Author Topic: Dawn of War 2 Chaos Rising  (Read 6171 times)

Offline MessiaaH

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Re: Dawn of War 2 Chaos Rising
« Reply #20 on: March 12, 2010, 11:33:29 AM »
Played the first SP missions last night, what a major change from the old DOW2, in a good way.

http://store.steampowered.com/app/20570/

DOW2 + Chaos for 40$ bucks, dats ah steal.
« Last Edit: March 12, 2010, 02:38:44 PM by MessiaaH »

Carigamers

Re: Dawn of War 2 Chaos Rising
« Reply #20 on: March 12, 2010, 11:33:29 AM »

Offline turney

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Re: Dawn of War 2 Chaos Rising
« Reply #21 on: June 25, 2010, 06:53:32 PM »
just wondering if any of you guys still play dawn of war 2 and maybe interested in having a bajan vs trini little tournament :D P.S dont let my trueskill scare u haha

Offline Crixx_Creww

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Re: Dawn of War 2 Chaos Rising
« Reply #22 on: June 25, 2010, 07:52:38 PM »
honestly been uber busy with battle field
didnt even pick up chaos rising
but maybe by next month

Offline turney

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Re: Dawn of War 2 Chaos Rising
« Reply #23 on: June 27, 2010, 01:22:10 PM »
only one guy is interested? next month would be good, give everyone a couple weeks to practice and get back into the game as a patch was recently released anyway so some minor changes have been made, you can add me on steam my account is rewrite so we could start planning and promoting it

Offline Berzerk

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Re: Dawn of War 2 Chaos Rising
« Reply #24 on: August 06, 2010, 07:44:32 AM »
well I know everyone heavy on Starcraft 2

(myself included) but Relic dropped a HUGE patch for dawn of war 2

details here:

http://www.shacknews.com/onearticle.x/65020

Quote
Free-for-fall and team free-for-all game modes have been added to the game along with a new map, "The White Walls of Calderis". Additionally, plays can now vote on preferred maps for matchmaking, which will be fed into the system and attempt to match players on his or her preferred maps.

A host of balance changes have also been introduced as well as improvements to the garrisoning and transporting systems. The patch should be automatically applied through Steam and the full notes can be found below.

