CLAN RULESWhen more information is obtained about forming a clan and so forth it There is a seperate post to ask your questions concerning CLANS. So post there.
1. To have a clan one must have no less than four members.
2. When deciding to leave a clan one must inform the clan leader.
3. No one member may exists within more than ONE clan.
4. A clan can have houses: So that Clan Top DAWG can include houses of different faction gamers. For example: Kennel Kickers and Stray Dawgs are two Houses within Clan TOP DAWG.
They are then Identified as [TD|KK] and [TD|SD] respectively.
6. CLAN LEADERS MUST BE ACTIVE ONLINE ATLEAST 2 TIMES A MONTH TO MAKE GENERAL STATEMENTS
7. LIST OF GAMES CLAN IS PLAYING
8. COMPETITIVE LEVEL - STATING GAMES THAT THEY WANT TO COMPETE IN
9. AREAS OF SWEAT AND FREQUENTS ONLINE GAMES ETC - TO KNOW WHAT THE PLAYERS ARE PLAYING AND WHAT AREA TO CHECK THEM OUT FOR A FRIENDLY
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THINGS TO NOTE:1. A clan name is identified by 2 things: A logo (not necessary for the graphically challenged) and the name at the front of members. So, member Buntin in Clan Top Dawg would write his call sign
~Buntin.
Names are not restrictive to two letters. You can be as creative as you want.
2. In Tournaments A clan may hire merceneries (mercs) to fill up their ranks and improve their potential of winning some matches/games/tourney.
3. Clans can be affiliated. There is no need for them to include the insignia.
For example. X could be affiliated with Mx or Plague with JadeFalcon. Enter a tournament together. Fielding one team. For say a massive 10 v 10 ravenshield event. A coallition.
Under normal circumstances, where the clan has sufficient members to field a team, there should be no such inter-clan mixing.
Clans can mix and match to their hearts content for sweat and other casual tournaments.
Alliances can be set up all the same for whatever reason. For support etc. Once members don't belong to both at the same time. ........................................................................................ |