Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 609337 times)

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1240 on: April 18, 2010, 02:39:02 PM »
hahhaha @ purify them

but crixx, I seeing you on level 16 on the leaderboard.

Isn't that correct?

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1240 on: April 18, 2010, 02:39:02 PM »

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1241 on: April 18, 2010, 02:43:02 PM »
@Wyatt yeah that site also showing me as lvl 28 but say wha, I will use the sig from battletracker.com since they are always on the ball.

Man Cap, use whaever gun yes, I guess I just need to stick with one weapon so I can get so good I start pissing off ppl myself :P
« Last Edit: April 18, 2010, 02:49:51 PM by Redfish »

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1242 on: April 18, 2010, 02:50:43 PM »
yeah battletracker updates once you check your stats. Which makes sense.

I just checked the stats for everyone on the PC Roster, so that should update all battletracker sigs on the site.

Don't know why http://bfbcs.com/ doesn't start doing the same thing instead of this que nonsense.

I wonder if battletracker has a leaderboard function / script?

notnice, getting a dead link on your sig. might wanna check the url you used.
« Last Edit: April 18, 2010, 03:01:11 PM by TriniWyatt »

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1243 on: April 18, 2010, 03:19:37 PM »
notnice, getting a dead link on your sig. might wanna check the url you used.

Yup fixed it, it was putting " and a 2nd http:// in the code.Redfish the same thing with your battletracker sig

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1244 on: April 18, 2010, 03:22:00 PM »
AHh good looking out and I see that's happening with other ppl's sigs too from battletracker. Here I thought it was the custom sig but now I know why, thanks.

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1244 on: April 18, 2010, 03:22:00 PM »

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1245 on: April 18, 2010, 03:30:31 PM »
Fellas,

For your scrutiny, the top 50 players on the GATT Bad Company 2 server:



Live Link here:

http://www.gametracker.com/server_info/4.79.145.210:19567/top_players/?searchpge=1&searchipp=50#search

(thumbs link in notnice nose)

Also, two new recruits:


« Last Edit: April 18, 2010, 04:54:33 PM by TriniWyatt »

Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1246 on: April 18, 2010, 05:57:07 PM »
niceness
and the stats update finnaly woot

seeing the updated stats make me wah trow way meh books and get back to practice

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1247 on: April 19, 2010, 01:26:08 AM »
was a fun nite 2nite

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1248 on: April 19, 2010, 01:50:52 AM »
STEUPS @ that pic.

congrats on the 38 though. Well done.


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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1249 on: April 19, 2010, 12:25:14 PM »
Quote
Our current plan is to do final tests on the update and servers tonight and all being well we will look to release R7 client and R10 servers on Wednesday morning European time. While you wait for the release here are the details of the changelists for both the new client and server versions.



In the mean time here is the R7 client changelist.



