Author Topic: Battlefield: Bad Company 2 + Vietnam (multiplatform)  (Read 609601 times)

Offline MessiaaH

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #720 on: March 22, 2010, 05:49:46 PM »
yea wyatt we running, and i agree with u, i preffer fight both feet on ground lol, except for when jumpin over man head of corse :) (guns pointed towards enemy brains mid flight :) )

question doh, can u invert controls for vehicles only?
« Last Edit: March 22, 2010, 05:51:55 PM by MessiaaH »

Carigamers

Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #720 on: March 22, 2010, 05:49:46 PM »

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #721 on: March 22, 2010, 06:01:55 PM »
arc of course,  is only 40mmgs in my bandolier lol

Hater, how you get that new sig? what's the skinny?

have to register on battletracker?

That site have a wicked leaderboard, I see you ranked 833. Nice

interesting, I wonder if that's something we could setup on our site as well. Better not, just for notodd to shame us all, lol
« Last Edit: March 22, 2010, 06:06:14 PM by TriniWyatt »

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #722 on: March 22, 2010, 06:08:28 PM »
yeah i register with battletracker. did it in a few mins, have various skins. very detailed stats also.

Offline Reaper2051

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #723 on: March 22, 2010, 06:47:23 PM »
haha Hater I didnt kno you were brazilian?


Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #724 on: March 22, 2010, 07:01:14 PM »
lol i in work now and i guess thats the location the ip address is giving

Edit: i removed the flag. the sig is very customizable. :ph34r:
« Last Edit: March 22, 2010, 07:09:11 PM by haterforever »

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #724 on: March 22, 2010, 07:01:14 PM »

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #725 on: March 22, 2010, 07:12:56 PM »

interesting, I wonder if that's something we could setup on our site as well. Better not, just for notodd to shame us all, lol

Lol you mean me/warone

Offline MessiaaH

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #726 on: March 22, 2010, 08:22:04 PM »
talk bout level cutass, JAH!,

I really need to level up, i shooting man in dey back, dem men runing away from me like dey eh cater, turning round and killing me yes.

ah jus come out ah game, ah dead 8 times straight, is sneak and knife i had to do tuh get ah kill yes, JAH!

Offline Redfish

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #727 on: March 22, 2010, 09:09:46 PM »
Man take yuh time, yuh go get there soon enough lol. We all went through it, doh fraid yuh go be racking up kill when you in a squad with us.

Offline MessiaaH

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #728 on: March 22, 2010, 09:23:04 PM »
right now i reseraching how to do Hold-To-Aim, cuase dat aim toggle rel retarded, not good atal for how i does run and gun. i think i find ah script to do it, go test it jus now.

Offline haterforever

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #729 on: March 22, 2010, 09:32:25 PM »
it have it somewhere, i saw the tool today but i done accustomed to the toggle i didn't stay on the page long. till try n find it for you


Edit: http://forum.ea.com/eaforum/posts/list/421736.page . it was on the ea forums. i can't confirm myself if it works
« Last Edit: March 22, 2010, 09:46:10 PM by haterforever »

Offline Notnice

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #730 on: March 22, 2010, 10:38:23 PM »
Quote
    Sticky post about issues DICE are going to research following user feedback with comments.
    Thanks to the many people who have contributed. We will edit this post and respond to issues as time goes on. This list is only “Bugs/Issues” and not “Feedback”.

    If you wish to contribute please add issues and feedback to: http://forums.electronicarts.co.uk/b...ky-please.html

    Also, the “suggestions” section has been removed. This does not mean we are ignoring this, we are just looking at known issues in this area. Screenshots and videos are also removed for cleanliness of the thread.

    Again, thank you for your feedback. We are working hard to make this game enjoyable for you.


        - EA disconnects: Work ongoing in this area. Largely down to bandwidth, mostly fixed. This is different to being disconnected from a game server.

        - CTD's: There were several CTDs reported. We have already addressed some in patches for CTDs when loading MP maps. Work on CTDs will continue. When reporting a CTD please don’t just say “my PC crashed to desktop”. We need to know what you were doing in game when this occurred in order to be able to research the problem.

        - Punkbuster: Server update solved the punkbuster issue. Hacks/Cheats bans on going

        - Unable to login problems: As with EA Disconnects above

        - Autobalance: This is an ongoing area we are researching. We realize the frustration this causes. A re-write is underway to address Autobalance and joining friends which leads to team balance issues.

