Author Topic: Are Games really to blame? (Violence, death, neglect...)  (Read 98924 times)

Offline Redlum08

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #300 on: January 30, 2008, 03:39:43 PM »
http://news.spong.com/article/14702?cb=290

Man convicted and sentenced for the killing of his 17 Month old child over an "XBOX 360"!!  :angry:
WTF is this world coming to, first of all, obviously he didn't have a job if he was playing his 360 for 6 to 7 hours a day while he had a baby. What an A$$hole. To kill a child because they throw down the Xbox by "accident" is F&*^ing ridiculous. He deserves the death penalty....


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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #300 on: January 30, 2008, 03:39:43 PM »

Offline LimitGTX

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #301 on: January 30, 2008, 06:16:41 PM »
http://news.sky.com/skynews/article/0,,30200-1303175,00.html?f=rss

Another link to the same incident, the fella picture there as well....  he don't even look like he does get out much, but reguardless thats real BS for doing anything to the child, if you where responsible in the first place the kid would have never been able to unplug the dam thing since at alone is dangerous. He's just lucky he didn't get the death penalty for that, but i'm sure prison inmates ain't gonna be nice to him after learn what he got in jail for. The guards and the prisons will break him.

It also said he spent 6-7hrs playing a day... *Kids learn from this, never pull out the power cord out on a Achievement whore*
« Last Edit: January 30, 2008, 06:34:47 PM by LimitGTX »

Offline TrinireturnofGamez

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #302 on: February 01, 2008, 08:19:37 AM »
Most of this is media sensationalism... I'm sure if they dug deeper they could have uncovered drug use or alcoholism , but those things are OLD news,
   
 To make news sell it has to be 'new' , packaged in the most sensational way possible , and thats what this is all about  .

In 10 years or so this will die down tremendously as the playstation generation will be taking their places in the world , until then we just have to bear with it.
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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #303 on: February 01, 2008, 08:30:44 AM »
Either way its still a damn tragedy... I read this last night and my heart sank... how cud... I mean... what the... GOD!!!!

Offline shivadee

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #304 on: February 01, 2008, 12:51:25 PM »
I know what you saying w1intry.

I completely agree. I mean is one thing when someone walk infront the TV on a kill shot or something and yuh stewps or say "way boy waz dah one" but another thing to KILL someone.....wat d ass.
You can buy back a 360 dred...and the points still on the HDD......you cyah buy back a child.
But it appears the level of intelligence shows otherwise.

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #304 on: February 01, 2008, 12:51:25 PM »

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #305 on: February 01, 2008, 02:52:00 PM »
Amazing report redlum/LimitGTX

that is just terrible. it's one thing to take your gaming seriously but to kill your own daughter over it?

scary

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #306 on: February 09, 2008, 05:09:32 PM »
Quote
Video game violence to be bagged and tagged

Along with moral panic

By Mark Ballard: Saturday, 09 February 2008, 6:37 PM

THE GOVERNMENT has floated plans to bolster the system for rating video games because it fears children could be deranged by virtual violence. Details of the plans were leaked to The Guardian newspaper today, a month before tasty TV psychologist Tanya Byron is due to publish her government review of violent video games.

According to this teaser, children are to be protected from "damaging games ", though the debate over whether video game violence does cause harm is still raging. The government line was that 90 per cent of computer games, "many of which portray weapons, martial arts and extreme combat" were not legally rated.

The current system requires distributors to submit their games to the British Board of Film Classification for rating if they depict virtual acts of "gross violence towards humans or animals, human sexual or excretory activity*," or scenes that would show people how to commit a crime.

Retailers can already be sent to prison if they sell games to people below the age specified in its BBFC rating. About 10 per cent of games are typically required to be controlled in this way. The other 90 per cent being highlighted by the government are also already policed by law: video games producers can be prosecuted if they fail to get a BBFC rating for a game that should have been adult rated. The others should therefore not matter, at least in theory. They are still rated, however: by the voluntary PEGI system.

Implicit in the government proposal is the idea that this voluntary system is failing. But a spokeswoman for BBFC told The INQUIRER that she was unaware of any game that had not been BBFC rated that should have been.

"No-one is suggesting that distributors are not sending games to us when they should," she said. Yet she conceded it might be possible that some slip through the net. Research published by the BBFC last month found that parents thought the PEGI rating system indicated not whether a game was suitable for children, but how difficult it was to play. Parents were therefore buying PEGI-rated games for below age children unwittingly.