    *
          o MP – New Server browser
          o MP – Added 15 second spawn timer for Conquest/Rush gamemodes at the start of round to prevent high end machines getting the upper hand before other machines load in.
          o MP – Crash fixes relating to ALT+TAB at different times throughout the game
          o MP – Hang fix when trying to connect to a full server multiple times
          o MP – Deletion of soldiers now possible through the account pages in game
          o MP – Removed screen flash during loading
          o MP – Added support for colour blind players
          o MP – Fixed crashes relating to faulty server banners
          o MP – Servers closing during connection no longer cause the client to hang
          o MP – Auto team swap reflects correctly in the scoreboard
          o MP – Fixed scoreboards when switching teams before spawning
          o MP – Rush scoreboards fixed
          o MP – Veteran ranks no longer display as “12”
          o MP – Isla Innocentes MCOM building fixed where knifing the fence would destroy the building
          o MP – Logout/Login button correctly reflects the player status
          o MP – Added minimum number of players needed to start a round
          o MP – Isla Inocentes welcome message on the loading screen now fits the text box area
          o MP – Reduced the brightness in Russian vehicles
          o MP – Medic gadgets now display correctly if the defib is not unlocked
          o MP – Server filter options are remembered
          o MP – Punkbuster filter now works as intended
          o MP – Scroll bar no longer overlays the Join Server button in the friends list panel
          o MP – CANCEL server refresh is implemented
          o MP – Zooming in on a friendly using the SAIGA no longer causes the crosshair to disappear
          o MP – The chat no longer displays the incorrect player name when appearing
          o MP – FoV switches to the default value of 55 when entering vehicles to prevent graphical glitches caused by wider FoV settings. The custom FoV returns when exiting vehicles.
          o MP – FoV no longer causes the UAV station to rotate
          o MP – Fix to correctly display the unlock progression at the end of round
          o MP – Chat functionality will no longer freeze after writing a partial message at the end of round
          o MP – One account can no longer connect to the same server multiple times
          o MP – Squad Death Match is correctly named during loading
          o MP – Server browser no longer gets a bad FPS when filtering Conquest
          o MP – Server info banners correctly clear between displays
          o MP – Setting display settings which the system hardware can not handle no longer makes the game unusable
          o MP – Correct camera collision for vehicles' heavy machine gun
          o MP – Game no longer crashes if the player sends a message in the loading screen
          o MP – Trying to join a full server no longer causes the game to hang on Please Wait message
          o MP – Most server filter options are remembered it doesn't remember the setting in dropdowns
          o MP – Kit/gadget loadout saved between sessions
          o SP – Fixed crashes when patching and trying to resume a campaign (there is now a message that you need to re-play the latest mission from the beginning)
          o SP – Fixed a crash after the “Upriver” mission end cinematic
          o SP – Supply create at “Resupply at Flynn’s create” objective now supplies weapon ammo
          o SP – Hang fix when reaching the objective “Destroy Enemy Zu23”
          o SP – Fixed hang after “Storm Cockpit” objective
          o SP – Changed melee attack raycast to be detailed
          o SP – Game no longer crashes when transitioning between SP_03B to SP_04A when installed in Polish
          o SP – Game no longer crashes when killed by the first two enemies in the trenches on SP_01 when installed in Italian
          o SP – Updating to R7 will invalidate your single player save game. If you update you will need to play your last mission from the start. If you do not update you will not be able to play multiplayer.



Here is the R10 Server changelist



    *
          o Punkbuster is required ON for ranked servers
          o Ranked servers cannot be started with a password
          o Autobalance message goes to text-chat instead of in the middle of the screen
          o Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback!

Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1250 on: April 19, 2010, 03:28:01 PM »
nothign about hit detection?
hmm

Offline Prowl

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1251 on: April 19, 2010, 03:51:41 PM »
Added weapon balance tweaks to a number of weapons – we are eagerly awaiting feedback! = NERF the m60 and carl, watch and see!!!
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Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1252 on: April 19, 2010, 04:00:30 PM »
NERF the m60 and carl, watch and see!!!

Dice said they will not/never want to nerf guns in this game but they will beef up the other guns

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1253 on: April 19, 2010, 05:06:55 PM »
Can't wait till Wednesday.

90% of my issues with the game looks to be fixed in this coming patch

+1 to you sir.

lol @ prowl. Don't worry...you can always find out which weapons are now wtfpwning and use those.

The stats site will buss the mark soon enough.

One thing about this game....you can't hide from the numbers.

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1254 on: April 19, 2010, 05:17:47 PM »
Thats a pretty big list.

Some of this shouldn't have been allowed to slip past QA testing, but hey, I can understand the need to obey shippi g deaadlines.

Wyatt, I'm sure a lot of the fixes addresses a major portion of your 'fix it' rant. :)
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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1255 on: April 19, 2010, 05:25:38 PM »
what fixes coming wit de patch

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1256 on: April 19, 2010, 06:07:10 PM »
yeah arc, bout 90% of the rant covered there. very impressed.

bloodlust, notnice posted all the fixes about three posts up.

Offline Fkacn_tt

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1257 on: April 19, 2010, 06:34:57 PM »
no updates for the console guys, They really do need to fix the hit detection, fed up get shut while around a corner.
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Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1258 on: April 20, 2010, 12:57:41 AM »
zzzzzzzzzzzzzz

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1259 on: April 20, 2010, 01:09:38 AM »
lol, man fall asleep setting mcom yes.

Teknoman made his debut tonight. Man top score in the first match. Now that is how to make an entrance.




Another first....we bestow the SilentViolent award to AvatarTT for continued radio silence in mumble.

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1259 on: April 20, 2010, 01:09:38 AM »

 


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