Release Notes v2.3.1 Eternal War
Dawn of War II: Chaos Rising
New Features
Free for All and Team Free for All are now available game modes in Find a Game
The Player Stats screen has been updated to show FFA and Team FFA stats
Find a Game FFA and Team FFA matches will give rank points
New map added for both FFA and Team FFA: (FFA) The White Walls of Calderis
Mods are now automatically loaded out of the mods folder
Users need to create Mods folder in their "GameAssets" folder
Command line is no longer required
Map Preference Selection
Users can now select a number of maps they prefer in Find a Game
Matchmaking will attempt to match users with similar map preferences but if searching takes too long, user will be matched regardless of their map preferences
Added a reverb setting to the audio options that is defaulted to off. Enabling this will improve sound quality, but may have a dramatic impact on performance with low to mid-range CPUs.
Chaos
Global
Improved the visibility of the Noxious Cloud effect
Units killed by Noxious Cloud will now grant favour
Plague Champion
Shrines of Nurgle no longer can resurrect unconscious commanders
Icon of Nurgle now requires tier 2 instead of tier 3
Plague Bolter scatter radius reduced from 20 to 3
Sorcerer
Consume radius increased from 5 to 8m
Dark flames will now telegraph when being cast
Dark flames initial delay increased from 0.1 to 2.1
Curse of Tzeentch knockback increased from 10 to 15m
Curse of Tzeentch area reduced from 10 to 7m
Heretics
Sword damage increased from 20 to 24
Aspiring Champion upgrade reduced in cost from 100/25 to 80/25
Chaos Space Marines
Bolter scatter radius reduced from 20 to 3
Havoc
Heavy bolter setup time reduced from 4s to 3s
Chaos Dreadnought
Added tracer fire to the Dreadnought�s torso guns
Can now melee garrisoned buildings while in a Blood Rage
Plague Marines
Plague Bolter scatter radius reduced from 20 to 3
Chaos Predator Tank
Weapon type changed from autocannon_pvp to autocannon_tank_pvp
Rotation rate increased from 75 to 100
Great Unclean One
Cost reduced from 1400/250 to 900/220
Health reduced from 8750 to 6125
Level increases multiply health by 10% instead of 15%
Plague sword damage decreased from 440 to 160
Special attack damage reduced from 175 to 120
Upkeep increased from 0.0765 to 0.0956
XP points granted lowered from 2500 to 1000
Population cost increased from 18 to 21
Consume
Range increased to 15 from 8
Swarm of Flies
Cost increased from 50 to 80
Vomit
Cost increased from 50 to 70
Space Marines
Orbital Bombardment
Outer ring damage of Orbital bombardment has been increased from 150 to 185
Force Commander
Fixed an issue that allowed the Force Commander to have 2 melee weapons equipped
Apothecary
Fixed an issue that caused the Apothecary to sometimes stop shooting after using Full Auto
Master-Crafted Bolter scatter radius reduced from 20 to 3
Techmarine
Bolter scatter radius reduced from 20 to 3
Master crafted bolter scatter radius reduced from 20 to 3
Concsecrated bolter scatter radius reduced from 20 to 3
Scout Marines
Bolter scatter radius reduced from 20 to 3
Tactical Marines
Bolter scatter radius reduced from 20 to 3
Heavy Bolter Devastators
Will now reset their weapons to a set-up state after upgrading to a lascannon
Assault Marines
Energy cost for jump lowered from 70 to 50
Jump now has a minimum range of 15m
Incoming ranged damage will be reduced by 90% while jumping
Now are immune to suppression for the full duration of a jump
Razorback
Rotation rate increased from 75 to 100
Librarian
Attacks from the power sword will no longer grant energy to the Apothecary
Now heals at the HQ at the same rate as a commander
Predator Tank
Rotation rate increased from 75 to 100
Terminators
Terminators and Assault Terminators now share the same cooldown timer
Terminators cost changed from 650/350z to 650/100/350z
Assault Terminators
Equipping lightning claws will now reduce the health of assault terminators by 300 per entity
Assault Terminators cost changed from 650/350z to 650/100/350z
Fixed an issue that caused the maximum health of the squad to drop when an individual Assault Terminator was killed
Venerable Dreadnought
Damage increased from 150 to 175
Health increased from 1600 to 1750
Cost decreased from 700/400z to 600/300z
New passive ability: Stoicism
When the Venerable Dreadnought has been dealt his killing blow he continues to fight on for 10 seconds. While Stoicism is active the Venerable Dreadnought cannot be slowed or disabled and will continuously inspire allies around him. After Stoicism expires the Dreadnought is destroyed.
Eldar
Global
Fleet of Foot will no longer refund energy and cooldown when retreat is used while it is active
Garrisoned Farseer webway gates are now correctly revealed by enemy detector units
Farseer
Levitation no longer effects units that are retreating
Warlock
Improved the Providence ability visual effects
Falcon
Rotation rate increased from 75 to 100
Fire Prism
Pass_type changed from medium_crusher to heavy_crusher
Acceleration increased from 6 to 7
Rotation rate increased from 75 to 100
Avatar
Cost decreased from 1000/230 to 800/180
Health decreased from 7000 to 5600
Sword damage reduced from 340 to 205
Avatar no long randomly knocks back units on attack
XP points granted lowered from 2200 to 1000
Upkeep increased from 0.04 to 0.0956
Population cost increased from 18 to 21
Orks
Warboss
Now I�m Angry ability changed.
This ability no longer requires the Warboss to take damage
Now has a cooldown of 40s and requires 50 energy
