Author Topic: Are Games really to blame? (Violence, death, neglect...)  (Read 100359 times)

Offline Arcmanov

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #360 on: April 09, 2009, 05:10:23 PM »
My question is: WHY did they sell Grand Theft Auto, which is CLEARLY labeled with a 'M' rating,
to someone with a 12-year old son?

They need to investigate that too...and probably hold the father accountable for THAT.
That particular 'blade' cuts both ways eh.
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Carigamers

Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #360 on: April 09, 2009, 05:10:23 PM »

Offline disciple

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Dying gamer writes accused murderer's name in blood!!!!!!!!!
« Reply #361 on: May 06, 2009, 09:51:03 PM »
Quote
in a macabre scene straight out of, well, a horror video game, Matthew Pyke, an avid player of Advance Wars, was murdered, but managed to scrawl part of his alleged killer's name on his computer before dying of multiple stab wounds. The accused killer, David Heiss, from Limburg, Germany, met the victim through the Advance Wars internet forum.

The gaming angle and Web aspect of this story may be new, but the apparent motive for the crime should be familiar to anyone who's ever read a pulp detective novel: It was all over a dame. The dame in question, Joanna Witton, of Nottingham, was dating Pyke, and Heiss knew both of them online. Heiss apparently became obsessed with Witton, then made several trips from Germany to see the couple.]n a macabre scene straight out of, well, a horror video game, Matthew Pyke, an avid player of Advance Wars, was murdered, but managed to scrawl part of his alleged killer's name on his computer before dying of multiple stab wounds. The accused killer, David Heiss, from Limburg, Germany, met the victim through the Advance Wars internet forum.

The gaming angle and Web aspect of this story may be new, but the apparent motive for the crime should be familiar to anyone who's ever read a pulp detective novel: It was all over a dame. The dame in question, Joanna Witton, of Nottingham, was dating Pyke, and Heiss knew both of them online. Heiss apparently became obsessed with Witton, then made several trips from Germany to see the couple.
http://g4tv.com/thefeed/blog/post/695336/Dying-Gamer-Writes-Accused-Murderers-Name-In-Blood.html?utm_source=g4tv&utm_medium=rssfeeds&utm_campaign=TheFeed

quadruple WTF!
#406745

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #362 on: May 11, 2009, 09:03:51 AM »
........... Japanese......

Quote
Japanese dismiss rape game complaint
Legal in Japan
By Nick Farrell
Monday, 11 May 2009, 11:27

HOPES THAT Japan had moved past Shogun era attitudes to women were dashed as a computer game maker whose game awards points to players who rape females brushed off complaints from US rights campaigners.

Yokohama-based games manufacturer Illusion said that the campaign to have the game. "Rapelay" banned in Japan was pointless because it was perfectly legal in Japan.

Spokesman Makoto Nakaoka said he was bewildered by the move as it made games for Japanese tastes and laws. He didn't need to know what was acceptable in the US because it does not try to sell the game there.

Although that is not quite true. As we reported earlier this year the game was on sale on Amazon until someone complained and it was pulled.

New York-based Equality Now launched a campaign this week "against rape simulator games and the normalisation of sexual violence in Japan".

Activists are asked to pen protests to the maker and Prime Minister Taro Aso, arguing the game breaches Japan's obligations under the 1985 Convention on the Elimination of All Forms of Discrimination against Women.

You don't have to be Freud to work out that the game shows a dark side to Japanese attitudes to sex and women. Players earn points for acts of sexual violence, including stalking girls on commuter trains, raping virgins and their mothers, and forcing females to get abortions.

Japan only just bought in a law against making kiddie porn, but the law does not cover actually owning it.

US online retail giant Amazon in February took RapeLay off its websites after receiving complaints but clips of the game were still available this week on popular video sharing websites.

According to AP, a spokeswoman for the Japanese government's gender equality bureau said the office "realises the problem is there" and it is working out what can actually be done about it.  Presumably without offending any male in charge by making him give up his Japanese schoolgirl porn. µ
Click here to find out more!
http://www.theinquirer.net/inquirer/news/1137270/japanese-dismiss-rape-game-complaint

Offline woodyear99

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12 Ways Video Games Actually Benefit "Real Life"
« Reply #363 on: May 14, 2009, 12:54:40 PM »
Interesting read....

http://www.pwnordie.com/blog/posts/15739

"It seems like not a week goes by without a story about a child killing someone or going on a rampage then blaming it on video games.  Then there are the stories of how video games make people fat, hinder social skills, and generally hurt society.  This types of stories do a decent job of making video games look bad.

