Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 605481 times)

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1200 on: April 15, 2010, 03:14:53 PM »
i gone updating my driver expecting load time decrease. its only after i uninstalled 10.3 and installed this and loaded bc2 and saw the same load time, i realized that this was for 5xxx cards. the driver for 4xxx crds comes out next week. guess i'll have to wait a bit longer

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1200 on: April 15, 2010, 03:14:53 PM »

Offline MessiaaH

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1201 on: April 15, 2010, 03:20:51 PM »
yea

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1202 on: April 15, 2010, 03:24:30 PM »
Lol yeah same thing happened to me last night, I was wondering why load times seemed the same.

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1203 on: April 16, 2010, 12:28:33 AM »
fellas, a little upgrade to the GATT Server Stats widget on the right of the site.

It now shows players online as well as the top 10 players on the server.

See below for an example.

Django recently joined our ranks and tonight, redlum made his debut as well. Showing some skill.

We were up against tough opponents. The very skillful notnice and appropriately named Captain Awesome lead the opposition with woodyear and redfish filling out their ranks.

However, two life lines would save the day. Arcmanov and Messiah. Lihixxxxx idmc. Tactically inserted into the battlefield to rescue us from certain doom.

Our combined might wasn't sufficient to hold off the enemy when bloodlust joined the unholy alliance. We got a solid cutarse. Against three rank 30+ men, there just wasn't enough bullets and nades to take down men of that caliber. Not to mention Eagle_66 in the background sniping and dropping mortar for good measure.

Even the Turncoat Trinimoses found surprising form when in bad company. On our side, the man couldn't hit a tree. Once on the opposing team though....all of a sudden, is homing 40mm iwmc. steups.

Steam roll iwmc.

The match was not without reprisal killings though. They got their comeuppance in the form of a raging hittenmitsurgi 9 headed dragon slash. Knifing all four enemies in a row. Unfortunately, it is a move you can only perform once every 100 games.

Final Show down was as follows:

Woodyear
Messiaah
Arcmanov
TriniWyatt

vs

Notnice
CaptainAwesome
Bloodlust
TriniMoses

good fight, good night.

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1204 on: April 16, 2010, 12:52:43 AM »
Ur commentary is serious lolz.

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1204 on: April 16, 2010, 12:52:43 AM »

Offline Redlum08

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1205 on: April 16, 2010, 02:25:22 AM »
Yes yes, I finally joined the ranks! LOL Feels really different playing on k/b and mouse (hence the huge K/D ratio difference between my Xbox and PC Stats), will definitely have to get more practice in. Good games though, was lots of fun, actually after I left you guys, went on Xbox Live to sweat with Agokillya, Foz4ric, W1nTry, NDVenom33 and we played some Conquest games, all in all good times! Looking forward to sweating more often on the PC.... :P
« Last Edit: April 16, 2010, 02:33:35 AM by Redlum08 »


Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1206 on: April 16, 2010, 06:45:48 AM »
LMAO @ that commentary indeed.

Good sweat sweat buss good sweat.

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1207 on: April 16, 2010, 12:22:46 PM »
Another warrior enters the fray

Teknoman. He is picking up a copy of the game at GamezPlus today.

An old Tom Clancy aficionado, we'll see how the Jade Falcon clan leader fears in DICE's latest offering with its vehicles and more frenetic pace.

suhuweat!!!

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1208 on: April 16, 2010, 12:56:05 PM »
That game was nice but it is impossible to when as a defender when there is less than 8 guys per team because it will take forever to kill of 100 life's trying to defend the mcons,That's why the attacking team always almost wins.

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1209 on: April 16, 2010, 01:01:25 PM »
Yeah that rush game type was made for larger groups. I think they put in squad deathmatch etc. for smaller numbers.

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1210 on: April 16, 2010, 01:09:09 PM »
Yeah that rush game type was made for larger groups. I think they put in squad deathmatch etc. for smaller numbers.

Yup it was


Btw found this
http://bfbc2.elxx.net/

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1211 on: April 16, 2010, 01:14:20 PM »
Spot on notnice. We should run a conquest when we short on people and see how it goes.

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1212 on: April 16, 2010, 01:24:10 PM »
wow. i don't really like the m60 but so much difference in percentage of kills. my fav for the medic is the xm8  lmg. jus feels better for me

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1213 on: April 16, 2010, 01:25:30 PM »
wow, those stats are amazing.

I knew the M60 was a beast but GOTDAMN. It wtfpwns all other weapons in the game by a factor of 2.

Besting even the Gustav.

Like I have to start pew pew pew-ing whole night too.

Never fired the XM8. Must give it a try sometime as well.

and wtmc at men sweating in the middle of the day. I seeing 5 men on the server and I stuck here on work. steups

Man like django, pvt.billy and sano101. looking like a whole maxx crew.
« Last Edit: April 16, 2010, 01:27:04 PM by TriniWyatt »

Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1214 on: April 16, 2010, 01:30:36 PM »
I will be one of them men sweating in the middle of the day this time next week.

Offline Redlum08

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1215 on: April 16, 2010, 01:34:16 PM »
Yea, men who have no job!! STEUPS


Offline Crixx_Creww

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1216 on: April 16, 2010, 01:57:18 PM »
HA!!!
that knife stat proves that the hit detection is frakked
when men could run from one side of de map straight into you while you barking shots and stab you and done you out
means bulletzors are ineffectivezors

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1217 on: April 16, 2010, 02:28:02 PM »
lol, the knife is a miracle weapon yes.

Banners for the new trini soldiers

New Recruits:





Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1218 on: April 16, 2010, 02:38:37 PM »
Is there a setting allowing for time limit per round? It would make rush games a bit more action packed lol.

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1219 on: April 16, 2010, 02:47:44 PM »
Is there a setting allowing for time limit per round? It would make rush games a bit more action packed lol.

Not yet

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #1219 on: April 16, 2010, 02:47:44 PM »

 


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