Author Topic: Bioshock  (Read 21248 times)

Offline spinner

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Re: Bioshock
« Reply #20 on: August 22, 2007, 09:40:43 PM »
is it just me or does this game has a kinda Deus Ex feel to it?



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Re: Bioshock
« Reply #20 on: August 22, 2007, 09:40:43 PM »

Offline Spazosaurus

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Re: Bioshock
« Reply #21 on: August 22, 2007, 10:04:32 PM »
Damn thing just crashed on me soon after 'big daddy' came on the scene to save his 'little girl' I soo hope the retail game is not like this demo.

Offline TheApprentice

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Re: Bioshock
« Reply #22 on: August 22, 2007, 10:08:53 PM »
^it crashing on lowest settings here aS WELL :|

Offline W1nTry

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Re: Bioshock
« Reply #23 on: August 23, 2007, 09:21:57 AM »
Quote
Widescreen owners rage over Bioshock

Bioshocking support for standard displays

By Wily Ferret: Thursday 23 August 2007, 09:22
Click here to find out more!
DESPITE THE awards being won around the web for its must-play shooter Bioshock, developer 2K Games is under fire from hardware enthusiasts who have invested big money in widescreen displays - only to find their vision is more limited than those on skanky old CRTs.

Here's the thing: most games, unlike films and TV these days, are written for the standard 4:3 aspect ratio. Widescreen support, if it exists on the PC, generally enlarges the field of vision in the same way that a widescreen view of a film gets rid of pan and scan. Since Bioshock is also an Xbox 360 game, however, the whole thing was designed for widescreen and so PC owners with big monitors were chuffed at the prospect of lording it over their poorer mates.

Not so. Rather than chop the sides off the widescreen - making the square display - 2K Games has added more to the top of the picture, thus making the square. And, in the process, effectively making widescreen gamers second-class citizens who now get less picture on their screen than 4:3 gamers, not more.

Now given that widescreen monitors are still much rarer than standard ratio monitors, this isn't necessarily a bad design choice. But given that those buying widescreen monitors are the loud, enthusiastic, vocal minority, you can see where the problem comes in.

For its part, 2K felt compelled enough to issue a statement clarifying its position:

"Instead of cropping the FOV for 4:3 displays and making all 4:3 owners mad in doing so, we slightly extended the vertical FOV for standard def mode: we never wanted to have black bars on people’s displays. (This way, everybody is happy).

"This does mean that people playing on a standard def display see slightly more vertical space, but, this does not significantly affect the game-play experience and, we felt that it best served our goal of keeping the game experience as close as possible to the original design and art vision on both types of displays. Reports of the widescreen FOV being a crop of the 4:3 FOV are completely false.

"One thing we can assure you that all these decisions were made with the best interests of the game in mind. " Although he explained the history of the game development in a bid to justify his statement that the widescreen FOV is not a crop - how the 4:3 FOV is an enlarged version of the widescreen FOV - the fundamental point he makes is, nonetheless, clearly wrong. However you choose to phrase it, widescreen gamers get less action. That said, 2K Games has clearly said its part on the matter and that's that.

For our part, we suggest people stop worrying about the viewing angle and get on with the business of playing one of the greatest games ever made - and just be thankful that, given the massive success this is going to have on the Xbox 360, it got ported to the PC at all.

But, as always, the saga doesn't end there. PC owners are reporting problems installing the game - if you install the game more than twice, users say, the Bioshock activation process locks you out. This will happen if you fail to uninstall the game before removing it - for example, if you just format your system and reinstall Windows. This is because 2K games has contracted Securom to manage 'activations' for the game - more than two activations and, like Windows, the software starts getting antsy.

2K said that "if you use the game as you normally do, you won't notice this at all". Obviously, 2K's spokeswoman has never met crazy hardware enthusiast people. More details on the workaround for that are here. µ

Offline shivadee

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Re: Bioshock
« Reply #24 on: August 23, 2007, 03:32:13 PM »
was JUST goin to post on that.
hearing bout it does real piss you off....but when you play it for some reason it doesnt bother you. Wierd.
I expect a patch to come out for widescreen animorphic

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Re: Bioshock
« Reply #24 on: August 23, 2007, 03:32:13 PM »

Offline Arcmanov

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Re: Bioshock
« Reply #25 on: August 23, 2007, 04:06:46 PM »
Yes, I saw this brewing since Tuesday.  For a developer to take that kinda 'shortcut' in this day and age is unforgivable.
I have a widescreen, so imagine my fury if I had run out and bought the PC version, and this is on TOP of the whole
Securom two-installs madness.