        - Server Browser is slow: We are addressing this with each patch update. Sort by PING should now work. Clicking cancel should return 100 servers within 5 seconds. We are looking to introduce a list by region (Europe, North America Asia) – not confirmed as feasible yet.

        - Ability to take a screenshot: not currently supported

        - Scoreboard text overlaps: Fixed

        - Scoreboard does not always display ping on certain game types (Squad Deathmatch): Being researched. Data actually shows round trip latency for a packet.

        - Switching teams when you are dead, often makes you respawn in enemy territory on Rush Mode: Being researched.

        - Server info when loading tends to wander off designated text area when the message is too long:Known issue on the list, minor at present.

        - Server browser filter does not always filter correctly: As above, we are working on several issues in this area.

        - When joining servers, server browser will often say "Please Wait": Should be Fixed to display Server Full or Password required message. Please feedback.

        - Ping in-game differs from real ping (usually 50-100ms difference): This is due to round-trip latency for an in game packet.

        - Not always able to chat at the end of a round: Being researched. Does not affect all users.

        - Points gained after death are not awarded at all: Design issue, see other threads.

        - After a round, sometimes the win or lose screen does not execute: Fix underway.

        - Various friend's list issues: Fixes underway.

        - GUI issues while playing HardCore mode: Being researched.

        - Vsync option is not working for certain users: Being researched.

        - Sound settings (hi-fi, wartapes, etc.) reset upon exit of game: Fix underway.

        - MG36 scope has no red dot in hardcore mode: Being researched.

        - Vehicle optics zoom in sometimes doesn't work or gets stuck in zoomed in mode: Being researched.

        - Possible to get stuck half way trying to jump through certain windows, have to die or suicide to get out:Being researched (unlikely fix).

        - Certain vehicle weapons fire inconsistently (heli and APC cannon), sometimes firing bursts other time firing just 1 shot: Being researched.

        - Users with ATI cards are experiencing longer-than-normal load times: Known issue.

        - Users with ATI cards in Crossfire have reported texture flashing/glitching: Being researched.

        - Helicopters still rubberband when hit by AA: Being researched (potential latency between server and client)

        - Dead white pixel in the bottom right-hand corner: Yep… issue with empty HUD and minor for the large part.

        - Dead pixels on letterbox bars in singleplayer: Being researched.

        - Scrollwheel becomes "inverted" while trying to change weapon when sprinting: Known issue, potential fix soon.

        - Iron sights/Gun models should scale with FOV: Being researched (model redesign is difficult at this stage)

        - After a round, many times the "Unlock Progression" page will not show your next upgrades for any class: Server data issue. The progression stats are hosted on a different server to the main game and fail safes kick in when high traffic from stats websites occur and people are playing.

        - "Awards Collected" descriptions on the Stats page point to dates that are before the BC2 release date: Being researched.

        - 4x ACOG scope & Red Dot Sight disappear on Assault kit when using 40mm grenade launcher: Being researched (model redesign is difficult at this stage)

        - The "Play Now" button occasionally tries to connect to password-enabled servers: To be adjusted in future update. Should look for non-password, non HC, non Full, non empty, low ping. On going.

        - Alt + Tab (Minimize to desktop) does not work. Only works when you have other windows open and can switch to them: Being researched. Low priority at present.

        - M1 Garand does not appear in-game for Battlefield Veterans after entering code: Fixed, please feedback.

        - Knife is glitched: Design issue plus latency.
        - Spotting doesn't function properly many of the times: Being researched. Potential issue with cool down timer.

        - Some unlocks don't unlock at the required levels/experience: Believed to be largely fixed. Please research.

        - Joystick issues: Being researched.

        - Textures flicker on many maps, including misplaced ships and buildings: Some work done in this area, potential driver issues remaining.

        - The built-in VOIP does not work: Intermittent, being researched.

        - The UAV station, when operating UAV, has a graphical positional problem, making the UAV station appear to be "floating" and not stationary: Yes, low priority.


        - Pings aren't showing up in the Steam version: Believe fixed, feedback please.


        - Game is not actually shutting down after Exiting the game in the Steam version: Being researched.

        - The unlock progression of a specific item does not show up if you have used it after picking up someone else's kit: Design issue

        - Malfunctioning C4 (does not always detonate):Being researched.

        - Fix the M14 description or the amount of ammo in the clip (description says 20 rounds in a clip, but it's only 10): On the list, not super urgent (but its poor polish, yes).

