Author Topic: Assassin's Creed 3  (Read 10061 times)

Offline Mobscene

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Re: Assassin's Creed 3
« Reply #20 on: June 06, 2012, 09:59:12 AM »



Carigamers

Re: Assassin's Creed 3
« Reply #20 on: June 06, 2012, 09:59:12 AM »

Offline Mobscene

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Re: Assassin's Creed 3
« Reply #21 on: June 06, 2012, 04:52:32 PM »

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Re: Assassin's Creed 3
« Reply #22 on: June 07, 2012, 02:32:36 PM »

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Re: Assassin's Creed 3
« Reply #23 on: July 02, 2012, 11:42:39 AM »

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Re: Assassin's Creed 3
« Reply #24 on: July 04, 2012, 04:00:20 AM »

Carigamers

Re: Assassin's Creed 3
« Reply #24 on: July 04, 2012, 04:00:20 AM »

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Re: Assassin's Creed 3
« Reply #25 on: July 13, 2012, 10:46:43 AM »

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Re: Assassin's Creed 3
« Reply #26 on: August 05, 2012, 12:56:58 AM »

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Re: Assassin's Creed 3
« Reply #27 on: August 15, 2012, 12:40:58 PM »

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Re: Assassin's Creed 3
« Reply #28 on: October 26, 2012, 08:46:00 PM »



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Re: Assassin's Creed 3
« Reply #30 on: November 18, 2012, 11:12:23 AM »
PC version comes out on Tuesday

Quote
We've added extra DX11 support for the PC version, so you'll notice some significant increases in texture resolution (double-res in most cases, but quadruple in some), tessellation (which is like, the new DX11 hotness) and some other shader improvement

[The PC version] will include all of the console patches out at the time (so, that includes any patches we might be releasing in between now and PC launch). In addition, PC has a special patch designed to ensure that everything runs as smoothly as possible,” said Ubisoft community fella Gabe Graziani in a Reddit Q&A.

I would say it will be less buggy than the console versions at console launch, but that the console and PC versions will be comparable at PC launch

Features of DX11 [the game is the same as console in terms of storyline / gameplay etc]

The Devs have shared some details on DX11 / PC features...

Multimonitor and extra wide monitor support for both Eyefinity and nVidia surround.

Tessellation supported

Environment quality (normal, high, very high):
· Increases loading range
· Increases the LOD quality
Texture quality :
· Normal = console quality
· High = full rez textures we had available. Most of the world is 2x the rez, some stuff like animals can be 4 or 16x.
Anti-aliasing quality:
· Normal: FXAA (similar quality to console FXAA we shipped with on 360/PS3)
· High: FXAA with highest possible setting
· Very high: TXAA 4x (or FXAA+MSAA4x on AMD cards)
Shadow quality:
· Normal: console-like shadow map resolution and filtering
· High: 2x shadow map resolution
· Very high:
o 2x shadow map resolution
o new Hexagonal filter (as well as cross-cascade blending)
o Improved Ambient Occlusion algorithm

So, it should push everyone's graphics cards HARD!

Some PC SS











Who's getting it?
« Last Edit: November 18, 2012, 11:15:48 AM by Mobscene »

Offline Berzerk

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Re: Assassin's Creed 3
« Reply #31 on: November 18, 2012, 11:16:50 AM »






Multiplayer is pretty intense and original.



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Re: Assassin's Creed 3
« Reply #32 on: November 18, 2012, 03:19:25 PM »

Carigamers

Re: Assassin's Creed 3
« Reply #32 on: November 18, 2012, 03:19:25 PM »

 


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