Author Topic: Strike Suit Zero/Infinity/Director's Cut  (Read 4672 times)

Offline Berzerk

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Carigamers

Strike Suit Zero/Infinity/Director's Cut
« on: January 21, 2013, 09:00:10 PM »

Offline TriniXaeno

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Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #1 on: January 21, 2013, 10:11:10 PM »
wtb...zone of enders HD

Offline Arcmanov

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Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #2 on: January 21, 2013, 11:01:34 PM »


Berserk show me this in Steam, and says 'u might want this'.

Can you say: understatement OF THE YEAR!!?  :laughing7:


I want this even more than Wyatt want ZOE HD. (I want that too :lol: )

I want this like messiaah want to think he Windows Phone is the 'bess ting ever'.

I want this like Vaas want to kill Jason Brody.

I want this like Mitt Romney want to be president.

I want this like Iwer George want to win Soca Monarch.


Are you getting just HOW much I want this!?  :laughing7:

Starships?              Present

Fighters?                You bet yo sweet azz

Missile-swarms?      F@#k yeah

Lasers?                  Flinging every which way

Big robots?             Have you SEEN the above videos!?


Somebody pinch me.

...AND IT'S FOR THE PC!!?



Sorry... I need a moment.





* recovers *


23rd Jan 2013 you say?


* tries to peel money off screen *
« Last Edit: February 02, 2013, 08:07:31 PM by Arcmanov »
Systems United Navy - Accipiens ad Astra


Offline Arcmanov

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Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #3 on: February 02, 2013, 08:07:00 PM »
Manly tears were shed...  :ko:








To say that this game is beautiful might overtake Berzerk statement as understatement of the year.  :laughing7:
The difficulty ramps up by an order of FIVE once you attain the vaunted Strike Suit, but oh boy...if you use it like it's intended,
then the gameplay becomes pure, unadulterated bliss. 

Thank you, thank you, THANK YOU Born Ready games, for restoring my faith in PC-gaming, and the space/mecha shooting genre in general.  :notworthy:
« Last Edit: April 09, 2013, 04:34:47 PM by Arcmanov »
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Offline Arcmanov

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Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #4 on: April 15, 2013, 12:51:11 PM »
Perhaps the most comprehensive Strike Suit Zero review I've seen to date...




...and with the numerous patches, and now the 'Raptor' DLC...gameplay has improved by several orders of magnitude.

The Raptor is basically a (substantially) faster Strike Suit with less armour, but a more powerful short range cannon.

Imagine fighting your way through a defensive fighter screen in Pursuit (ship) mode to close to within missile range of the frigate that's bombarding
your command ship with hull shredding plasma beams, and torpedoes as big as a house.....and wrapping said frigate in the wonderful, calming embrace of
multiple missile swarms
, then closing to cannon range and in Strike (suit) mode...blasting it's AA guns to space dust...and then quickly transforming
back to Pursuit mode and blasting out of the range of it's weapons at max afterburners before they can zero in on you.......

*sigh*



Sci-fi fans will understand my use of that particular pic.  :laughing7:


This game is every space mecha fantasy come to life.
The only things missing now are beam swords and teenage, fighter-pilot angst.  :laughing7:
« Last Edit: April 15, 2013, 12:54:06 PM by Arcmanov »
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Carigamers

Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #4 on: April 15, 2013, 12:51:11 PM »

Offline Arcmanov

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Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #5 on: February 24, 2014, 09:35:27 PM »
Systems United Navy - Accipiens ad Astra


Offline Arcmanov

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Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #6 on: April 14, 2014, 07:06:30 PM »
Director's Cut...




Main difference from the 1st version...you get the Strike Suit in Mission 2, and not 3.
Button layout also differs slightly.

Same old awesome.  :happy0203:
Systems United Navy - Accipiens ad Astra


Carigamers

Re: Strike Suit Zero/Infinity/Director's Cut
« Reply #6 on: April 14, 2014, 07:06:30 PM »

 


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