I wonder how this game will go down...
http://www.wired.com/gamelife/2009/06/apb/LOS ANGELES — It’s easy to imagine a massively multiplayer Grand Theft Auto where every cop and every criminal in the city is played by a human being. It’s more difficult to imagine such a videogame being anything more than nonstop chaos.
Game designer David Jones, who helped create the quintessential criminal gaming experience with GTA and revolutionized the genre with sleeper hit Crackdown, plans to test the limits of multiplayer anarchy with upcoming game APB.
When APB launches on the PC early next year (with an Xbox 360 version to follow), its in-game city, San Paro, will be split into districts that accommodate up to 100 players. Gamers will opt to play as “enforcers” bent on cleaning up the streets or as criminals laying waste to peace and tranquility. They’ll be matched against each other and sent on missions in a city filled with other players doing the same.