One possible way to patch the rating system might therefore be to merely launch an awareness campaign for PEGI. But the BBFC also criticised PEGI for being too complicated. The indication is also that since the video games classification was introduced as part of the Video Recordings Act in 1984, a time when video games violence was so primitively animated that it did not raise many hackles, it might be time to bring it up to date. Giving all games to the BBFC might be a simple solution.

Though the BBFC was shy in its submission to the Byron review to suggest such a thing, it did say it would be honoured to take on the added responsibility should the good sirs in their wisdom and munificence, etc.

Nevertheless, said the censor's spokeswoman, such a solution would be very simple: "To amend the Video Recordings Act to require all games to be sent to the BBFC, you would simply remove the line that says video games are exempt". Job done. That would stave off a possibly insoluble debate about whether computer game violence causes harm and if so how realistic and how violent must the action be for it to deemed unsuitable for teenagers.

Ministers told The Guardian that the debate had become " increasingly polarised and based on prejudice" and that they hoped the Byron review would calm things down. Quite.

Opponents of the cartoon violence seen in video games - including MPs - tend to cite examples of games that already receive a legal BBFC classification when they talk about the need for violent video games to be given a legally binding classification. Which PEGI-rated games are deranging our kids though? µ

* Emphasis added for purely puerile reasons

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #307 on: February 09, 2008, 09:31:24 PM »
nice article w1n. Agree with having all submitted. No harm done as they highlighted.

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #308 on: February 16, 2008, 10:18:56 PM »
As the saga continues.....

WoW Gamer gets divorced due to addiction
55
World of Warcraft is leaving in its wake an increasing list of casualties. Even though she's never played the game, 28 year-old Jocelyn is one of the fallen. A well-spoken California resident, she divorced her husband of six years after he developed a crippling addiction to the smash online RPG.

"He would get home from work at 6:00, start playing at 6:30, and he'd play until three a.m. Weekends were worse - it was from morning straight through until the middle of the night," she told Yahoo! Games in an interview. "It took away all of our time that we spent together. I ceased to exist in his life."

Jocelyn had been friends with her ex-husband Peter since the age of 13, but it took only nine months for her marriage to collapse. "I bought the game for him for Christmas 2004, when it first came out. By May we had our first serious discussion about where our marriage was going, and by September I had moved out," she said.

Peter's domestic duties also suffered. He stopped paying bills, she says, and refused to do his share of the housework. Jocelyn doesn't hesitate to cite Warcraft as the main reason for her divorce and remains emotional about its impact on her marriage. "I'm real, and you're giving me up for a fantasy land. You're destroying your life, your six-year marriage, and you're giving it up for something that isn't even real."

Offline JewishMonk

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #309 on: February 17, 2008, 02:47:20 PM »
Tell me If anyonw agrees with me or had an experience like this.
When I get SUPER angry and REAL flippin pissed. And I want to rip someone a new A%^.
I put on my Xbox blow open an ingame skull.

Its better than me going and fighting some clown out in de road.
Games actually help I think.

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #310 on: February 17, 2008, 02:57:18 PM »
no doubt, but for some it works in reverse.

They get more hyped by the virtual act and take it into the real world.

Similar to people re-enacting stunts they saw in movies / tv. Same principle, different medium.

of course in the post above, it's all about neglect due to addiction here and nothing to do with violent behaviour.

Offline Trinitus

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #311 on: February 17, 2008, 11:20:39 PM »
The virtual world could only manifest the carnal enticements soo much, but what it probably does for some ppl is ignite that which was supposedly suppressed from b4...the violent nature that is...
I am awaken to the glory that is my birthright!!!

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #312 on: February 17, 2008, 11:44:10 PM »
exactly, and we would be fooling ourselves to think anything other than that.

humans have a violent nature. From biblical days to now, war has been a feature of our very existence and shows little signs of abating.

From Somalia to Vietnam to the middle east (unspecifiedidad) to Trinidad's own Laventille hills. There is no shortage of people willing to get into a scuffle, draw blade, buss shots...etc... Many without the benefits of video games and TV influence. It's in our nature, no doubt. Some sort of animal instinct, I dunno.

Lucky for us, we've got Call of Duty, the next best thing to being there! lol.

