Author Topic: Starcraft 2.  (Read 413249 times)

Offline VirtueTT

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Re: Starcraft 2.
« Reply #1260 on: October 30, 2011, 06:08:25 PM »
Did Season 4 begin? I see my pretty Master League 4v4 gone off my forum sig =(
"Live life for the sake that others may have Life. Love for the sake that others may know love" - NLF

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Re: Starcraft 2.
« Reply #1260 on: October 30, 2011, 06:08:25 PM »

Offline crackerjack

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Re: Starcraft 2.
« Reply #1261 on: October 31, 2011, 11:00:46 AM »
Yes sir the new Season has begun

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Re: Starcraft 2.
« Reply #1262 on: October 31, 2011, 07:21:12 PM »
For the Protoss players

Minigun’s Basic Builds for PvT/P/Z
PvT – 3 Gateway Expansion

SUPPLY Build
9 Pylon (First 3x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
20 Zealot
*Optional: I prefer not to make it, but if 1 Marine/2 Marauder push, best to build it.
22 Pylon
23 Stalker
28 2x Gateways
28 Sentry
@5:00 Minutes Suicide probe for scouting.
*Note: See situations below.
32 Pylon
34 Nexus

Situation A: See bunker and pure marines.
Immediately drop a Robotics Facility
Add a 4th gate.
Warp in 3-4 sentries.
Make observer and scout base.
Make 2nd observer and keep at home at mineral lines.
If 1/1/1, cut probes @36-40 and make purely units.
Attempt to engage before the tanks siege and attempt to flank with ˝ army.
If banshee expand or similar, defend harass and continue probes.
Situation B: See marauder and marines.
Warp in 3 sentries and stay above ramp, and wait until safe to engage.
If he is pushing your natural, YOU CANNOT LET EXPO CANCEL YOU MUST GO BEFORE IT DIES
Go zealot heavy to hold initial rush, then go stalker and sentry when gas is available.
Drop Robotics Facility when you feel safe (around 3 sentries).
Drop Robotics Bay ASAP after.
Make 2 observers.
Add forge to get +1 weapons.
1 observer in your base and 1 observer watching his army movements.
Expand to a third at 11 minutes.
Drop 1 more gateway and anther Robotics Facility right after the nexus.
All stalker, sentry, and colossi.
Drop Twilight Council and 2nd forge.
Research blink and +2 weapons/+1 armor.
Transition into High Templars.
Expand into a 4th base at the 16 minute mark.
Drop 3-4 more gates.
Stop probes at 75-80 and expand every 4 minutes until the game finishes.

PvP – 2 Gate Stalker into Fast Robotics

SUPPLY Build
9 Pylon (First 2x Chronoboost on probes)
13 Gateway
@100% Gate Core (WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
19 Gateway
22 Stalker
22 Pylon
24 Stalker
*Chronoboost out
26 Stalker
*Chronoboost out

Situation A: Scout no 1 gas; Possible incoming 4 gate.
Check base first for proxy pylons, then scout outside base.
Do not stay out past 5:45 (4 Gate timing)
@ Stalker completion, queue 2 sentries
Chronoboost goes on core after 3 stalkers are done.
Add Robotics Facility when you have gas and 3rd gate.
Warp in sentries and stalkers as needed.
Chronoboost out immortal ASAP.
Situation B: 4 Gate unlikely.
He takes his gas, and you don't fear a 4 gate.
Do not make 2 sentries, Chronoboost core only after 3 stalkers.
Continue search for proxy pylons and take map control.
Drop Robotics Facility and a 3rd gateway.
Robotics Bay immediately after it finishes.
Chronoboost out observer and scout.
If 5 stalkers or more, chrono out immortal.
If not, save gas for colossi.
During scouting with observer:
Situation B1: See a stargate.
Terrible news.
Cancel any colossi and robotics bay if possible.
Drop a forge.
Drop a twilight council.
Research blink.
Warp in only stalkers.
Pylon at natural.
Cannon in mineral lines.
Expand ASAP.
If 5+ phoenix, get Templar Archives for high Templars and Archons.
Situation B2: See a robotics bay.
Colossi wars! Good micro? This is for you.
Expand after first colossi.
Scout his expansion.
No expo, cut probes and mass up units.
@110-120 supply: add double stargate.
Chronoboost out colossi and void rays.
If he expanded, prepare for long macro game and 200/200 battle.
Situation 3B: You see twilight council and upgrading blink.
Chrono out 2x immortals
Chronoboost out 1 colossi
Expand if possible.
Place buildings as if PvZ, create wall at natural incase of all-in with chargelot and stalkers.
Attack with a 2 base timing attack.
PvZ - The 3 Gateway Expand