We decided to put together twelve examples that show that video games can actually be a benefit in "real life".  A few of these are counter arguments to unfounded claims while others are examples of the gaming industry doing things to better the world, many of which widely go unnoticed.

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #364 on: November 04, 2009, 01:20:09 PM »
As I was posting in the selling our digital rights thread, I saw this topic (yeah I forgot it) and thought, why not debate the whole MWII russian rogue agent scene in here, this IS what this thread was made for:

Here's my 2c, I think the material should be included in the game, I think that a warning and option to skip is necessary and the tactful thing to do, if not, then I suggest a differently rated version (not sold to kids but only 16+ ESRB or whatever it is).

I do think it adds to the overall desensitization of children to violence and MUST be a game that parents know about. I think not letting the public know about this feature so they can properly instruct their children is irresponsible on IW but then they've been pissing ppl off left front and centre lately so no surprise.

IMHO this COULD be a bad thing for an already paranoid, psychotic individual and we may even see some real life backlash (God forbidding), but at the end of the day all those things are not the game's fault and using it as  an excuse to do wrong is exactly that wrong.

Carigamers

Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #364 on: November 04, 2009, 01:20:09 PM »

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #365 on: June 28, 2011, 05:31:34 PM »
It's been a while, but it's NEVER too late for a SCORE 1 GAMING! related article  :sassy:

Quote
In violent video games, teens face (and fight) their demons
By Beth Winegarner, wired.com | Published about 21 hours ago
In violent video games, teens face (and fight) their demons

Sixteen-year-old Evan Jones played his first violent videogames when he was 3. He slew demons in Diablo II, blasted Lovecraftian horrors in Quake and shot terrorists in Counter-Strike.

If you buy conventional wisdom, by now Jones should be a tightly wound coil of aggression, ready to attack someone at the slightest provocation. Instead, he’s a pretty laid-back kid.

“[I get] an adrenaline rush during the game, and the need to win, but afterwards it’s just fine,” the San Francisco Bay Area teen says of playing his current favorites, including the gory Killing Floor. “I see violent videogames as an outlet to aggression and stress,” Jones said in an e-mail to Wired.com, adding that he is not interested in violent movies or TV and doesn’t like real-life violence.

What’s going on here? Ever since the first black-and-white video games like Death Race—and particularly since the Columbine High School shootings—many concerned parents and politicians have argued that violent games are minefields for impressionable minors. Some scholars argue that there is a correlation between videogame gore and aggression in kids, while others say there is no such thing.

In 2005, California state Sen. Leland Yee authored a bill that would make it illegal for retailers to sell what the bill deemed “ultraviolent” videogames to anyone under 18. Such games already have the game industry’s voluntary “Mature” rating clearly printed on them, meaning that the games were meant for players 17 and up, but younger teens could legally purchase them.

Yee’s bill passed the California legislature, and then-Gov. Arnold Schwarzenegger signed it into law. Foes sought an injunction, and the law was overturned in 2007. On Monday, the Supreme Court of the United States struck down the law, holding that it violated the First Amendment rights of game publishers and minors.

Videogames are more sophisticated, more realistic, and sometimes more gruesome than ever. And yet, crimes among teens, including homicide, are on a 16-year slide, according to FBI data.

Parents are quietly deciding to let their kids play violent videogames, and nothing bad seems to be happening.

Ontario, Canada, resident Taylor Chisholm, 13, loves to play Call of Duty, the first-person shooter that has raked in more than $3 billion in revenue. “When I play games with shooting, I have fun. I doesn’t make me feel like I want to go out and start shooting other people, but it releases stress,” he said in an e-mail.

His parents slowly let M-rated games into the house, starting with Halo. “My husband played it first. ‘The blood looks like jelly,’ he reported... The game wasn’t that bad,” said Taylor’s mom, Astra Groskaufmanis, in an e-mail.

    This is not a cheerful time to be coming of age in America.

Tim Berglund, a Denver parent, took a slightly more scientific approach. He read numerous magazine articles describing how violent videogames might affect teens, and decided his son, Zach, couldn’t play first-person shooters until he was 14.

“I made a judgment about approximately how old he had to be before the formative influence of spending your recreational hours aiming and shooting at human figures was small enough to be outweighed by the highly positive utility of how dang fun shooters are,” Berglund said in an e-mail.

Still, when Zach spends too many hours at the screen—no matter what game he’s playing—he’s a little surly afterward. His dad chalks it up to the fact that videogames have guaranteed rewards, while real life is much more tedious. Usually, separating Zach from his games for a week is enough to sweeten his mood, Berglund said.