Ah boy 2K Games really put their foot in it there with that one.
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Offline Berzerk

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Re: Bioshock
« Reply #26 on: August 23, 2007, 05:06:51 PM »
hmm from demo ive had no crashing or anything, if anything i was pleasantly surprised.

 As for those who want to get a legit copy, games plus in movietowne supposed to get it on tuesday 28th august, (hopefully). so far there is no means to 'acquiring' it, so ill be first in line to purchase a copy. (it helps that i live 5 mins away... :happy0203:)



Offline shivadee

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Re: Bioshock
« Reply #27 on: August 23, 2007, 05:17:05 PM »
the "acquired" copy giving people real pressure to run. You can read on forums....they are slowing getting it to work but i would advise to wait a week or so and then see what happens.


Offline trinigamer

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Re: Bioshock
« Reply #28 on: August 27, 2007, 03:44:25 PM »
So wait nah, this game won't view properly on my 22" widescreen?

Offline Spazosaurus

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Re: Bioshock
« Reply #29 on: August 27, 2007, 05:07:12 PM »
The demo had no problems running on mine, ran beautifully. I dont see why the full version shouldnt play nice as well.

Offline Spazosaurus

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Re: Bioshock
« Reply #30 on: August 27, 2007, 05:29:29 PM »

Offline Arcmanov

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Re: Bioshock
« Reply #31 on: August 28, 2007, 01:50:12 AM »
Here is a very nice performance guide for Bioshock, so you can see at a glance, the actual real-world performance
of new, and older hardware.  Of course the Intel Core 2 Duo/8800 combo runs this game without issue, but surprisingly,
the Athlong (:lol:) 64/X1900XT combo (which is no slouch mind you) is quite capable at 1600 x 1200 as well. 

I have to give 2K Games a little credit for their efforts in this regard.  Make it accessible to all rigs, and consumers will be happy.
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Offline Arcmanov

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Re: Bioshock
« Reply #32 on: August 28, 2007, 06:49:25 PM »
The SecuROM fiasco deepens.

2K Games needs to fix this PRONTO, or all their rave reviews will be for naught.
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Re: Bioshock
« Reply #33 on: August 28, 2007, 07:05:19 PM »
just read that article earlier

why oh whyyyyyyyyyyyyyyyyyy did they have to frack up one of the games I was looking forward to the most!!!!


could have been a contender for game of the year but noooooo!!!!! :crybaby2: :crybaby2: :crybaby2:


really hope crysis and unreal 3 don't have these problems....... :ko:



Offline Arcmanov

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Re: Bioshock
« Reply #34 on: August 28, 2007, 07:44:51 PM »
I actually feel sorry for all the gamers who purchased this title.  I think its rather unfair to pay money for a game,
only to be told afterwards how you can, or cannot install it. ???
The indusrty I'm sure is paying very keen attention to this debacle.  This is exactly how NOT to implement
copy protection.

Here we have a classic example of DRM gone horribly wrong...
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Offline Netizen1

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Re: Bioshock
« Reply #35 on: August 28, 2007, 09:56:00 PM »
Merged topics...

Don't mind the double posts...

Offline Arcmanov

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Re: Bioshock
« Reply #36 on: August 28, 2007, 11:17:29 PM »
Oh good.  Netizen like you read my mind...
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Re: Bioshock
« Reply #37 on: August 29, 2007, 12:04:23 AM »
lawd at Bioshock DRM article....

so much for buying THAT game... and i found the demo (downloaded) via steam to be decent..
God is dead.

Offline UltimateGamer

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Re: Bioshock
« Reply #38 on: August 29, 2007, 12:11:02 AM »
Guys get this, I was actually thinking about getting this one original <-- hahahahahaha

With all the issues, I wonder if i should. Its my first original titile since graw.
   

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Re: Bioshock
« Reply #39 on: August 29, 2007, 12:53:01 AM »
 according to Firing squad there isn't much graphical improvement for DX10 in Bioshock :

http://www.firingsquad.com/hardware/bioshock_directx10_performance/page4.asp

It also achieves 36 FPS average with a Geforce 7900GS on high settings , 1600x1200 . So theres no big need to upgrade just yet (for me ) ... unless you HAVE to have 60 FPS and anti aliasing

the Geforce 9800 will be out soon , wait for that.
http://freetrinipoetry.blogspot.com/

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Re: Bioshock
« Reply #39 on: August 29, 2007, 12:53:01 AM »

 


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