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The Archive / Re: Breath of fire IV
« on: June 18, 2005, 11:39:55 PM »
PPL,PPL A REAL PLAYER HERE,i play this gave for a good while now an dude it was hard to find the freaking woman das cray mother she........ i av a guide for it Plains p055
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Nut Mage, NutArchr, NutTroop
As you arrive here, Ryu will be riding the whelk out of the
camp. He falls of after a short while. After Ershin explains
that riding is not an innate ability for Ryu, Scias will ask
Nina why she would help people when there is no benefit for
her. Anyway, you will now be sitting on the whelk, on a
screen that will look very familiar to people who have
played BoF3.
Just like the BoF3 desert, many people seem to hate this
part of the game, but I don't see why. If you follow the
directions you get, you won't get lost. I know I didn't.
Just a note, I've been keeping my levels very low throughout
the game, partially because I run away a lot. Ryu was only
lv 12 here in my game. This is the first part of the game
where it really caused me some trouble, because those Nuts
hit pretty hard, I was on my own, and having to start this
part all over is not funny.
Before you start running through the Plains, I will first
show you a small ASCII of the compass, just so you are
heading the right direction.
Red pin
N
|
W - + - E
|
S
White pin
You'll start facing east. That is the direction you need to
go. Unlike BoF3, you are allowed to use your compass here.
Just head east, by pressing up on the D-Pad.
When you encounter enemies, just use Burn and they will die.
The NutArchrs/NutTroops might require two.
After a while, you will come to the big rock. Head northeast
from here. After a while you will see a thin line of smoke
at the horizon. Head a little further toward there, and you
will arrive at the Camp Site.
?(Camp Site) p056
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cray's mom will invite you to join her at the fire. You will
talk to her for a while, and she will tell you you can rest
in her tent. You will also see some sequence of Cray's
trial, and some flashbacks.
The next morning, as you woke up, head outside the tent.
Talk to Cray's mother again. You will get three options to
use as arguments to free Cray. Pick the King's Sword. Cray's
mother will think it's a good idea. Now you need to head
back to Worent, to ask the Worens how to get to Mt. Glom.
Walk out of the area. You will be on the World Map. Head for
the Plains, which is now a ! area.
Plains p057
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll have short chat with Nina. Afterwards, walk of the
edge of the area, and pick to exit the Plains. Go back to
Worent.
Worent p058
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go talk to all three the elders. One will tell you how to
get to Mt. Glom. It's time to head back to the plains for
another trip...
Plains p059
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will now be on foot (?). Head east again, to the big
rock.
This time, head south from the rock.
You will have to walk south for a while. You can
continuously see your target at the horizon. After a while,
you will come to a brighter part of the Plains, and you will
switch to the Mountain.
Mt. Glom p060
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Wyd, Firewyd
Item: Fire Ward, Vitamin x2, Drill Punch, Molotov x4
Note that, if you want to quit playing now, or rest and
save, you can just walk out of Mt. Glom, and you will be
back on the World Map, with a convenient new path leading to
Mt. Glom.
Head into the cave. This cave resembles Mt. Zublo from BoF3,
and stepping onto the lava will have the same effect, HP
loss. Go north, and jump over the gap. Get the bag here, it
contains a Fire Ward. Go on into the passageway, and keep
heading east. Go up the slope, and into the passage to the
north. Head toward the east. It seems a dead end, but when
you fought a battle (either by winning or running away, it
doesn't matter), the plates lying here will rearrange, and
you can get the chest across the plates. It holds 600 Z. Get
back on the plate, and run around on it to get into another
battle.
After that battle, the plates will move back into their old
positions. Move onto the northmost plate. With another
battle, the plate will rise. Get the chest toward the
northwest. It will contain 2 Vitamins. Get into another
battle, and the plates will change position again. Move onto
the plate to the north. After yet another battle, you can go
into the passage to the west here. Take the Drill Punch
there. You could equip it, but the Ice Punch is really handy
against those Fire monsters. Anyhow, head back outside, and
battle again. Move over to the eastern plate. You will need
to do one more battle. After that, you can cross over to the
east side, and go into the passage there. Cross over the
bridges and you will come to a cottage. This is where the
smith resides.
He tells you that you will need the Faerie Drop, a very rare
metal that can only be obtained in the Faerie Dimension.
After your party decides to go visit the faeries in
Wychwood, you will be back in control. Take the Aurum from
the smith's cabinet, and then head down the ladder in the
hatch. Down the ladder, take the west path first. Cross the
two bridges, and you will come to a chest holding 4
Molotovs. Go back to the cave below the smith's house, and
take the east path this time. Follow the small pathway
outside. Outside, take a few steps, and you will be back on
the World Map. Do your stuff, then head back for Wychwood..............................i gto that off the net its was good help but one thing thoug is too keep everyone at one level an keep fighting cuz it will get harder in the when u reach fearter in the game im lv 39/40 an i catchin my arse to beat it cuz the men do kill alot.btw it has raging demon in the game (which is really kewl)u get that a gud while ion the game but it ruduces ur life by 10/15%,same demon from in streets but
a bit kewl.das all (hard game though,never beat it)
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Nut Mage, NutArchr, NutTroop
As you arrive here, Ryu will be riding the whelk out of the
camp. He falls of after a short while. After Ershin explains
that riding is not an innate ability for Ryu, Scias will ask
Nina why she would help people when there is no benefit for
her. Anyway, you will now be sitting on the whelk, on a
screen that will look very familiar to people who have
played BoF3.
