Oh how I love this move...The patented 'choke-a-bitch' move.What's interesting here is that if you have 'Maximum Strength' active when you grab anenemy and throw him, it kills him outright. Not to mention he gets thrown VERY hard,and VERY far. This particular dude was thrown into the sea, and I guess he was deadbefore he even hit the water......and I found the turtle.I remember the narrator of the E3 walkthrough mentioned that they hid a turtle somewhere on the beach. I stumbled acrossit quite by accident while trying a 'super duck move' near a checkpoint.Also, as those screenshots show, with AA off, and Shaders along with Shadows set to 'Medium', i can actually achievegameplay at 45-65 fps @ 1440 x 900. Not too shabby.
If you grab a chicken.....on maximum strenght.....is it called choking the chicken..?
* Intel Core 2 Quad 2.66 GHz * Windows Vista 32 bit * 4 GB of RAM (only registers as 2814 MB) * 768 MB NVIDIA GeForce 8800 GTX * Core clock speed - 576 MHz Shader clock speed - 1350 MHz Memory clock speed - 900 MHz ForceWare 169.01How did it run? Well, the game's a monster. I approached it like I do every game and cranked most of the settings up all the way to start. I set the resolution to my monitor's native of 1600 x 1200, put all the advanced settings to "very high", but only set the anti-aliasing quality up to 4x. As soon as the game loaded I knew it was going to be bad. I ran a five minute benchmark starting from the spot where you first attack a beach camp to disable the jammer and the results were discouraging. The average frame rate was a blinding 10.1 and the game was borderline unplayable.