SOCOM 4: RETAIL PATCH NOTES (UPD: MARCH 31, 2011) [ Edited ]Options03-30-2011 04:09 PM - last edited on 03-31-2011 04:06 PMHello everyone,The most common question on the SOCOM 4 beta forums directed at Zipper is easily, “what changes are you guys making based on our feedback with your beta?” While we have answered some of these questions one at a time in various threads, the guarantee that everyone would see those multiple posts is very small. It is with that fact that we’ve put this list together to better inform you of some of the changes and additions you’ll see to the retail version of SOCOM 4 when it hits stores in April.One note about all changes listed below, these revisions are currently planned for the first patch we will release for the retail version of the game this April, and are not reflective of all planned updates or changes -- just what we can confirm at this time. An exact date for the retail patch has not yet been announced. All listed updates are considered tentative pending Zipper and Sony Computer Entertainment approval, and could be moved to a different patch without notice.Another patch for the SOCOM 4 beta program is currently not on the schedule, but is possible barring time constraints. Our retail patch is taking priority, however, so an additional patch for the beta will only occur should time allow.First Patch – SOCOM 4 Retail Version 1.XXEstimated Release: April 2011Multiplayer camera pulled further behind character (cuts off at around the mid-to-upper thigh)Multiplayer camera field of view has been widened by roughly 20%Firing accuracy has been improved for all weapons and aim modes; first few shots are substantially more accurate (with less accuracy the longer full-auto is employed)Considerably increased horizontal and vertical recoil to all weapons in ACOG and Red Dot viewsDecreased effective range of all SMGsReduced throw distance for all grenadesMade improvements to the HUD to make teammate names display above their head if they are onscreen; removed allied names (leaving only icons) when spotting friendlies at a distance;Made adjustments to XP system so that it takes longer to gain character and weapon mod levelsMore to come, stay tuned...Deployed Patch – SOCOM 4 Beta Version 1.01Released: March 18, 2011(Standard) Suppression game length changed to 10 minutes from 20 minutes(Classic) Suppression rounds changed to 11 from 7(Classic) Suppression rounds changed to 5 minutes from 7(Classic) Uplink rounds changed to 11 from 4(Classic) Uplink game length changed to 5 minutes from 10(Standard) Last Defense rounds changed to 1 from 3(Standard) Last Defense minutes changed to 15 from 30(Classic) Last Defense rounds changed to 11 from 5(Classic) Last Defense minutes changed to 5 from 11(Classic) Bomb Squad rounds changed to 10 from 4(Classic) Bomb Squad minutes changed to 7 from 10 Other Things We're Adjusting/ Changing w/o DetailsEstimated Release: TBD (Patch 1 or After)Improvements to mic communication system to make it more obvious who is talking and who isn't; plus bug fixes associated with this
Second Patch – SOCOM 4: U.S. Navy SEALs v1.03Estimated Release: Mid/ Late May 2011Repaired multiple issues related to camera collisionAdded controller options for adjusting the dead zone and acceleration curveAdded option to activate a center dot for your targeting reticule if desiredAdded option to turn in-game XP displays on or offRemoved Merits and Victory Dances in Clan Challenge Matches"Ready" Clans are now filtered to the top of the Clan Challenge listAdded Clan Lobby Player Counts to Clan Challenge InvitesMade improvements to camera while in "Spectator" ViewIncreased Victory Dance animation durationMultiplayer Gametypes are now organized by categoryAdded queues for "Classic Small Suppression. Classic Medley" and "Classic Small Medley"More to confirm… Third Patch – SOCOM 4: U.S. Navy SEALs v1.04Estimated Release: June 2011Activation of SOCOM 4 Party SystemMore to confirm… Patch(es) TBDEstimated Release: TBDMic system overhaul that improves UI, functionality More to confirm…--------------------Jeremy DunhamSr. Community Manager, Zipper Interactive--------------------