Offline Exar_Kun

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #313 on: February 18, 2008, 09:02:10 AM »
"He would get home from work at 6:00, start playing at 6:30, and he'd play until three a.m. Weekends were worse - it was from morning straight through until the middle of the night," she told Yahoo! Games in an interview.

Geeze...this was...me (cept no wife lol)
Not to 3am (more like 12 or 1am) but that's more or less a mirror of the way I was in my final few months playing WoW in 2006.
I'm grateful every day that circumstance allowed me to stop.

Competitive gamers shouldn't play MMOs.

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #314 on: February 18, 2008, 09:25:07 AM »
lol, yeah, those mmos have serious life stealing potential.

They don't call it warcrack for nothin.

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #315 on: March 03, 2008, 12:58:49 PM »
And to think JUST last night I named a female Tauren character meh bro made 'Jamaican Pati' .... I like names that are puns for WOW chars, like the first and ONLY char I ever made 'Black and Horny' and he was exactly that, an all black coloured Tauren with the BIGGEST horns the game would allow me to make. So I figured a female tauren... cow==beef, Patty==female name, Jamaican Pati a female beef!

Quote
Online gamers indulge in fantasy sex swap

Cyberspace bends gender

By Sylvie Barak: Monday, 03 March 2008, 1:37 PM

MILLIONS OF online gamers are furtively indulging in virtual sex changes, according to a new study published by Nottingham Trent University.

The research, which will now be published in a top US journal, Cyberpsychology and Behavior, has revealed that as many as two thirds of self-discovering, role-playing gamers, on sites like Warcraft, EverQuest and Final Fantasy, pretend to be members of the opposite sex - whether to gain an advantage or simply just to "fit in".

The Nottingham Trent University study, called Gender Swapping and Socialising in Cyberspace, also reckons that one in every five socially-awkward gamers preferred interacting with others online rather than in the real world. Two in five said they escaped to the virtual havens to escape their real-life personal problems.

Boffins from the University's International Gaming Research Unit, part of the Psychology faculty, discovered that women were more likely to take on male roles in Massively Multiplayer Online Role-Playing Games (MMORPGs), with 70 per cent admitting that they had done so. Men seem to be less inclined (although not by much) to explore their feminine side with only 54 per cent strutting their stuff as a female persona.

Chief researcher, Zaheer Hussain, commented: "It seems that women gender swap for a variety of reasons, such as to avoid unsolicited male approaches on their female characters, or because they felt male characters were treated better by other males during the course of the game."

The main reason males gave as to why they took on female personas was so that they could flirt with male characters to gain game perks like extra money or weapons. Yeah, right.

More honest gamers admitted to gender swapping in order to experiment with facets of their character that they wouldn't dare explore in the cruel sunlight of the real world.

Hussain added, "The games are often seen as a means of escape and a coping strategy which gamers use to distract themselves from having to deal with other problems."

Gender-bending gamers generally feel that online gaming offers "challenging and exciting" opportunities to explore role-playing. They sya they enjoy the levels of interactivity they reach with fellow players and the chance to make new friends.

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #316 on: March 03, 2008, 01:08:09 PM »
not sure I'm liking the wording of that article. Not very neutral.

Not that I am in disagreement with the content, just hard to take it seriously the way it's presented.

Then again, it's games we are talking about, lol....carry on.

Offline AvatarTT

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #317 on: March 14, 2008, 12:37:40 PM »
NSFW

 this

You guys should have a look at this when you have some free time. Be warned it's very weird and disturbing, but that's what this thread is all about anyway lol.

The guy says he is the '1337 king' in the World of Warcraft. Observe his lifestyle.
You have part of my attention - you have the minimum amount.

Offline New Era Outlaw

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #318 on: March 24, 2008, 08:47:07 AM »


...that is all.

Offline TrinireturnofGamez

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #319 on: March 25, 2008, 12:10:30 AM »
OMG @ video friendly sniper posted.....  He obviously has mental issues , his challenged sister proves that the family has some bad genes running around that he inherited.
 
 I'm not sure but i'm guessing that was filmed in germany.. somewhere in europe only a 1st world country would tolerate a madman like that.

wierdest part is he has a good looking girlfriend AND boyfriend...


kaizen informed me that its actually all an act....  bah.
« Last Edit: March 25, 2008, 12:23:08 AM by TrinithereturnofGamez »
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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #319 on: March 25, 2008, 12:10:30 AM »

 


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