Author Topic: Official Gears of War 2 thread...  (Read 46612 times)

Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #160 on: January 02, 2009, 12:26:57 PM »
Alright, someone who's actually played/s the game needs to address this fellow's concerns. 'Glitches' are anomolies in the game that through a sequence of buttons in a particular sequence and under certain conditions is accomplished. Not EVERYONE can do glitches and most times most ppl DON'T. If you end up in a match with a bunch of A-holes that glitch like there is no tomorrow, you can leave the match or in the least put the gamertags as avoid. That being said glitches also make for some funny no @$$ moments. And in any event not all glitches can or will be fixed with patches. Alot of those glitches existed in the first GOW and have just made a reapparence cause it's the same game engine. Once the Trinis are gaming though, generally you need not worry as we all usually game together. The biggest problem facing the Xbox is not the glitches but the reliability. With the newest 55nm models that should be a thing of the past though. As for things like LAG and a few other mentioned in the video you posted, that sometime can't be avoided as it depends on the speed of your internet connection or the connection to the host. It happens in ANY game if the connection isn't good.

Carigamers

Re: Official Gears of War 2 thread...
« Reply #160 on: January 02, 2009, 12:26:57 PM »

Offline woodyear99

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Re: Official Gears of War 2 thread...
« Reply #161 on: January 02, 2009, 01:50:39 PM »
You really think the newer models more reliable? Any sites did testing on them yet?

Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #162 on: January 02, 2009, 01:56:50 PM »
You really think the newer models more reliable? Any sites did testing on them yet?
The problem with the 360s have always come down to 1 particular thing... HEAT. The newer revisions have shrunk the chips used hence less heat and a lower rate of failure. The newest units are even smaller and require even less power. Reviews on the new boards haven't come out yet, but keep your eyes peeled.

Offline shivadee

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Re: Official Gears of War 2 thread...
« Reply #163 on: January 02, 2009, 05:43:48 PM »
I gonna talk to GoW master Killen and will get back to you on this glitch issue. I do know they have patched alot of these already.

Offline NeoSpartan117

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Re: Official Gears of War 2 thread...
« Reply #164 on: January 02, 2009, 07:04:07 PM »


Those are the most common glitches, mostly the higher ranked ppl use them

Carigamers

Re: Official Gears of War 2 thread...
« Reply #164 on: January 02, 2009, 07:04:07 PM »

Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #165 on: January 03, 2009, 04:07:08 PM »
Those are the most common glitches, mostly the higher ranked ppl use them
Said one of the higer ranked ppl XD

Offline NeoSpartan117

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Re: Official Gears of War 2 thread...
« Reply #166 on: January 04, 2009, 02:07:30 AM »
Those are the most common glitches, mostly the higher ranked ppl use them
Said one of the higer ranked ppl XD

lol except me - although i kno how to do them just in case...

Offline shivadee

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Re: Official Gears of War 2 thread...
« Reply #167 on: January 06, 2009, 11:17:06 AM »

Offline chinarakinda

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Re: Official Gears of War 2 thread...
« Reply #168 on: January 23, 2009, 12:59:52 PM »
JUST SOME INFO ON SOME OF THE FIXES FOR GOW2 FOR THOSE INTERESTED:

Improvements
Title Update 2 makes these new improvements:

* Changed Annex games to use execution rules, to prevent players from leaving DBNO opponents on the ground to bleed out.

* Made Horde waves count toward the "Party Like It's 1999" achievement. Each wave is counted as one round.

* Added the ability, during Submission games, to see the flag's final destination by using Tac/Com.

* Increased the frequency of most of the toasts for in-game achievement progression.

* Added achievement progression numbers to the War Journal.

