Free-for-fall and team free-for-all game modes have been added to the game along with a new map, "The White Walls of Calderis". Additionally, plays can now vote on preferred maps for matchmaking, which will be fed into the system and attempt to match players on his or her preferred maps.A host of balance changes have also been introduced as well as improvements to the garrisoning and transporting systems. The patch should be automatically applied through Steam and the full notes can be found below.Release Notes v2.3.1 Eternal WarDawn of War II: Chaos RisingNew FeaturesFree for All and Team Free for All are now available game modes in Find a GameThe Player Stats screen has been updated to show FFA and Team FFA statsFind a Game FFA and Team FFA matches will give rank pointsNew map added for both FFA and Team FFA: (FFA) The White Walls of CalderisMods are now automatically loaded out of the mods folderUsers need to create Mods folder in their "GameAssets" folderCommand line is no longer requiredMap Preference SelectionUsers can now select a number of maps they prefer in Find a GameMatchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferencesAdded a reverb setting to the audio options that is defaulted to off. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.ChaosGlobalImproved the visibility of the Noxious Cloud effectUnits killed by Noxious Cloud will now grant favourPlague ChampionShrines of Nurgle no longer can resurrect unconscious commandersIcon of Nurgle now requires tier 2 instead of tier 3Plague Bolter scatter radius reduced from 20 to 3SorcererConsume radius increased from 5 to 8mDark flames will now telegraph when being castDark flames initial delay increased from 0.1 to 2.1Curse of Tzeentch knockback increased from 10 to 15mCurse of Tzeentch area reduced from 10 to 7mHereticsSword damage increased from 20 to 24Aspiring Champion upgrade reduced in cost from 100/25 to 80/25Chaos Space MarinesBolter scatter radius reduced from 20 to 3HavocHeavy bolter setup time reduced from 4s to 3sChaos DreadnoughtAdded tracer fire to the Dreadnought�s torso gunsCan now melee garrisoned buildings while in a Blood RagePlague MarinesPlague Bolter scatter radius reduced from 20 to 3Chaos Predator TankWeapon type changed from autocannon_pvp to autocannon_tank_pvpRotation rate increased from 75 to 100Great Unclean OneCost reduced from 1400/250 to 900/220Health reduced from 8750 to 6125Level increases multiply health by 10% instead of 15%Plague sword damage decreased from 440 to 160Special attack damage reduced from 175 to 120Upkeep increased from 0.0765 to 0.0956XP points granted lowered from 2500 to 1000Population cost increased from 18 to 21ConsumeRange increased to 15 from 8Swarm of FliesCost increased from 50 to 80VomitCost increased from 50 to 70Space MarinesOrbital BombardmentOuter ring damage of Orbital bombardment has been increased from 150 to 185Force CommanderFixed an issue that allowed the Force Commander to have 2 melee weapons equippedApothecaryFixed an issue that caused the Apothecary to sometimes stop shooting after using Full AutoMaster-Crafted Bolter scatter radius reduced from 20 to 3TechmarineBolter scatter radius reduced from 20 to 3Master crafted bolter scatter radius reduced from 20 to 3Concsecrated bolter scatter radius reduced from 20 to 3Scout MarinesBolter scatter radius reduced from 20 to 3Tactical MarinesBolter scatter radius reduced from 20 to 3Heavy Bolter DevastatorsWill now reset their weapons to a set-up state after upgrading to a lascannonAssault MarinesEnergy cost for jump lowered from 70 to 50Jump now has a minimum range of 15mIncoming ranged damage will be reduced by 90% while jumpingNow are immune to suppression for the full duration of a jumpRazorbackRotation rate increased from 75 to 100LibrarianAttacks from the power sword will no longer grant energy to the ApothecaryNow heals at the HQ at the same rate as a commanderPredator TankRotation rate increased from 75 to 100TerminatorsTerminators and Assault Terminators now share the same cooldown timerTerminators cost changed from 650/350z to 650/100/350zAssault TerminatorsEquipping lightning claws will now reduce the health of assault terminators by 300 per entityAssault Terminators cost changed from 650/350z to 650/100/350zFixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killedVenerable DreadnoughtDamage increased from 150 to 175Health increased from 1600 to 1750Cost decreased from 700/400z to 600/300zNew passive ability: StoicismWhen the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.EldarGlobalFleet of Foot will no longer refund energy and cooldown when retreat is used while it is activeGarrisoned Farseer webway gates are now correctly revealed by enemy detector unitsFarseerLevitation no longer effects units that are retreatingWarlockImproved