Author Topic: Prototype  (Read 15741 times)

Offline rassmatic

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Prototype
« on: January 18, 2008, 06:30:07 PM »
Quote
In a near-future New York City, the populace is gripped in the claws of a vicious war between three powerful factions--the military, the monsters, and you. You are Alex Mercer, a shape-shifting, backflipping, people-eating antihero, and the star of Radical Entertainment's upcoming free-roaming action-fest, Prototype. We recently got a long, hard look at Alex's approaching exploits, and we were horrified by what we saw--in a good way.

The first thing we noticed as the developers ran Alex around the beautifully rendered city streets was his uncanny speed and agility. Alex can run at least 60 miles per hour and he leaps like a frog, bouncing from car to car as if they were lily pads. Actually, he's much more graceful than a long-legged amphibian, and his moves seem clearly inspired by that darling of internet videos, parkour. Of course, his athletics go above and beyond anything remotely human, given that he can also run up walls from story to story, dash in midair, and fall from any height without breaking anything but concrete. This game will put the "loco" in locomotion.

When Alex isn't bouncing, dashing, or climbing, he's usually killing, and the environment is bustling with victims. Most of these are terrified civilians, attempting to go about their daily lives in spite of the terrible war going on around them. With a single button press, Alex can brutally kill anyone he sees. He then consumes their biomass, gaining access to everything about them, including their DNA, memories, and especially their appearance. So, in a sense, the people he kills don't die; they join him. Creepy.

And intentionally so, because Alex isn't meant to be good, or even likable. Rather, he's the fearsome byproduct of a corrupt society, the wicked specter of science gone wrong, risen to wreck his creators. He's like Godzilla in a hoodie, though the famous lizard wasn't mentioned by the developers as an influence on Alex. Rather, they mentioned Darth Maul (for his crazy, vicious side), Travis Bickle (the weirdo in Taxi Driver), and Hannibal Lecter (for his sense of taste). But Alex doesn't wield lightsabers; rather, he forms his body parts into lethal weapons, kind of like the T-1000 from Terminator 2.

We saw him turn his arms into sharp, hard prongs and slice people in two, as well as stick his hand into the ground to cause an eruption of stalagmites under a tank, which will no doubt have a massive repair bill. Alex can also grow armor plating to protect him from damage, but at the cost of being able to cut people up or impale armored vehicles. As you eat more people, your body mass becomes denser and your attacks even stronger.

Then again, why break a war machine, when you can suck up its driver and use it yourself? Alex answered this question by hopping on an Apache chopper, ripping the cockpit open, throwing out one pilot, eating the other, then continuing his assault on New York from the air. According to the devs, Alex will be able to commandeer a nice assortment of vehicles, as well as use an arsenal of weapons.

But for what, and why? Evidently, Alex was part of a governmental conspiracy involving covert biological research--a conspiracy that backfired, badly. Part of that fallout is Alex himself, and the other part is the new population of powerful and angry mutants taking over New York a block at a time. As Alex, you have to piece together the plot by eating people who know things, thereby gaining their memories.

And sometimes their mammaries. While you can always try to approach situations the violent way, Alex may also assume the physical forms of people he's eaten in order to sneakily blend in. So if you'd rather not completely destroy New York and its inhabitants as you go along, you may be able to eat only bad people and stalk through the game in their shoes, high heels, or boots, as the case may be.

If you ask us, Prototype's New York is absolutely worth saving. Not only does it look good, it's also split into accurate neighborhoods that have either been occupied by the army, the mutants, both (a war zone), or neither (a neutral zone). While we don't know the full implications of this territory system, we do know you'll be able to manipulate the conflict between the mutants and the military to suit your own personal ends.

There's a lot more we don't know about Prototype--the developers say it's only 20 percent finished--but we do know one thing: We want to know more. With its slick graphics, crazy violence, bizarre take on identity, and fascinating approach to dining etiquette, this game looks ready to kill and eat the competition when it rampages into stores sometime in late 2008.

ummm, why hasn't anyone been talking about this game? i mean, it lookin WICKED!!!!

http://www.gametrailers.com/player/28751.html
« Last Edit: January 21, 2009, 12:38:01 AM by Rage »



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Prototype
« on: January 18, 2008, 06:30:07 PM »

Offline shivadee

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Re: Prototype
« Reply #1 on: January 18, 2008, 07:14:03 PM »
Was reading bout this since last year summer. I want to see some more gameplay before i make a decision.