SUPPLY Build
9 Pylon (First 4x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas OR Zealot
*Scouting Note: Pool timing; with earlier pool, get zealot.
21 Gas OR Zealot
*Scouting Note: Same as above
22 Pylon
23 Sentry
26 Sentry
28 2x Gateways
31 Pylon @ bottom on ramp
@5:45 Minutes Nexus
*Note: Leave army on ramp, or you will die to all-ins.
Things to do next:
Drop forge and another gateway.
Drop 1 cannon in each mineral line.
+1 Weapons
Get hallucination.
Warp in 6-7 sentries, then all stalker
Use hallucination and use phoenix to scout 3rd base and tech route.
Situation 1: See a roach warren.
Get a Robotics Facility and pump out immortals after observer.
Warp in all stalkers and drop 3rd base if 3rd is scouted.
If 3rd is not up, delay second expansion until ~11 minutes.
Twilight Council and 2nd forge.
Double upgrades, +1 weapons and armor.
Research blink.
SCOUT with observer.
If hydra den is added, add Robotics Bay and get colossi.
Add gates and drop second robotics facility if necessary.
Situation 2: See a spire
If the spire is half done, pressure the Zerg, so immediately move out, and throw down a twilight council for blink.
Once pressured, move back and put stalkers in each mineral line and two cannons.
Get a Templar archives going ASAP.
Grab your third.
Once you get your third up, add cannons and throw up 6 more gates.
Cut probes at ~75, leave a High Templar at each base, and throw down extra cannons before you move out for possible harass.
You should be able to end the game here with a huge stalker/zealot/sentry/high templar/archon death ball.
Situation 3: See an infestation pit.
Throw down a Templar archives,
Go for Chargelot/high templar/archon
Take your 3rd just like you did in the roach warren build above.
Watch for a roach switch. You will need to transition into blink stalkers/immortals if he does.
Watch your probe lines, the biggest issue with infestors is their ability to kill off an entire probe line with 4 fungals.
On maps like xel naga, on your 3rd, you need pylon + cannons on the high ground so you can spot it coming.

Very long read but if you wanna improve this guy is a good toss
Also here is a link to his replay pack
http://www.mediafire.com/?i8umtqcrwbxvsqo

http://www.complexitygaming.com/forums/showthread.php?t=4419&p=33707#post33707

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Re: Starcraft 2.
« Reply #1263 on: October 31, 2011, 07:27:56 PM »
+1 crackers. I need to pay attention to these guides more once i pick SC2 back up. I did manage to win my 1v1 placement match today tho =D. Shallow victory. First time ever i decided to mass thors. Somehow i managed to expand twice, harass and keep my map awareness up. He never got to my base except for a failed helion drop that did nothing.
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Offline crackerjack

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Re: Starcraft 2.
« Reply #1264 on: October 31, 2011, 07:32:04 PM »
I'll see if i can find some Terran Replay packs and or extra strats for u you know where to find me

Carigamers

Re: Starcraft 2.
« Reply #1264 on: October 31, 2011, 07:32:04 PM »

Offline W1nTry

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Re: Starcraft 2.
« Reply #1265 on: November 01, 2011, 03:46:41 PM »
Wow... I should jump in a SC2 sweat... though I R n00b extraodinaire... but still I should be able to play on my lappy, good alternative to 360 when I need a break.

Offline crackerjack

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Re: Starcraft 2.
« Reply #1266 on: November 01, 2011, 10:58:26 PM »
I don't know what race you play but pointers will always be given to anyone who wants to learn the more people to return to the fold the better.

Offline crackerjack

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Re: Starcraft 2.
« Reply #1267 on: November 04, 2011, 06:54:49 AM »
So i have finally allocated the no cost low bandwidth and low fps drainer broadcaster for streaming my sc2 and other games



make an acc hit me up with some likes shares and follows so we can start getting the word out there, i need someone to do a good background for me with GATT trinidad flag and sc2 somehow all incorporated i'll be doing more work on this in the next couple days.

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Re: Starcraft 2.
« Reply #1268 on: November 04, 2011, 07:10:29 AM »
dazwhawetalkinbout

+1

I'll see what we can do about the background

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Re: Starcraft 2.
« Reply #1269 on: November 04, 2011, 09:41:52 AM »
 (+)

^Men still putting +1 when they have a smiley for it now...