Many, possibly most, teens play violent videogames, and some think that’s a good thing. In 2003, writer Gerard Jones authored Killing Monsters, a book in which he argues that kids in stressful, turbulent times need outlets—ones that match the intensity of what they’re facing in reality. That has only intensified in the ensuing eight years, Jones said in an e-mail.

“For the world of adolescents, [reality has] mostly gotten more stressful and bleaker,” he said, citing the dire economy, stressed-out parents, the increasing demands of public education and two lengthy wars in the Middle East. “This is not a cheerful time to be coming of age in America. The need for escape, the need for fantasies of potency, and the need for a community of peers is greater than it’s been in a long time.”

Violent videogames provide exactly that kind of escape, giving kids “an arena where they can play with fantasies of danger, aggression and conflict, developing a feeling of mastery that can serve as an antidote, or at least a necessary break, from daily anxieties,” Jones said. The increasingly social nature of gaming also helps kids forge important friendships, he said.

Are violent games good for you?

The video game industry has made every effort to restrict sales of Mature-rated games to minors. In the Federal Trade Commission’s most recent secret-shopper survey, conducted between November 2010 and January 2011, 87 percent of teens 13 to 16 who attempted to buy an M-rated game were turned away at the cash register. This is better than every other industry: In the same study, 64 percent of the teens could buy CDs with “parental advisory” stickers, 33 percent were admitted to R-rated movies and 38 percent could buy R-rated DVDs without a hassle.

George Rose, chief public policy officer for Activision and Blizzard, told a Commonwealth Club crowd in San Francisco last March that game companies have gotten store clerks fired for selling M-rated games to buyers under 18.

“The videogame industry has absolutely gotten better at enforcing their rating system,” Yee said in an e-mail. “With that said, the recent FTC study equates to millions of kids purchasing M-rated games every year, which is unacceptable.” Yee says his goal is to make sure “parents are involved in the process.”

Overall, that’s already true. A recent Pew Internet & American Life Project study found that 97 percent of teens play videogames. However, the average game buyer is 41 years old, and parents are present 93 percent of the time a videogame is purchased, says Dan Hewitt, spokesman for the Entertainment Software Association.

In 2010, 17 percent of all videogames sold were rated Mature, according to the NPD Group. There’s no way to know how many of those are played by teens, Hewitt said.

Another thing that has changed since Yee’s bill passed is that academics are finding more and more evidence that violent games have a neutral, or even positive, influence on players.

University of Rochester researchers found that gamers who played 50 hours of the first-person shooters Call of Duty or Unreal Tournament were significantly better at making quick, accurate decisions than those who played 50 hours of the nonviolent, slow-paced Sims 2.

Jayne Gackenbach of Grant McEwan University in Edmonton said that post-war soldiers slept better at night and suffered fewer nightmares if they played combat games such as Call of Duty. This suggests that violent games might provide relief for other players who have experienced similar levels of stress.

Doug Gentile, a researcher with the University of Iowa whose work has predominantly linked violent videogames with poor outcomes for kids, has noted that any negative effects of violent games could be wiped out when gamers play cooperatively with friends or family.

Mike Ward, who studies violent videogames and communities for the University of Texas at Arlington, recently co-authored a study with Scott Cunningham and Benjamin Engelstätter that found that US counties with more videogame stores had lower juvenile violent-crime rates. In another study with similar findings, Ward went on to theorize that teens predisposed to unruly behavior may play violent videogames instead of getting aggressive in real life.

Most teens are surly sometimes. They talk back to their parents or pick on younger siblings. Among the teens I’ve surveyed, 71 percent said they use videogames to blow off steam. Another 14 percent said they’ve tried, but they don’t play well when they’re frustrated or angry.

This suggests that teen players have a strong sense of whether they need violent videogames, and which ones they want. In the same survey, 55 percent said they had encountered one or more games that were too intense or scary for them to keep playing. The other 45 percent had either stayed away from such games, or found that no games were too much for them. In all cases, they knew their limits.

Raven Laddish, a 15-year-old from San Francisco, decided she didn’t want to play the Grand Theft Auto games after watching friends play them. “Those types of games don’t really appeal to me,” she said. “I just don’t feel that it’s a good message to send to teens.”

Evan Jones had a similar experience when he was younger. “I did stop playing Doom 3 when I was 9,” he said, “because it was scary... and I was 9.”

