Author Topic: DotA Allstars release thread  (Read 16183 times)

Offline Heady

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Dota Allstars v6.38b Released
« Reply #40 on: October 30, 2006, 11:09:26 AM »
DotA Allstars 6.38b

http://www.getdota.com/

====

Fixed a few game ruining exploits

download here removed dead link

====

I hope dey fix the man/woman coming and pushing ure reset button on ure PC while ure dominating.
« Last Edit: April 09, 2007, 02:06:34 PM by Netizen1 »

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Dota Allstars v6.38b Released
« Reply #40 on: October 30, 2006, 11:09:26 AM »

Offline Nephilim

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Re: Dota Allstars v6.38b Released
« Reply #41 on: October 30, 2006, 03:00:41 PM »
allyuh try out the new hwero yet?

Offline Crixx_Creww

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Re: Dota Allstars v6.38b Released
« Reply #42 on: October 30, 2006, 03:51:18 PM »
yeah her stun is f%*^^&* ridiculous

Offline AIDS

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Re: Dota Allstars v6.38b Released
« Reply #43 on: October 30, 2006, 03:53:05 PM »
you see the distance that damn spear does travel?

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Re: Dota Allstars v6.38b Released
« Reply #44 on: October 30, 2006, 03:56:56 PM »
yeah is like pudge hook kinda

and the longer it travels the LONGER IT STUNS WHen IT hITS WHICH IS CRAP!!

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Re: Dota Allstars v6.38b Released
« Reply #44 on: October 30, 2006, 03:56:56 PM »

Offline Nephilim

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Re: Dota Allstars v6.38b Released
« Reply #45 on: November 01, 2006, 08:46:57 AM »
you see the distance that damn spear does travel?


allyuh realize it eh too accurate, if the target move it still hitting that spot not the target

Offline AIDS

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Re: Dota Allstars v6.38b Released
« Reply #46 on: November 01, 2006, 08:56:25 AM »
Yeah and not only that but if a creep standing anywhere in between you and the target then the creep will get stun.

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Re: Dota Allstars v6.38b Released
« Reply #47 on: November 01, 2006, 09:01:35 AM »
but the moon ability mad though and the leap ability good to run like a coward :D

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Re: Dota Allstars v6.38b Released
« Reply #48 on: November 01, 2006, 09:07:07 AM »
Yeah that moon thing nice for setting up ambush but the damn starfall does drain all your mana so you kinda helpless after you do it. I figure the best thing for her is like a battlefury (for mana regen), a basher (to compensate for the inacuracy of her stun) and a dagon (to deal some quick damage before you use the starfall). Also I like to attack rather than run so I does use the leap to catch heros who running from me. The leap-stun combo may be promising.

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Offline Crixx_Creww

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Re: Dota Allstars v6.38b Released
« Reply #49 on: November 01, 2006, 09:47:47 AM »
wow @ noob aids and his bfury basher idea
lol teh n00b

i wont even bother to explain why

and if yu put her in the hands of an experienced pudge player, she is over hyper gay
as we see when tao uses her

men does get hit wit stray arrow and dead an ting is real s%$^%

Offline AIDS

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Re: Dota Allstars v6.38b Released
« Reply #50 on: November 01, 2006, 10:31:15 AM »
So don't you believe that increasing the skill level of your adversaries makes you even stronger when you can still own them?

Well that is my point of view in COD at least. i teach my opponents everything I know which forces me to learn new things. Thus my skill is always improving instead of me going around calling everyone noobs. So what if they are noobs, when i am done with them they are skilled players and i rather boast about owning skilled players than owning noobs.

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Offline Crixx_Creww

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Re: Dota Allstars v6.38b Released
« Reply #51 on: November 01, 2006, 10:56:30 AM »
everyones a n00b to me basically

*sigh* my pain is that of itachi... just.. not .. challenging

its like... so many noobs in this world... how many have i owned???
*sigh*
lol ok ok ill be nice

bfury is a waste for 99% of ranged heroes, because ranged heroes dont get the cleave. The one hero ranged hero that does make good use of bfury is arguably medusa.

