Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 599338 times)

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #280 on: February 09, 2010, 11:49:55 AM »
Ah ok wasn't sure if you were a random person we were playin with lol.

ou guys was funny as hell

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #280 on: February 09, 2010, 11:49:55 AM »

Offline Arcmanov

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #281 on: February 09, 2010, 11:59:27 AM »
I just hope that issue I'm getting with the PS3 version is limited to the demo...or somebody will have money for me gad-dammit. :/

...and yeah, a mic is a must.  I say, just get a proper gaming headset and done.

Tritton AX720
Systems United Navy - Accipiens ad Astra


Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #282 on: February 09, 2010, 12:09:11 PM »
Arc ah still cannot convince myself to buy a pricey headphones, yeah ah know the sound quality bess but I happy with my home theater setup :p

The Plantronics Voyager 520 Bluetooth Headset would also be a decent alternative if you just want a cheap wireless voice solution on the PS3. And of course it can be used for phone calls on cell as well :p


Edit: As Wyatt pointed out you can get the official BT PS3 Headset for $10 more. I got it as well it works great.







« Last Edit: February 09, 2010, 09:33:32 PM by woodyear99 »

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #283 on: February 09, 2010, 05:17:50 PM »
to bad i can not use my headset  that i use on my pc would be nice

next month or 2 i will get on



BTW guys u need the alternate fire unlock to shoot the guns on the uav
« Last Edit: February 09, 2010, 05:20:11 PM by Notodd1991 »

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #284 on: February 09, 2010, 06:43:21 PM »
Oh ho, was looking thru the unlocks for the full game some real deadly lol.

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #284 on: February 09, 2010, 06:43:21 PM »

Offline Fkacn_tt

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #285 on: February 09, 2010, 07:40:39 PM »
I wish the PC beta was not so limited, ps3 demo had had unlocks out the wahzoo.
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Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #286 on: February 09, 2010, 08:04:05 PM »
Yeah but the ps3 demo now has limited unlocks as well. Doh worry full game right around d corner :)

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #287 on: February 09, 2010, 08:21:20 PM »
20 day 3 hours 38 mins from this post time or 8:21 pm

Offline Arcmanov

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #288 on: February 09, 2010, 09:02:48 PM »
Is there any way for us to include one of these counters at the top of the page?
Systems United Navy - Accipiens ad Astra


Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #289 on: February 09, 2010, 09:10:18 PM »
Is there any way for us to include one of these counters at the top of the page?

Nice find

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #290 on: February 09, 2010, 09:21:13 PM »
like this? (see attached)

Woodyear, I bought the original PS3 bluetooth headset for only a few dollars more than the plantronics. Why not just go with the real deal holyfield?

BF will be a PC buy for me either way.....and already got a 5.1 headset on that platform. Yay for no additional hardware spend.

I still think a real 5.1 speaker setup is better given my experience with the headphones but then it wreaks havoc on your mic. Guess you can't have the best of both worlds.

Offline woodyear99

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #291 on: February 09, 2010, 09:35:05 PM »
Yeah I edited my post was just thinking along the lines of saving money in these cash strapped times :p, but yeah I like the offical BT PS3 mic.

Offline Doomtack

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #292 on: February 09, 2010, 09:53:02 PM »
now decided to try this out (now get time really)... an i havin ah ball wit it!
Except performance aint as good as i would have hoped.. but the final seems to have fixed some of that according to reports.

Add meh nah!
Doomtack


Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #293 on: February 09, 2010, 10:24:20 PM »
Nice we have a time

Offline ViCe

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Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #295 on: February 11, 2010, 12:50:58 PM »

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #296 on: February 11, 2010, 01:30:41 PM »
Oh gosh why you had to post a video? Don't you know anytime I see one of these vids my heart does skip a beat? Steups!

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #297 on: February 11, 2010, 02:32:42 PM »
lol

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #298 on: February 12, 2010, 10:00:49 AM »
I feel allyuh shouldna put that tick tock thingy, cause is like it slowing down the time equilibrium. :(

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #299 on: February 18, 2010, 12:23:39 PM »
Beta patch is out

"This update is about performance and stability again. We are not doing any changes to the game's datafiles.

    * Reduced input "lag"
      On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands.
      This could lead to the game having a high framerate, but input still feeling very sluggish.

    Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU.
    Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

    * Performance optimizations with biggest improvements on dual-core machines
    * Fixed black "masks"
          o The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.
    * Improved hit-detection
          o We've gone through the hit detection logic, and client+server will now give more consistent results.
    * Fix for some "rubberbanding" issues
          o C4 should stay attached to vehicles and not rubberband around
    * Reduced spikes/dips in framerate
    * Various fixes for alt+tab related CTD on Dx9
    * More fixes for random CTD on Dx9
    * Fix for crash when you're in a vehicle that gets destroyed

    There was a race condition in the code;
    System 1 thought "oh hey, you're leaving vehicle X"
    System 2 thought "the vehicle got destroyed, let's remove it"

    If system 2 ran before system 1, chaos would ensue.
    This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build
I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms "

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #299 on: February 18, 2010, 12:23:39 PM »

 


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