Author Topic: Enter the Matrix: inside the engine  (Read 1743 times)

Offline TrinireturnofGamez

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Enter the Matrix: inside the engine
« on: November 17, 2003, 12:22:34 AM »
i did some phreaking of ETM with FRAPS and trusty ole notepad . The game engine uses the same physics as Unreal Tournament [ karma] . What is notable is that the game gets 10 FPS on my Radeon 8500 128mb and 850 mhz system . The game seems to run smooth on 10, obviously the programmers wanted to release the game as soon as possible and cut corners on the code . With settings turn down to the LOWEST i can reach 60 FPS when looking at walls but get 15-20 when more than one model is on screen . This is with the textures lower res than HALF LIFE 1! you can see pixels on EVERYTHING . Warcraft 3 gets 40-45 FPS on 1150x968 with everything on but this pixelated horror gets 15-20!!!!  
  Even UT2k3 beta got more than this on my system. The programmers did not smoothen out the code when the dev was in beta stages, they just rushed to release it . Do not worry to upgrade your system for this game, it'll still play slow . Unlike HALO which is phreaking slow cause EVERYTHING is bump mapped, ETM is phreaking slow because it plain sux                    
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Enter the Matrix: inside the engine
« on: November 17, 2003, 12:22:34 AM »

 


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