* Added 7 new DLC-based achievements worth 175 points (progress toward them starts after Title Update 2 is applied):
--"Skeletons in Your Closet" (20 points): Complete waves 1 through 10 on all Flashback Map Pack maps in Horde (any difficulty).
--"Trial by, and on, Fire" (20 points): Complete waves 1 through 10 on all Combustible Map Pack maps in Horde (any difficulty).
--"More Mystery, Less History" (15 points): Win a multiplayer match on each of the 5 Flashback Map Pack maps (any mode except Wingman).
--"The Roof! The Roof! The Roof" (15 points): Win a multiplayer match on each of the 3 Combustible Map Pack maps (any mode except Wingman).
--"Bound by a Shared Past" (15 points): Win a Wingman match on each of the 5 Flashback Map Pack maps.
--"Forged in the Fire" (15 points): Win a Wingman match on each of the 3 Combustible Map Pack maps.
--"Annex: Now with Execution Rules" (75 points): Win an Annex match on each of the Flashback and Combustible Map Pack maps (Public only).

Exploit Fixes
Title Update 2 fixes these possible exploits, where under certain circumstances:

* A player could melee or grenade tag through certain walls.

* A player could equip a shield and a two-handed weapon simultaneously.

* A player could make their shield invisible.

* A player could become invisible.

* A player could do a "super" mantle or "kung fu flip," flying high into the air.

* A player could gain unlimited ammo with the Lancer Assault Rifle.

* A player could fire while roadie running (also known as "crabwalking").

* A player could pick up a weapon while sliding into cover.

* A player could walk forward while firing a deployed mortar.

* A player could force an opponent to be stuck in the down-but-not-out (DBNO) position.

* A player could prevent other players from picking up a heavy weapon.

* A player could pick up a dropped meatflag without having to knock him down.

* A ragdolled player could be killed without ever going DBNO.

* A player could roadie run while firing the Scorcher Flamethrower.

* A player could get stuck while evading, though they could continue shooting in any direction.

* A player could concuss themselves under the stairs on the River map.

General Fixes
Title Update 2 fixes these other issues as well:

* An issue with client-side hit detection of the Gnasher Shotgun. The fix makes the shotgun more reliable in high-latency situations.

* An issue where players could have shotgun or Boomshot rounds fire into the ground when shooting from the hip.

* A split-screen issue where one player transitioning to the death battle camera disrupted input from the other player.

* An issue that could cause players' Look sensitivity to be changed to their Zoom sensitivity while zooming in, zooming out, and firing.

* An issue that could cause players to get stuck if they tried to pick up a heavy weapon while firing the shotgun at the same time.

* An issue where players could become stuck if they kicked over a shield while ragdolled from a smoke grenade.

* An issue where bots were unable to kick over a shield that was planted backward.

* An issue where players who quit during voting didn't show up in the end game stats, which meant other players couldn't easily provide negative feedback on them.

* An issue where players couldn't chainsaw enemy meatshields if the meatshields were already damaged.

* An issue where some players would not see the animation of a meatshield being chainsawed.

* An issue where players could not chainsaw an opposing team meatshield in a game type that doesn't allow respawns (for example, Warzone and Execution).

* An issue where a player partway through the act of raising or lowering the chainsaw did not transition into a duel when attacked from the front with a chainsaw.

* An issue where occasionally a player waiting to respawn could not respawn when repeatedly hitting the left trigger to switch cameras.

* An issue where some teammates couldn't communicate between rounds in games type that don't allow respawns, because dead team members were left in the dead radio channel until the next round started.

* An issue where a DBNO player could be seen as standing if knocked DBNO while reloading the mortar.

* An issue where a player joining a Private Xbox LIVE game in progress from another specific type of game could potentially lose HUD functionality.

* An issue on the Flood map where a player's dying from Imulsion did not trigger a death message or penalize the player as other environmental deaths did.

* An issue with Guardian games where if the leader is the last player killed on a team, the round may not end, due to the respawn timer.

* A campaign issue where the gamer picture would not be awarded when the game is completed on Insane.

* An issue where a player would continue to fire the flamethrower and damage other players if that player was knocked DBNO while firing it.

* An issue that could cause a player to get stuck while moving and quickly attempting to aim the mortar at the same time.

* An issue with Horde games where clients didn't receive the "waiting for host" message after they failed a wave.