Increases the damage and speed of the Warboss. The Warboss will also periodically stomp the ground while running, creating a crater of light cover.
Kommando Nob
Health granted by Extra Equipment lowered from 200 to 100
Explosive shot knockback has been changed from ability to weapon, making it ineffective against retreating units
Shoota scatter radius reduced from 20 to 5
Mek
Shoota scatter radius reduced from 20 to 5
Sluggas
Slugga Nob leader weapon type changed from pvp_melee to melee_heavy
Nob leader upkeep lowered from 0.02125 to 0.01275
Shootas
Nob leader upkeep lowered from 0.02125 to 0.01275
Shoota scatter radius reduced from 20 to 8
Shoota Nob shoota scatter radius reduced from 20 to 8
Lootas
Population cost decreased from 5 to 4
Upkeep reduced from 0.02125 to 0.017
Stormboys
Stormboy Nob leader weapon type changed from pvp_melee to melee_heavy
Incoming ranged damage will be reduced by 90% while jumping
Now are immune to suppression for the full duration of a jump
Jump cooldown decreased from 60s to 15s
Jump now has a minimum range of 15m
Nob leader upkeep lowered from 0.02125 to 0.01275
Stormboys equipped with a Nob leader will now briefly stun enemies when jumped on
Wartrukk
Rotation rate increased from 75 to 100
Health decreased from 500 to 350
Cost reduced from 300/40 to 180/20
Damage lowered from 45 to 20
Upkeep lowered from 0.0425 to 0.02125
Weirdboy
Now heals at the HQ at the same rate as a commander
Fixed an issue that would cause Zzap to persist longer than intended
Kommandos
Kommando Nob leader has upgraded his hammer to a rokkit launcha
Kommando Nob leader upgrade now requires tier 3
Nobs
Huge Choppa weapon type changed from sword_pvp to melee_heavy
Size_override set to 1, allowing Nobs to path around each other easier
XP granted reduced from 250 to 200
Hammers no longer have a probability of knocking back units on a regular attack
Hammers damage increased from 100 to 110
Hammers now increase the Nobs damage output by 8% every time they attack stacking up to 4 times
Hammers cost increased from 50/50 to 100/70
Looted Tank
Rotation rate increased from 75 to 100
Tyranids
Lictor Alpha
Flesh hook damage reduced from 180 to 140
Flesh hook flight distance lowered from 30m to 20m
Ravener Alpha
Devourer scatter radius reduced from 20 to 8
Raveners
Devourer scatter radius reduced from 20 to 8
Genestealers
Removed the unused energy bar from Genestealer broods
Lictor
Now heals at the HQ at the same rate as a commander
Scything Talons damage type changed from power_melee to melee_heavy
Lowered cost from 500/50 to 350/50
Tyrant Guard
Now affected by Lascannon snare effect
Now affected by haywire grenades
Added a visual effect when the haywire grenade hits a Tyrant Guard
Zoanthrope
Focused Warp Blast energy cost reduced from 65 to 30
Carnifex
Added a visual effect when the haywire grenade hits a Carnifex
Bug Fixes
Added all retailer exclusive wargear to the wargear drop tables in single player
Fixed an issue that would sometimes make squads unable to fire after being suppressed
Fixed an issue that caused setup weapon squads to chase a unit after being given an attack order
Fixed an issue that caused single members of a squad to pursue a target after being given an attack command
Stances are no longer reset to their defaults when upgrading a unit
Fixed an issue that was causing Khorne shrines to spawn bloodletters faster than normal when attacked by certain units
Fixed an issue that caused extra bloodletters to spawn when heretics stopped worshipping at a Khorne shrine.
Fixed an issue that caused infantry to automatically change stances from melee to ranged when garrisoning a building
Fixed an issue that prevented Heroes from cancelling a wargear upgrade while retreating another upgrading unit
Squad selection hotkeys will now always be assigned to the first available hotkey when a squad is created
Fixed a targeting priority issue that affected setup weapon squads and other weapons, extending their range beyond their maximum
Fixed an issue that would cause the cursor to become stuck as the directional indicator when issuing a right click facing order over a decorator
Fixed an issue that would cause the cursor to become stuck as the attack icon when rapidly building power generators
Fixed an issue that caused the health of the Chaos Sorcerer to be improperly displayed when the Sorcerer unlocked the Narcissistic trait in The Last Stand
Fixed an issue that caused users to only have randomized starting location on one map side
Fixed an issue that caused the output language to be incorrect when using a non-english keyboard
Added an on/off toggle for convolution reverb to the audio options
Fixed an issue that was preventing the sound effect for mini map pings
Added a sound effect when a chat message is received
We now require a certain amount of gameplay to occur before awarding rank points to a user to prevent user�s who were constantly conceding in order to rank up
Fixed a number of missing audio effects



Carigamers

Re: Dawn of War 2 Chaos Rising
« Reply #24 on: August 06, 2010, 07:44:32 AM »

Offline Crixx_Creww

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Re: Dawn of War 2 Chaos Rising
« Reply #25 on: August 06, 2010, 08:38:13 AM »
wow, that is indeed a massive change log
forgot to get chaos rising though.. hmm should pick up soon

Offline TriniXaeno

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Re: Dawn of War 2 Chaos Rising
« Reply #26 on: August 06, 2010, 09:58:37 AM »
one word: starcraft2

Carigamers

Re: Dawn of War 2 Chaos Rising
« Reply #26 on: August 06, 2010, 09:58:37 AM »

 


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