe

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Re: KILLZONE 2
« Reply #79 on: March 09, 2009, 08:16:37 PM »
nah no vehicles watsoeva needed agree d flybot cud be a bit stronger while toning down d engineer turret a tad or make it a lil easier to destroy 1 nade should b able to destroy it.
I jus want my Tactician Badge cuz i actually know how to setup good spawns lol
most times ppl jus throw up a spawn point directly in ah man base which imo dumb u jus respawin to die, might kill a few men but in d end u will die

on another note where all d kz2 men at?
i only see apprentice, woody, an ipix online from GATT playin multiplayer
« Last Edit: March 09, 2009, 08:20:58 PM by Blu_ViCe »


Carigamers

Re: KILLZONE 2
« Reply #79 on: March 09, 2009, 08:16:37 PM »

 


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