Offline Redfish

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Re: Prototype
« Reply #2 on: January 20, 2009, 02:17:25 PM »
Saw this interview from CES 09 on G4TV, game looks interesting but yeah a lil more gameplay footage is needed

http://www.g4tv.com/ces2009/videos/36122/CES-09-Prototype-Interview.html

Offline rassmatic

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Re: Prototype
« Reply #3 on: January 21, 2009, 12:38:20 AM »



Offline Archer

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Re: Prototype
« Reply #4 on: January 21, 2009, 01:12:06 AM »
Yea this game is gonna be sick. The only thing im worried about is that it might  turn out to be repetitive. I hope there will be some nice variety to the missions in the game. But i'll probably get it anyway :happy0203:
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Re: Prototype
« Reply #4 on: January 21, 2009, 01:12:06 AM »

Offline chinarakinda

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Re: Prototype
« Reply #5 on: May 13, 2009, 12:59:17 PM »
Prototype Opening Cinematics. NO SPOILERS, you're safe to proceed.

http://www.giantbomb.com/prototype-opening-cinematic/17-568/




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Offline W1nTry

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Re: Prototype
« Reply #6 on: May 13, 2009, 01:20:14 PM »
Looks good, I wouldn't mind it even if it's a button masher XD

Offline Archer

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Re: Prototype
« Reply #7 on: May 27, 2009, 11:15:11 PM »
Where is the promised multiplatform demo that was supposed to come out in May? Stupes.

Offline woodyear99

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Re: Prototype
« Reply #8 on: June 09, 2009, 07:57:52 PM »
Just letting you know Prototype Razor 1911 Edition now on the internets, that is all :p

Offline Berzerk

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Re: Prototype
« Reply #9 on: June 09, 2009, 08:11:15 PM »
yup pulling naw... :ph34r:



Offline rassmatic

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Re: Prototype
« Reply #10 on: June 09, 2009, 08:37:12 PM »
Just letting you know Prototype Razor 1911 Edition now on the internets, that is all :p

geez. all real swift.



Offline Arcmanov

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Re: Prototype
« Reply #11 on: June 09, 2009, 08:42:05 PM »
Ha...so much for that demo.

Someone send me that torrent file plix?  :)
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Offline Berzerk

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Re: Prototype
« Reply #12 on: June 09, 2009, 08:42:27 PM »
http://www.metacritic.com/games/platforms/ps3/prototype


reviews are...impressive..universal acclaim oui.



Offline TriniXaeno

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Re: Prototype
« Reply #13 on: June 09, 2009, 09:46:07 PM »
hmm, looks like an evil ben 10 meets gta4

Offline ViCe

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Re: Prototype
« Reply #14 on: June 11, 2009, 01:05:47 AM »
http://www.joystiq.com/2009/06/10/ps3-version-of-prototype-features-installation-bug-annoying-wor/

ps3 ppl gettin problems wit proto
any ps3 guys here get any problems?


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Re: Prototype
« Reply #15 on: June 11, 2009, 08:03:16 AM »
jus 'acquired' this for pc (nb ive only played 3 missions so opinion might change)

...i doh know nah i find it lacking...got some weak graphics, gameplay feels too hit and miss, and although the powers are fun, the hit detection kinda all over the place. the game feeling kind of unfinished...but then ive only played about 3 missions...but ..well im dissapointed so far.



Offline EmpireKing

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Re: Prototype
« Reply #16 on: June 11, 2009, 08:21:52 AM »
my pc wud explode if i play this so i gottta wait to get teh ps3 version.
Guess who's back. Not me. :|

Offline rassmatic

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Re: Prototype
« Reply #17 on: June 11, 2009, 10:11:16 AM »
^nah man. the graphics not THAT good. a midrange PC should run it OK.

jus 'acquired' this for pc (nb ive only played 3 missions so opinion might change)

...i doh know nah i find it lacking...got some weak graphics, gameplay feels too hit and miss, and although the powers are fun, the hit detection kinda all over the place. the game feeling kind of unfinished...but then ive only played about 3 missions...but ..well im dissapointed so far.

i had the same feelings as you do. but as the game goes on, it gets better. believe me.



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Re: Prototype
« Reply #18 on: June 11, 2009, 10:29:18 AM »
my pc wud explode if i play this so i gottta wait to get teh ps3 version.


one good thing though its surprisingly scalable, and yea it is getting better...just got a bsod though...



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Re: Prototype
« Reply #19 on: June 12, 2009, 10:54:28 PM »
Well folks, let me allay all your fears.
I am happy to report that THIS GAME IS VERY BADD!!! :awesome:

Graphics not quite on inFAMOUS level, but gameplay = WIN = *almost* = MIH NEW HOSS!!!
Impressive power sets for both games.  Can't call that one.
inFAMOUS...better sound.

It  ALMOST there, but inFAMOUS just that lil bit badder.

No matter. I am enjoying both.
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Re: Prototype
« Reply #19 on: June 12, 2009, 10:54:28 PM »

 


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