Secondly, basher is an item for heroes with high attack speed. and althogh princess moom b&^&( is an agi hero, she does not have a considerable enuff attak speed, also her attak animation is slow.

dagon is a matter of choice.
She is not meant to be a flat out destroy everything in site hero, she is a support hero.

Her spells do have a pretty decent mana cost attached to them, similiar to luna moonfang.
and similiar to luna, yud better spend yur money and time increase her survivability and her mana pool so she can use her sick combos and like luna, it would be best to increase her damage.

Soo soul booster, guinsoo and s+y probably bot

you get great mana regen, great mana pool, increased life, increased damage and shes fast,so bot on her along with her jump and stun makes her a great chaser.
her insanse stun lenght, coupled with a guinsoo will make her great for ganks and just general team support.

Offline AIDS

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Re: Dota Allstars v6.38b Released
« Reply #52 on: November 01, 2006, 10:59:12 AM »
Thanks! now that was alot more helpfull.

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Re: Dota Allstars v6.38b Released
« Reply #53 on: November 01, 2006, 06:00:43 PM »
you fail to realize men like aids have hope
they not fully on dota like us they still playin healthy fps etc.
you cah blame him for not knowing certain builds etc the man now playing and as a good dota player you should atleast direct on him the part a lil easier man.

i mean i surely eh want no one to get the same treatment i get when i started playin at all LOL



Offline TrinireturnofGamez

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Re: Dota Allstars v6.38b Released
« Reply #54 on: November 01, 2006, 06:19:49 PM »
 New hero is sweet! i get away from a pudge level 6 like 5 times in a game with that leap , great to run down people too.
  Yea she is a support hero, build her a hex for mana and disable, boots , then you can spam starfall till you have gold for buriza and S&Y etc. She's a damn good farmer , you see how fast that thing cools down?! 
    Level 6  turns all the allies on the map invisible , if you getting ready for  a gang or trying to run from one its very useful . Support hero all the way .
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Offline Heady

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Dota Allstars v6.39b Released
« Reply #55 on: January 08, 2007, 01:03:57 PM »
www.getdota.com

Huge bug fix for Mac users.
6.39b Changelog
===============
* Fixed a very serious Mac bug
* Shallow Grave cooldown from 300/150/75 to 300/200/100
* Fixed Lycan's icon on scoreboard
* Fixed a bug with the last nerf to shadow word (it wasn't actually nerfedas i said it was in the code, thx malle)
* Changed Infernal HP from 900/1400/1900 to 900/1200/1500
* Allowed swaphero to be used after the -rd draft
* If you don't pick a hero in -rd, one will be randomed for you (for the same gold cost)

Please note: If you downloaded the 6.39b that was up for an hour the other day, please make sure to delete it.
Delete any 6.39b you may have, as duplicate copies may cause you issues. Download a fresh copy from getdota.com


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Re: Dota Allstars v6.39b Released
« Reply #56 on: January 08, 2007, 01:52:31 PM »
mac people does play dota?? wda

Offline Heady

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DotA Allstars v6.40 Released
« Reply #57 on: January 13, 2007, 11:24:07 AM »
www.getdota.com

6.40 Changelog:
===========
* Reworked Neutral Creep abilities and mechanics to better balance them out
* Improved Leshrac's base str
* Reduced Chen and THD movement speeds
* Mangus's Shockwave cooldown reduced from 12 to 11/10/9/8
* Increased Shadow Fiend's movement speed
* Improved Berserker's Call AOE by 25
* Increased base armor on Harbinger
* Lowered initial wait time before drafting starts in -rd
* Improved Presence of the Dark Lord AOE
* Lowered level 1 Hawk ms and vision
* Removed entangle from level 1-3 of Spirit Bear
* Reduced Sanity's Eclipse cooldown from 200 to 160
* Fixed Radiance Effect in center of map when Spirit Bear dies with it
* Improved HP on Spiderlings
* Lowered Siege units armor
* Increased Razor's base damage a bit
* Reduced Watcher's cooldown
* Fixed some bugs with Shallow Grave not workling properly on units that morph
* Sent and Scourge are now colored in -rd text display
* Lowered Hawk HP and gave them bounty
* Fixed a rare but serious bug with Geomancer leveling up
* Satanic life steal increased from 23% to 25%
* Increased Eye of Skadi slow duration from 2 to 3 seconds when used by melee heroes
* Restored normal hero name display
* Fixed roshan exploit with geomancer
* Reworked Shallow Grave a bit, it has a duration now
* You now see a decline message when someone refuses to swaphero
* Fixed an old bug with level 3 Elder Form attacking gem
* Fixed a few typos