Just like the BoF3 desert, many people seem to hate this
part of the game, but I don't see why. If you follow the
directions you get, you won't get lost. I know I didn't.
Just a note, I've been keeping my levels very low throughout
the game, partially because I run away a lot. Ryu was only
lv 12 here in my game. This is the first part of the game
where it really caused me some trouble, because those Nuts
hit pretty hard, I was on my own, and having to start this
part all over is not funny.
Before you start running through the Plains, I will first
show you a small ASCII of the compass, just so you are
heading the right direction.
Red pin
N
|
W - + - E
|
S
White pin
You'll start facing east. That is the direction you need to
go. Unlike BoF3, you are allowed to use your compass here.
Just head east, by pressing up on the D-Pad.
When you encounter enemies, just use Burn and they will die.
The NutArchrs/NutTroops might require two.
After a while, you will come to the big rock. Head northeast
from here. After a while you will see a thin line of smoke
at the horizon. Head a little further toward there, and you
will arrive at the Camp Site.
?(Camp Site) p056
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cray's mom will invite you to join her at the fire. You will
talk to her for a while, and she will tell you you can rest
in her tent. You will also see some sequence of Cray's
trial, and some flashbacks.
The next morning, as you woke up, head outside the tent.
Talk to Cray's mother again. You will get three options to
use as arguments to free Cray. Pick the King's Sword. Cray's
mother will think it's a good idea. Now you need to head
back to Worent, to ask the Worens how to get to Mt. Glom.
Walk out of the area. You will be on the World Map. Head for
the Plains, which is now a ! area.
Plains p057
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll have short chat with Nina. Afterwards, walk of the
edge of the area, and pick to exit the Plains. Go back to
Worent.
Worent p058
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go talk to all three the elders. One will tell you how to
get to Mt. Glom. It's time to head back to the plains for
another trip...
Plains p059
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will now be on foot (?). Head east again, to the big
rock.
This time, head south from the rock.
You will have to walk south for a while. You can
continuously see your target at the horizon. After a while,
you will come to a brighter part of the Plains, and you will
switch to the Mountain.
Mt. Glom p060
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Enemies: Wyd, Firewyd
Item: Fire Ward, Vitamin x2, Drill Punch, Molotov x4
Note that, if you want to quit playing now, or rest and
save, you can just walk out of Mt. Glom, and you will be
back on the World Map, with a convenient new path leading to
Mt. Glom.
Head into the cave. This cave resembles Mt. Zublo from BoF3,
and stepping onto the lava will have the same effect, HP
loss. Go north, and jump over the gap. Get the bag here, it
contains a Fire Ward. Go on into the passageway, and keep
heading east. Go up the slope, and into the passage to the
north. Head toward the east. It seems a dead end, but when
you fought a battle (either by winning or running away, it
doesn't matter), the plates lying here will rearrange, and
you can get the chest across the plates. It holds 600 Z. Get
back on the plate, and run around on it to get into another
battle.
After that battle, the plates will move back into their old
positions. Move onto the northmost plate. With another
battle, the plate will rise. Get the chest toward the
northwest. It will contain 2 Vitamins. Get into another
battle, and the plates will change position again. Move onto
the plate to the north. After yet another battle, you can go
into the passage to the west here. Take the Drill Punch
there. You could equip it, but the Ice Punch is really handy
against those Fire monsters. Anyhow, head back outside, and
battle again. Move over to the eastern plate. You will need
to do one more battle. After that, you can cross over to the
east side, and go into the passage there. Cross over the
bridges and you will come to a cottage. This is where the
smith resides.
He tells you that you will need the Faerie Drop, a very rare
metal that can only be obtained in the Faerie Dimension.
After your party decides to go visit the faeries in
Wychwood, you will be back in control. Take the Aurum from
the smith's cabinet, and then head down the ladder in the
hatch. Down the ladder, take the west path first. Cross the
two bridges, and you will come to a chest holding 4
Molotovs. Go back to the cave below the smith's house, and
take the east path this time. Follow the small pathway
outside. Outside, take a few steps, and you will be back on
the World Map. Do your stuff, then head back for Wychwood..............................i gto that off the net its was good help but one thing thoug is too keep everyone at one level an keep fighting cuz it will get harder in the when u reach fearter in the game im lv 39/40 an i catchin my arse to beat it cuz the men do kill alot.btw it has raging demon in the game (which is really kewl)u get that a gud while ion the game but it ruduces ur life by 10/15%,same demon from in streets but
a bit kewl.das all (hard game though,never beat it)