        - Floor texture glitching after explosion: Terrain deformation, probably wont fix.

        - FOV keeps resetting to 55 in singleplayer every time a cut scene plays: Known issue, being researched.

        - Dog Tags collection screen has UI bug for numbers over 3 digits: Yep, minor and may not address.

        - The wartapes sound option makes louder sounds like gunfire and bomb explosions very static-like: Being researched.

        - Smoke GL malfunctions. Either does not detonate or does not show as detonated on users screen: Being researched, potential config issue.

        - Flight sticks don't function fully with this game: Being researched.

        - Bullets passing through walls only leave holes on 1 side: Yes… J

        - Shotgun crosshairs still appear despite the server crosshair option turned off: Being researched.

        - Quadbike horn can´t be heard by other players: Being researched. Expected to be a combination of factors affecting this making a fix difficult.

        - Sending friend invites is very inconsistent: Fix underway.

        - When spawning on a quadbike, you are able to view 360° instead of 180°: Whilst an issue, unlikely to be addressed.

        - Bugged reload animation for the Neostad 2000: Being researched (model redesign is difficult at this stage)

        - No squad repair points if a squadmember stays on the second /gunner seat: Believe fixed, please feedback.

        - No squad text chat in vehicles: Agreed, fix planned.

        - Can't spawn on a squad member in the water: Intentional, should occur when you can’t use weapons in the water.

        - Isla Innocentes-specific building glitch for MCOM's. Destroying fence next to building, levels the building, effectively destroying the MCOM in the process: Oops. We will work on a fix for this.

        - "Most Scored By" Section shows more kills on a weapon than the cumulative kills for that round: Being researched.

        - MG shield will sometimes block your view, instead of enabling you to see through it: DX9 specific, fix planned.

        - 4x ACOG scope for different weapons "float" 1-2 inches in front of scope's model: Being researched (model redesign is difficult at this stage)

        - GOL Magnum Sniper with 4x ACOG Scope & Red Dot Sight has graphical errors: This was a driver issue we believe to be fixed. Feedback please.


        - Award Scores at the end of a match are bugged: Being researched.

        - "Floating window" after destroying wall. Also, there are textures still visible from the grenade explosion on the wall: Unlikely to be fixed.

        -Shadows are very pixelated. Max AA/AF & all HIGH settings won't help smooth out the jagged shadow edges: Unlikely to be fixed. Possible configuration issue.

        - Awards (medals) are bugged when being awarded: Being researched.

        - MEDK R+ and MEDK H+ descriptions are swapped: Being researched. Low priority at present.

A very long list of items being looked into. Looking through the forums, this is not the only items being discussed nor does this mention the "adjusting" of weapon damage that DICE is looking into as well.

Offline W1nTry

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #731 on: March 23, 2010, 12:56:46 AM »
GOT DAMN THATS A HELLA LONG LIST.... O_O

Offline WarOne

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #732 on: March 23, 2010, 01:14:37 AM »
WHEYS!!!

Dat was some good games today, Awesome, Wyatt, NotNice everytime I play against you all you remind me how good you guys are.
You all had me twitching in a corner looking for where I am getting shot from too bad on de last game tho WHO SAY COMEBACK.

WarOne and CrzyTony FTW!!!

MessiaaH in de games I played with you, you were doing better than me/alot of the guys on here when we started, I was alone in the start most of the time, right now you have men to run with you and cover yuh back, I am expecting you to cover mine juss now so get yuh shot down first.



Offline Spazosaurus

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #733 on: March 23, 2010, 06:34:05 AM »
WHEYS!!!

Dat was some good games today, Awesome, Wyatt, NotNice everytime I play against you all you remind me how good you guys are.
You all had me twitching in a corner looking for where I am getting shot from too bad on de last game tho WHO SAY COMEBACK.

WarOne and CrzyTony FTW!!!

MessiaaH in de games I played with you, you were doing better than me/alot of the guys on here when we started, I was alone in the start most of the time, right now you have men to run with you and cover yuh back, I am expecting you to cover mine juss now so get yuh shot down first.

The man himself boy. None of us quite on your level yet. Big props yo. Spanish boy have skills too.

Yea @ now starting. At first I was tempted to put down the game SEVERAL times. You guys encouraged me to continue. Now, I cant be stopped.

Looking forward to sweat later already oui.

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #734 on: March 23, 2010, 08:37:20 AM »
On the 360 battlefront. Last nights' battles were good and we had two trini squads. One particular match was a tough egg because those mofo's on the other side was doing some serious camping.

