yes! 64 bit colour.. more lag for us... more sales of the engine for them. a next generation per pixel lighting engine that looks BETTER than the one in DIIIbetter game physics and higher poly models.can't wait for UT 2005/2006
i mean more sales of the ENGINE... it has been in the works for years, and we know that the UT engines are great for game developers ... its like 100 000 USD to buy the engine for a game, they make more money off selling the engine than any single game. i CAN compare the engines... both are among the first engines available for sale that use per pixel lighting and next gen sound / physics. of course the UT3 engine is more advanced because of the extra time that went into it.. and it uses Direct3d , which has always been quicker at adopting new technologies. 64 bit colour is not just for MORE colour, it also means more precision for textures and lighting. If you take a new game like FarCry, and turn the colour to 16 bit you will see alot of funny stuff happening to the textures when they are looked at from a distance, and from sharp angles. This is because the game was meant to use 32bit colour precision in order to render them. and the radeon 9800 DOES support 64 bit colour : http://www.ati.com/products/radeon9800/rad...0pro/specs.html look at the specs. Its just that there are no monitors supporting it yet..
i mean more sales of the ENGINE... it has been in the works for years, and we know that the UT engines are great for game developers ... its like 100 000 USD to buy the engine for a game, they make more money off selling the engine than any single game.