Beth Winegarner is an author and journalist based in San Francisco. She is writing a book for parents on the most controversial teen influences.

Admittently I have been frustrated quite a number of times playing games when I would have otherwise been cool, however it has and will always remain my mainstay for just BLOWING OFF STEAM!!! Gaming, it does a body good! (and as is known: "Too much of ANYTHING, is good for nothing")

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #366 on: June 29, 2011, 02:01:43 AM »
well finally some good news in this department!!

Bring on the Battlefield. lol

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #367 on: June 29, 2011, 11:48:55 AM »
I reverted to a GREAT old faithful lastnight, COD 2!!! note NOT MW2, but plain ole, vanilla flavoured goodness, just bullets, NO running, handgun and primary weapon ONLY. No customizable loadouts, no perks, no killstreaks, NADA!!! AND it takes MUCH more skill cause aim assist eh NOWHERE to be found. And it was EPIC!!! FANTABULOUS, just plain ole FUN!!! when I was getting pwnt I was LAUGHING, when I was pwning I was STILL LAUGHING... fellas last night was a prime example of how violent gaming is GOOD for you!! ask redlum and agokilla!!! anyone else have COD2? to join the sweat... I think i'll try barebones in bops now oui, fiah for all dem damn bells and whistles!

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #368 on: September 19, 2011, 02:23:38 PM »
Been a LONG time, but an update such as this is WELL worth the wait:
http://www.carigamers.com/cms/forums/index.php/topic,21794.msg274818.html#msg274818

Offline madmunkie

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #369 on: May 04, 2013, 04:46:17 PM »
http://www.destructoid.com/boy-tries-to-rape-mom-kills-her-over-call-of-duty-ban-253085.phtml

What the f*ck! What kind of parent buys an 11 year a rifle as a gift. Something is very wrong with the US.

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« Last Edit: May 04, 2013, 04:50:36 PM by madmunkie »

Offline Arcmanov

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #370 on: May 05, 2013, 03:17:48 PM »
The kind that ALSO lets them play Call of Duty too.  :/
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Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #371 on: May 08, 2013, 08:08:16 AM »
What a sad and twisted tale.

And as Arc alluded, way too many underage kids get their hands on ultra violent games.

It is obvious that leaving it up to the parents isn't working. Not sure what else can be done. Probably make it a crime punishable with imprisonment to allow a minor to be exposed to violent video games in a household.

Policing that should be a hoot.

Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #372 on: May 08, 2013, 11:00:41 AM »
Why do I get the picture of (pardon my stereotyping) hick in middleofnowhereville with an arsenal of guns taking someone goose hunting an telling them "when imma goner imma leave my whole stash oh guns to ya sunny"

Yeah the parents are FAILING HARD!

Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #373 on: May 08, 2013, 02:20:30 PM »
Definitely.

They need help. Serious help.


Offline shivadee

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Offline TriniXaeno

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #375 on: June 10, 2013, 03:27:25 PM »
This time, gamers on the receiving end

http://www.inquisitr.com/617010/man-murdered-at-internet-cafe-gamers-continue-playing/?obref=obinsite

Not sure if the violence was as a result of a moba rage (but I wouldn't be surprised)

Offline TriniGamerShaq

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« Last Edit: March 04, 2014, 06:06:11 PM by TriniGamerShaq »


Offline W1nTry

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #377 on: March 06, 2014, 07:44:17 PM »
Yup..  Fox news as reliable as a wet sock to cut vegetables with

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Re: Are Games really to blame? (Violence, death, neglect...)
« Reply #377 on: March 06, 2014, 07:44:17 PM »

 


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  • protomanex: Gyul Like Minato
    January 20, 2019, 09:21:48 PM
  • protomanex: Gyul like XJin
    January 20, 2019, 09:19:53 PM
  • protomanex: Shout out to man like Crimson
    January 20, 2019, 09:19:44 PM
  • Crimson609: shout out to gyal like Corbie Gonta
    January 20, 2019, 09:19:06 PM
  • cold_187: Why allur don't make a discord or something?
    December 03, 2018, 06:17:38 PM
  • Red Paradox: https://www.twitch.tv/flippay1985 everyday from 6:00pm
    May 29, 2018, 09:40:09 AM
  • Red Paradox: anyone play EA Sports UFC 3.. Looking for a challenge. PSN: Flippay1985 :)
    May 09, 2018, 11:00:52 PM
  • cold_187: @TriniXjin not really, I may have something they need (ssd/ram/mb etc.), hence why I also said "trade" ;)
    February 05, 2018, 10:22:14 AM

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