Offline Heady

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Dota Allstars v6.42 Released
« Reply #58 on: March 12, 2007, 12:27:42 PM »
www.getdota.com

DotA Allstars 6.42 changelog


==[Heroes]==

* Centaur Warchief -> Changed Return from 60/30 melee/range to 50/50
* Obsidian Destroyer -> Improved cast animation a little
* Tormented Soul -> Pulse Nova no longer triggers Essence Aura
* Shadow Fiend -> Reduced Shadowraze AOE
* Axe -> Lowered manacost and cooldown on Battle Hunger
* Spectre -> Reduced area that is used to check if a hero is alone with Desolate
* Sven -> Improved Toughness Aura
* Phantom Assassin -> Improved Blink Strike range per level
* Butcher -> Hook now properly interrupts channeling
* Nerubian Weaver -> Watchers no longer have spell immunity
* Geomancer -> Geomancer clones now gain 40% of any attribute bonuses the primary has
* Crystal Maiden -> Fixed Brilliance Aura to properly stack with Ring of Basilius
* Priestess of the Moon -> Slightly reduced collision area on Elune's Arrow
* Magnataur -> Cooldown on Reverse Polarity no longer increases per level
* Nerubian Assassin -> Slightly improved Mana Burn cast range at higher levels
* Troll Warlord -> Level 4 Berserker Rage gives a little more movement speed
* Bristleback -> Lowered movement speed by 5 and put a cap on how much Quill Spray can stack up to late game
* Venomancer -> Plague Wards now give less gold and cost slightly less mana
* SyllaBear -> When you summon Spirit Bear and it is already summoned, it no longer wastes the cooldown doing nothing, it errors properly
* Crystal Maiden -> Improved Brilliance Aura a bit
* Phantom Lancer -> Changed Spirit Lance projectile model
* Lord of Olympia -> Hero icon changed
* Ursa Warrior -> Enrage icon changed
* Vengeful Spirit -> Added a visual effect to Netherswap
* Lord of Olympia -> Added a new visual effect for Static Field
* Juggernaut -> Added a new visual effect to Omnislash
* Axe -> Added a new visual effect for when Culling Blade's deathblow activates (86864)
* Bane Elemental -> Added a visual effect to Brain Sap
* Spirit Bear -> Entangle doesn't work on roshan anymore
* Keeper of the Light -> Liberated Souls and Ignis Fatuus will now show attack projectile
* Dragon Knight -> Updated Elder Form tooltip to mention that it gives movement speed boost
* Added new icons for Berserker Call, Conversion, Glaives of Wisdom, Detonate, Light Strike Array, Synergy (thx snork, Black_tan, K_Prime, Mihai, L()RK@N_15, Amadi and switch)
* Axe -> Improved hero animation when casting Culling Blade

