Microsoft announces DX11
Compatible with DirectX 10
By Aharon Etengoff: Wednesday, 23 July 2008, 8:32 AM
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MICROSOFT officially announced DirectX 11 during its Volish Gamefest 2008 developer conference in Seattle, Washington.
The latest Microsoft multimedia API package will include improved multi-threading capabilities, hardware-based tesselation and new shader technology that re-positions GPUs as general-purpose parallel processors [cough!].
Microsoft CTO Chris Satchell explained that the company wanted “to break away from purely having a paradigm of pixels, vertices and shaders."
The Vole has also graciously decided not to force users to purchase DX11-specific hardware. Satchell readily admitted that Microsoft had deliberately created a discontinuity between DX10 and DX9, but emphasized that "DX11 is totally compatible with DX10.”
Hmm Larrabee sounds more computational based... GPUs from the usual suspects have become for more universal in terms of use... sounds about right...