Author Topic: Game file sizes could soon be 70% smaller  (Read 2734 times)

Offline vivman1107

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Game file sizes could soon be 70% smaller
« on: October 05, 2006, 04:11:37 PM »
Yes, you read that right. Some scientists have developed new technology that enables developers to use really smally textures. More info from bit-tech.net:

Quote
Game file sizes could soon be 70% smaller
Posted 17:47 - 4 October 2006 - by Ryan Garside

One of the most interesting talks at London’s GDC (Games Developers Conference) this week came form one of the lesser known companies called Allegorithmic, who claim they will be able to reduce texture file sizes in games by up to 70%.

Their new programs, that they hope development artists will soon be using as an industry standard, are called ProFX and MaP Zone 2. Their ambition is to keep the graphical quality of game textures at the same standards as current games, whilst dramatically reducing the amount of data required for the game to work.

The implications of such a technology would be far reaching. As the current trend of digital distribution gains momentum a huge emphasis is being placed on games being made smaller and thus downloadable quicker. Their claim is that the current tool of choice for most games artists, Adobe Photoshop, is not ideally suited to making textures for games.

I was doubtful of this technology; however the company ran a demo that persuaded me otherwise. In the demo they had a bathroom full of beautiful textures, then with the flick of a button the bathroom took a more hellish look – all the while the textures looked the equal of Half Life 2.

The next demo was of a game that is due to come out for the XBOX Live Arcade called ‘Roboblitz’. Due to the requirement to get the game under 50MB, the developers needed to keep the textures as small in filesize as possible. Using the new texture system the overall size for all the textures was less than 280KB – watching the game (which runs on the Unreal 3 engine) I was amazed.

Confused by the fact that I hadn’t heard about this technology before, I spoke to one of the men behind it directly - Dr Sébastien Deguy. He assured me that there were no catches with his system, that if a game contained 1GB of textures he would be able to reduce that to 300MB and lose no quality. When I asked why everyone wasn’t using the program at the moment he explained it was due to people needing to be retrained in learning a new system. He was optimistic however, that soon all games companies will be using their new texture tools.

So what are the implications for you and I? In terms of traditionally packaged games that come in boxes, there probably won’t be much difference. Dr Deguy argues that if textures are smaller in file size and easier to create, then next-generation companies will be able to create even more textures for the games. We may then see a big leap forward in how richly detailed games are in the future as they triple the variety of textures the game includes.

The biggest impact however will be the benefits this will have to digital distribution. Games with texture quality and diversity matching Half Life 2 may soon be available in minutes of downloading rather than hours – for gamers this can only be a good thing.

Carigamers

Game file sizes could soon be 70% smaller
« on: October 05, 2006, 04:11:37 PM »

Offline Nephilim

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Re: Game file sizes could soon be 70% smaller
« Reply #1 on: October 05, 2006, 04:19:56 PM »
hmm, interesting, but is it that the textures themselves are smaller or is it that the file sizes are compressed to be smaller, if that is so, then won't that put extra strain on the CPU for decompression? I'll have myself a look see, later.

Offline TriniXaeno

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Re: Game file sizes could soon be 70% smaller
« Reply #2 on: October 05, 2006, 07:28:23 PM »
decompression on the fly is not much of a strain.

the cpu is already not the bottleneck for most games, especially fps ones.

If it has to decompress 'em at first load into memory, the hit won't be noticeable I'll bet.

CPU's hardly break a sweat opening the largest of JPGs and those can boast 10 : 1 compression over a raw bmp.

That's 1000%.

We only talking 70% here, so I'm not worried.

Offline Crixx_Creww

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Re: Game file sizes could soon be 70% smaller
« Reply #3 on: October 06, 2006, 09:12:45 AM »
hmm
and maybe this will also spread to other forms of digital media??

like the codec community could get this as a new way to reduce file sizes and maintain quality? that would be sooo sweet.

Offline Heady

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Re: Game file sizes could soon be 70% smaller
« Reply #4 on: October 06, 2006, 12:06:36 PM »
PIRACY IYMC!


they go make it much easier

Carigamers

Re: Game file sizes could soon be 70% smaller
« Reply #4 on: October 06, 2006, 12:06:36 PM »

Offline Crixx_Creww

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Re: Game file sizes could soon be 70% smaller
« Reply #5 on: October 06, 2006, 12:24:41 PM »
lol hey hey i didnt say piracy

i was thinking more about um... >.> um... <.<  .... um maybe the movie and tv industry could use this for encoding series and movies that the offer online O.o or something...

Offline TriniXaeno

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Re: Game file sizes could soon be 70% smaller
« Reply #6 on: October 06, 2006, 01:45:16 PM »
they already did, it's called XVID.
lol

Offline Crixx_Creww

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Re: Game file sizes could soon be 70% smaller
« Reply #7 on: October 06, 2006, 01:46:10 PM »
but better than xvid
or combined with x vid!

Offline vivman1107

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Re: Game file sizes could soon be 70% smaller
« Reply #8 on: October 06, 2006, 01:46:33 PM »
Hmm ... I wonder what movie industry Crixx talking bout, yes.

Offline Crixx_Creww

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Re: Game file sizes could soon be 70% smaller
« Reply #9 on: October 06, 2006, 01:47:50 PM »
lol

Carigamers

Re: Game file sizes could soon be 70% smaller
« Reply #9 on: October 06, 2006, 01:47:50 PM »

 


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