Offline phoenix31tt

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Re: Starcraft 2.
« Reply #1270 on: November 04, 2011, 12:15:47 PM »
shoulad make the +1 emo as +1 instead of ( + ).. cuz that harder to type and ppl less accustomed to it

Offline crackerjack

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Re: Starcraft 2.
« Reply #1271 on: November 04, 2011, 02:16:30 PM »
Would it be possible to post a link of this on the facebook group so i can get some more feedback on the video and sound quality

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Re: Starcraft 2.
« Reply #1272 on: November 04, 2011, 02:39:36 PM »
good idea @ phoenix

+1 for that, err I mean (+)

Yea @ crackers. Feel free

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Re: Starcraft 2.
« Reply #1273 on: November 04, 2011, 06:09:14 PM »
For the Protoss players

Minigun’s Basic Builds for PvT/P/Z
PvT – 3 Gateway Expansion

SUPPLY Build
9 Pylon (First 3x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
20 Zealot
*Optional: I prefer not to make it, but if 1 Marine/2 Marauder push, best to build it.
22 Pylon
23 Stalker
28 2x Gateways
28 Sentry
@5:00 Minutes Suicide probe for scouting.
*Note: See situations below.
32 Pylon
34 Nexus

Situation A: See bunker and pure marines.
Immediately drop a Robotics Facility
Add a 4th gate.
Warp in 3-4 sentries.
Make observer and scout base.
Make 2nd observer and keep at home at mineral lines.
If 1/1/1, cut probes @36-40 and make purely units.
Attempt to engage before the tanks siege and attempt to flank with ˝ army.
If banshee expand or similar, defend harass and continue probes.
Situation B: See marauder and marines.
Warp in 3 sentries and stay above ramp, and wait until safe to engage.
If he is pushing your natural, YOU CANNOT LET EXPO CANCEL YOU MUST GO BEFORE IT DIES
Go zealot heavy to hold initial rush, then go stalker and sentry when gas is available.
Drop Robotics Facility when you feel safe (around 3 sentries).
Drop Robotics Bay ASAP after.
Make 2 observers.
Add forge to get +1 weapons.
1 observer in your base and 1 observer watching his army movements.
Expand to a third at 11 minutes.
Drop 1 more gateway and anther Robotics Facility right after the nexus.
All stalker, sentry, and colossi.
Drop Twilight Council and 2nd forge.
Research blink and +2 weapons/+1 armor.
Transition into High Templars.
Expand into a 4th base at the 16 minute mark.
Drop 3-4 more gates.
Stop probes at 75-80 and expand every 4 minutes until the game finishes.

PvP – 2 Gate Stalker into Fast Robotics

SUPPLY Build
9 Pylon (First 2x Chronoboost on probes)
13 Gateway
@100% Gate Core (WG tech when it finishes)
15 Gas
17 Pylon
19 Gas
19 Gateway
22 Stalker
22 Pylon
24 Stalker
*Chronoboost out
26 Stalker
*Chronoboost out

Situation A: Scout no 1 gas; Possible incoming 4 gate.
Check base first for proxy pylons, then scout outside base.
Do not stay out past 5:45 (4 Gate timing)
@ Stalker completion, queue 2 sentries
Chronoboost goes on core after 3 stalkers are done.
Add Robotics Facility when you have gas and 3rd gate.
Warp in sentries and stalkers as needed.
Chronoboost out immortal ASAP.
Situation B: 4 Gate unlikely.
He takes his gas, and you don't fear a 4 gate.
Do not make 2 sentries, Chronoboost core only after 3 stalkers.
Continue search for proxy pylons and take map control.
Drop Robotics Facility and a 3rd gateway.
Robotics Bay immediately after it finishes.
Chronoboost out observer and scout.
If 5 stalkers or more, chrono out immortal.
If not, save gas for colossi.
During scouting with observer:
Situation B1: See a stargate.
Terrible news.
Cancel any colossi and robotics bay if possible.
Drop a forge.
Drop a twilight council.
Research blink.
Warp in only stalkers.
Pylon at natural.
Cannon in mineral lines.
Expand ASAP.
If 5+ phoenix, get Templar Archives for high Templars and Archons.
Situation B2: See a robotics bay.
Colossi wars! Good micro? This is for you.
Expand after first colossi.
Scout his expansion.
No expo, cut probes and mass up units.
@110-120 supply: add double stargate.
Chronoboost out colossi and void rays.
If he expanded, prepare for long macro game and 200/200 battle.
Situation 3B: You see twilight council and upgrading blink.
Chrono out 2x immortals
Chronoboost out 1 colossi
Expand if possible.
Place buildings as if PvZ, create wall at natural incase of all-in with chargelot and stalkers.
Attack with a 2 base timing attack.
PvZ - The 3 Gateway Expand