Spoting and enemy is key to this game, you will not believe how essential that is. Not to mention you get points for that spot once that enemy is killed. It's satisfying when you spot an enemy only to have the rest of your squad open a can of "Whoop Ass" on him. LOL

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #735 on: March 23, 2010, 08:43:19 AM »
Yeah warone, that goes double for you.

We put everything into that last game. Even a lil tank whoring and still loss by one mc kill!

Intense.

Ago, 100 percent agree on spotting. Sometimes that makes all the difference between life and death. Slick implementation by dice.

Pity xbox and pc men can't play on the same servers. We woulda run amok with a massive trini contingent.

Offline TriniXaeno

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #736 on: March 23, 2010, 08:45:13 AM »
Oh and nice find on the issues list. I see redlumss favorite feature is included! Lol. They not likely to fix it either so he can look forward to defecating in more windows as the battle rages on.

Offline Agokillya

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #737 on: March 23, 2010, 09:05:53 AM »
Really is a long list. I have come across some of those issues on the 360 version so let's hope we get a patch soon.

Offline MessiaaH

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #738 on: March 23, 2010, 11:00:48 AM »
yea it was ah good run, almost have ah handle on d mechanics of d game, its different, aiming is different dan cod and d likes, and dat hold-2-aim mod i use, ah lil buggy, sometimes d hold-2-aim go switch, where if i release d mouse, it stuck on aim, and when i press d mouse down, is when it stop aiming lol.

but i rather play with dat glitch, dan aim toggle.

in dat long list, any mention of adding an option for hold-2-aim? too lazy to read it lol.

and yea warone, i ha yuh back, ah leveling up, soon enoungh i wont need babysitting lolol. i seeing frigin triniwyatt killin man from 2 miles away with ah machien gun, ah say jah, lolol.

o, and meh name have 2 a's for men trying to add meh, i think wyatt spell it wrong in d list,

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #739 on: March 23, 2010, 12:19:19 PM »
PC Roster Updated:

Now in order of talant lol. (Well experience to be precise)


« Last Edit: March 23, 2010, 01:42:10 PM by TriniWyatt »

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Re: Battlefield: Bad Company 2 (multiplatform)
« Reply #739 on: March 23, 2010, 12:19:19 PM »

 


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  • Pain_Killer: Good day, what's going on with you guys? Is everything Ok?
    February 21, 2021, 05:30:10 PM
  • Crimson609: BOOM covid-19
    August 15, 2020, 01:07:30 PM
  • Shinsoo: bwda 2020 shoutboxing. omg we are in the future and in the past at the same time!
    March 03, 2020, 06:42:47 AM
  • TriniXjin: Watch Black Clover Everyone!
    February 01, 2020, 06:30:00 PM
  • Crimson609: lol
    February 01, 2020, 05:05:53 PM
  • Skitz: So fellas how we go include listing for all dem parts for pc on we profile but doh have any place for motherboard?
    January 24, 2020, 09:11:33 PM
  • Crimson609: :ph34r:
    January 20, 2019, 09:23:28 PM
  • Crimson609: Big up ya whole slef
    January 20, 2019, 09:23:17 PM
  • protomanex: Gyul like Link
    January 20, 2019, 09:23:14 PM
  • protomanex: Man like Kitana
    January 20, 2019, 09:22:39 PM
  • protomanex: Man like Chappy
    January 20, 2019, 09:21:53 PM
  • protomanex: Gyul Like Minato
    January 20, 2019, 09:21:48 PM
  • protomanex: Gyul like XJin
    January 20, 2019, 09:19:53 PM
  • protomanex: Shout out to man like Crimson
    January 20, 2019, 09:19:44 PM
  • Crimson609: shout out to gyal like Corbie Gonta
    January 20, 2019, 09:19:06 PM
  • cold_187: Why allur don't make a discord or something?
    December 03, 2018, 06:17:38 PM
  • Red Paradox: https://www.twitch.tv/flippay1985 everyday from 6:00pm
    May 29, 2018, 09:40:09 AM
  • Red Paradox: anyone play EA Sports UFC 3.. Looking for a challenge. PSN: Flippay1985 :)
    May 09, 2018, 11:00:52 PM
  • cold_187: @TriniXjin not really, I may have something they need (ssd/ram/mb etc.), hence why I also said "trade" ;)
    February 05, 2018, 10:22:14 AM

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