* A Horde split-screen issue that could cause a team to get â€"2 billion in score, which when posted to the leaderboards looked like +2 billion.

* An issue where dead players may not show up in the metadata for multiplayer photos.

* A system link issue where if a multiplayer match and a co-op game were hosted at the same time on the same LAN, neither could be joined.

* Additional miscellaneous bug fixes.

Balancing
Title Update 2 makes these balancing changes:

* Made planted proximity grenade mines much easier to shoot off the surface they're planted on, by giving them 50 percent less health.

* Set grenades to respawn less frequently. When a player picks up grenades from a spawned location, a new set of grenades does not respawn until the previous grenades have been used.

* Increased the penalty to rank for players who quit Public Xbox LIVE matches early.

* Buffed the flamethrower to have stopping power (to slow a charging enemy) and to cause a chainsaw interrupt (to force the opponent to lower a revved chainsaw).

* Removed the ability to instantly shoot coming out of a roadie run.

* Added additional spawn protection to prevent proximity grenade mines and chainsaws from killing a player within 5 seconds after spawning.

* Balanced grenade spawn cycling on the Hail map so that both teams have equal access to both types of grenades.




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Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #169 on: January 23, 2009, 03:17:43 PM »
Though this is related to GOW and NOT GOW2, the latest update for GOW makes it RIDICULOUSLY FAST compared to GOW before. We hadda sweat a GOW sweat soon for yall to appreciate how much faster it's gotten O_O

Offline Redlum08

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Re: Official Gears of War 2 thread...
« Reply #170 on: January 23, 2009, 03:28:46 PM »
Though this is related to GOW and NOT GOW2, the latest update for GOW makes it RIDICULOUSLY FAST compared to GOW before. We hadda sweat a GOW sweat soon for yall to appreciate how much faster it's gotten O_O


Schedule a TIME AND DATE and I good to go! Eroo can join in too...


Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #171 on: January 23, 2009, 05:03:28 PM »
Sunday night seems most likely

Offline NeoSpartan117

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Re: Official Gears of War 2 thread...
« Reply #172 on: January 24, 2009, 09:42:12 PM »
Though this is related to GOW and NOT GOW2, the latest update for GOW makes it RIDICULOUSLY FAST compared to GOW before. We hadda sweat a GOW sweat soon for yall to appreciate how much faster it's gotten O_O


Wait wha? Gow2 got the update not gow 1

Offline chinarakinda

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Re: Official Gears of War 2 thread...
« Reply #173 on: January 25, 2009, 01:22:47 PM »
The update is for GOW 2 but apparently wintry is saying GOW1 also got an update that he thinks we should check out too.




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Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #174 on: January 26, 2009, 10:44:25 AM »
The update is for GOW 2 but apparently wintry is saying GOW1 also got an update that he thinks we should check out too.
YES!!! we need to sweat a GOW1... it OMGFAAAASSSSTTTT now!!!

Offline Redlum08

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Re: Official Gears of War 2 thread...
« Reply #175 on: January 26, 2009, 10:48:17 AM »
The update is for GOW 2 but apparently wintry is saying GOW1 also got an update that he thinks we should check out too.
YES!!! we need to sweat a GOW1... it OMGFAAAASSSSTTTT now!!!

you sure its not just your improved connection? LOL Mr. Laggy!!


Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #176 on: January 26, 2009, 10:56:49 AM »
Nah, it's the update, ask trinbago or triniblu... we were like O_O whoa... feel like you is spartan of killen XD. Speaking of which... when we sweating?

Offline chinarakinda

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Re: Official Gears of War 2 thread...
« Reply #177 on: January 26, 2009, 11:04:02 AM »
yeah i thought we was sweating Sunday. no man jack showed up. Played Cod 4 instead. :(




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Offline W1nTry

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Re: Official Gears of War 2 thread...
« Reply #178 on: January 26, 2009, 11:06:19 AM »
I showed up just late, came on close to 12 everyone was already gone

Carigamers

Re: Official Gears of War 2 thread...
« Reply #178 on: January 26, 2009, 11:06:19 AM »

 


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