SUPPLY Build
9 Pylon (First 4x Chronoboost on probes)
13 Gateway
@100% Gate Core (Chronoboost out WG tech when it finishes)
15 Gas
17 Pylon
19 Gas OR Zealot
*Scouting Note: Pool timing; with earlier pool, get zealot.
21 Gas OR Zealot
*Scouting Note: Same as above
22 Pylon
23 Sentry
26 Sentry
28 2x Gateways
31 Pylon @ bottom on ramp
@5:45 Minutes Nexus
*Note: Leave army on ramp, or you will die to all-ins.
Things to do next:
Drop forge and another gateway.
Drop 1 cannon in each mineral line.
+1 Weapons
Get hallucination.
Warp in 6-7 sentries, then all stalker
Use hallucination and use phoenix to scout 3rd base and tech route.
Situation 1: See a roach warren.
Get a Robotics Facility and pump out immortals after observer.
Warp in all stalkers and drop 3rd base if 3rd is scouted.
If 3rd is not up, delay second expansion until ~11 minutes.
Twilight Council and 2nd forge.
Double upgrades, +1 weapons and armor.
Research blink.
SCOUT with observer.
If hydra den is added, add Robotics Bay and get colossi.
Add gates and drop second robotics facility if necessary.
Situation 2: See a spire
If the spire is half done, pressure the Zerg, so immediately move out, and throw down a twilight council for blink.
Once pressured, move back and put stalkers in each mineral line and two cannons.
Get a Templar archives going ASAP.
Grab your third.
Once you get your third up, add cannons and throw up 6 more gates.
Cut probes at ~75, leave a High Templar at each base, and throw down extra cannons before you move out for possible harass.
You should be able to end the game here with a huge stalker/zealot/sentry/high templar/archon death ball.
Situation 3: See an infestation pit.
Throw down a Templar archives,
Go for Chargelot/high templar/archon
Take your 3rd just like you did in the roach warren build above.
Watch for a roach switch. You will need to transition into blink stalkers/immortals if he does.
Watch your probe lines, the biggest issue with infestors is their ability to kill off an entire probe line with 4 fungals.
On maps like xel naga, on your 3rd, you need pylon + cannons on the high ground so you can spot it coming.

Very long read but if you wanna improve this guy is a good toss
Also here is a link to his replay pack
http://www.mediafire.com/?i8umtqcrwbxvsqo

http://www.complexitygaming.com/forums/showthread.php?t=4419&p=33707#post33707
whhhhhheeeeys that build order look confusing...3gate expand is a really safe build if ur FF are perfect alyu should come and train man...i real proud of steups...i will try to get back into the 1v1 soon, i just find it so boring tho >.>, i'll try to make techno junkies tom too

Offline crackerjack

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Re: Starcraft 2.
« Reply #1274 on: November 07, 2011, 05:59:58 PM »

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Re: Starcraft 2.
« Reply #1275 on: November 08, 2011, 12:45:46 PM »
Patch 1.4.2 went live today

StarCraft II: Wings of Liberty - Patch 1.4.2

General

“Alert Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification.

The fade-in for game sound during alerts changed from .5 seconds to 2 seconds.

• Play-Time Schedule under Parental Controls now applies World of Warcraft settings to StarCraft II

Bug Fixes

Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits.
Fixed an issue which prevented footprints from being edited in the Footprint Editor.
Fixed an issue that caused the game to have missing icons and images on low end graphics cards.

Balance

PROTOSS
Forge
The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200
The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300
The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400
The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250
The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175
The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250


TERRAN

Ghost
EMP radius has been decreased from 2 to 1.5
 

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Re: Starcraft 2.
« Reply #1276 on: November 08, 2011, 06:12:18 PM »
hallelujah! hallelujah!

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Re: Starcraft 2.
« Reply #1277 on: November 09, 2011, 08:51:36 PM »
that not gonna help protoss....late game upgrades for what 2 extra units? i still not gonna use shield upgrades

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Re: Starcraft 2.
« Reply #1278 on: November 09, 2011, 09:20:01 PM »
hrmm. shield upgrades are only worthwhile late late game or for air units imho


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Re: Starcraft 2.
« Reply #1279 on: November 10, 2011, 12:05:16 AM »
That helps protoss alot now with the cost lowered you don';t have to sac 10-15 army sup for an upgrade which was redic previously

Carigamers

Re: Starcraft 2.
« Reply #1279 on: November 10, 2011, 12:05:16 AM »

 


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