the Providence ability visual effectsFalconRotation rate increased from 75 to 100Fire PrismPass_type changed from medium_crusher to heavy_crusherAcceleration increased from 6 to 7Rotation rate increased from 75 to 100AvatarCost decreased from 1000/230 to 800/180Health decreased from 7000 to 5600Sword damage reduced from 340 to 205Avatar no long randomly knocks back units on attackXP points granted lowered from 2200 to 1000Upkeep increased from 0.04 to 0.0956Population cost increased from 18 to 21OrksWarbossNow I�m Angry ability changed.This ability no longer requires the Warboss to take damageNow has a cooldown of 40s and requires 50 energyIncreases the damage and speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.Kommando NobHealth granted by Extra Equipment lowered from 200 to 100Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating unitsShoota scatter radius reduced from 20 to 5MekShoota scatter radius reduced from 20 to 5SluggasSlugga Nob leader weapon type changed from pvp_melee to melee_heavyNob leader upkeep lowered from 0.02125 to 0.01275ShootasNob leader upkeep lowered from 0.02125 to 0.01275Shoota scatter radius reduced from 20 to 8Shoota Nob shoota scatter radius reduced from 20 to 8LootasPopulation cost decreased from 5 to 4Upkeep reduced from 0.02125 to 0.017StormboysStormboy Nob leader weapon type changed from pvp_melee to melee_heavyIncoming ranged damage will be reduced by 90% while jumpingNow are immune to suppression for the full duration of a jumpJump cooldown decreased from 60s to 15sJump now has a minimum range of 15mNob leader upkeep lowered from 0.02125 to 0.01275Stormboys equipped with a Nob leader will now briefly stun enemies when jumped onWartrukkRotation rate increased from 75 to 100Health decreased from 500 to 350Cost reduced from 300/40 to 180/20Damage lowered from 45 to 20Upkeep lowered from 0.0425 to 0.02125WeirdboyNow heals at the HQ at the same rate as a commanderFixed an issue that would cause Zzap to persist longer than intendedKommandosKommando Nob leader has upgraded his hammer to a rokkit launchaKommando Nob leader upgrade now requires tier 3NobsHuge Choppa weapon type changed from sword_pvp to melee_heavySize_override set to 1, allowing Nobs to path around each other easierXP granted reduced from 250 to 200Hammers no longer have a probability of knocking back units on a regular attackHammers damage increased from 100 to 110Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 timesHammers cost increased from 50/50 to 100/70Looted TankRotation rate increased from 75 to 100TyranidsLictor AlphaFlesh hook damage reduced from 180 to 140Flesh hook flight distance lowered from 30m to 20mRavener AlphaDevourer scatter radius reduced from 20 to 8RavenersDevourer scatter radius reduced from 20 to 8GenestealersRemoved the unused energy bar from Genestealer broodsLictorNow heals at the HQ at the same rate as a commanderScything Talons damage type changed from power_melee to melee_heavyLowered cost from 500/50 to 350/50Tyrant GuardNow affected by Lascannon snare effectNow affected by haywire grenadesAdded a visual effect when the haywire grenade hits a Tyrant GuardZoanthropeFocused Warp Blast energy cost reduced from 65 to 30CarnifexAdded a visual effect when the haywire grenade hits a CarnifexBug FixesAdded all retailer exclusive wargear to the wargear drop tables in single playerFixed an issue that would sometimes make squads unable to fire after being suppressedFixed an issue that caused setup weapon squads to chase a unit after being given an attack orderFixed an issue that caused single members of a squad to pursue a target after being given an attack commandStances are no longer reset to their defaults when upgrading a unitFixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain unitsFixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a buildingFixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unitSquad selection hotkeys will now always be assigned to the first available hotkey when a squad is createdFixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximumFixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decoratorFixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generatorsFixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last StandFixed an issue that caused users to only have randomized starting location on one map sideFixed an issue that caused the output language to be incorrect when using a non-english keyboardAdded an on/off toggle for convolution reverb to the audio optionsFixed an issue that was preventing the sound effect for mini map pingsAdded a sound effect when a chat message is receivedWe now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user�s who were constantly conceding in order to rank upFixed a number of missing audio effects