==[Items]==

* Added new item -> Hood of Defiance
* Added new item -> Assault Cuirass
* Added new item -> Bloodstone (can be disassembled, heal inspired by topic (116735)
* Satanic -> Active ability changed
* Helm of Iron Will -> Increased hp regen to +3 (from +2)
* Divine Rapier -> Now it can be manually dropped
* Vladmir's Offering -> Bonus damage is an aura now(only on melee heroes, not creeps)
* Battle Fury -> Cleave AOE from 200 to 225
* Mekansm -> Mekansm heal stack restriction can no longer be overridden by buckler
* Ring of Basilius -> Ring of Basilius can be clicked to switch it back and forth between a version that has armor affecting creeps and one that doesn't
* Eul's Scepter of Divinity -> Nerfed cooldown on Cyclone
* Butterfly -> Butterfly from 25/25/25/25 to 30/30/30/30 and recipe from 1400 to 1800
* Necronomicon -> Lowered mana burn a bit
* Bottle -> When bottle with rune expires due to time, it uses the rune instead of wasting it (122057)
* Ancient Tango of Essifation -> Removed cooldown when buying tangos
* Sentry and Observer wards -> Changed a bit
* Reduced cooldown on buying all other items
* Mjollnir -> Changed icon to the one suggested on the forums (102574)
* Gem & Sentry Wards -> Improved tooltips for new players (118074)
* Ancient Tango of Essifation -> Added buff icon
* Necronomicon -> Improved tooltip on level 3 Necronomicon
* Updated Buriza and Crystalis tooltips to list critical chance
* Removed Lumber from recipes, now it does not list it as a requirement and gives you a proper error

==[Game Modes & Commmands]==

* Adjusted starting gold in -rd to give you the same amount you'd have when the creeps come out in regular pick game (right now it is a little less than normal)
* Enabled POTM/Warlock/Alchemist in -lm and Warlock in -rd
* Added -om(onlymid) due to popular demand to disable creepspawn and tower vulnerability everywhere but middle
* Added -powerup and -neutrals to single player commands
* Added -nd (no death timer) and -lives xx (maximum lives) as optional commands after -dm is activated
* Added a -fleshstr command for Pudge to view how much str you gained from the ability
* Added -deathon/off (-don/off) that toggles on and off a new death timer to show you your respawn without needing to open the scoreboard
* -cson now places the k/d in the multiboard title
* -showdeny is enabled by default for observers
* Siege units are now properly added to your -cs
* Weather commands are now user specific, so you can have rain while your ally has snow and the others have nothing
* Added an extra blank line before -ma output, to help readability when used near other commands


==[Map & Misc Changes/Fixes]==

* Changed the way Aegis and Roshan work. Aegis is now a Roshan drop (a 1-charge ankh basically). You cannot create it manually. Roshan starts out weaker without melee return. He respawns stronger and bigger every 10 minutes
* Added a new secret shop containing limited items (only stout and helm of iron will for now) to the top left and bottom right areas
* Changed Range creep quantity upgrade from 60min to 45min. Siege follows this as well. Melee creeps quantity upgrade frequency changed to a few minutes sooner than usual
* Implemented a sound for when creeps spawn for the first time (75198)
* Chicken/Crow can no longer sell items (has been abused in long games to sell for money to buyback. The sellback price on recipes is only intended to be that high to help against misclicks)
* Removed internal usage of lumber resource
* Notification is sent when an observer leaves the game
* Added a game timer in the top interface
* Fog of War is removed when a team wins (111691)
* Illusion from runes lasts a little longer now (40->60)
* Removed internal usage of food resource
* Added cooldown to neutral creep ability tooltips
* When a player leaves, the leaver hero name is written after the player's name
* Fixed Infernal duration typo on Rain of Chaos
* Fixed a typo in the Overgrowth damage
* Fixed First Blood being displayed in white if sp is on and observers are present
* Fixed Observer Ward buff saying Sentry Ward (123887)
* Fixed a bug in -sp that causes observer board to be removed
* Fixed a typo on the number of targets on level 3 Forked Lightning
* Fixed bugs with Aegis on Meepo
* Fixed Echo Slam damage doing less than advertised (7 less)
* Fixed a typo in level 3 Spirit Bear HP
* Changed all Brilliance Aura values from percentages to numbers since it isn't really a percentage (it always worked like this, just the tooltips were misleading)
* Fixed Treant and Druid sound set (79352)
* Fixed a bug with Shadowraze killing wards
* Fixed some minor control issues with Timewalk

Offline TrinireturnofGamez

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Re: Dota Allstars v6.42 Released
« Reply #59 on: March 12, 2007, 04:43:28 PM »
Very cool changes,  new roshan will change game alot encouraging early game ganks to get that aegis/ kill idiots trying to take roshan .
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Re: Dota Allstars v6.42 Released
« Reply #59 on: March 12, 2007, 04:43:28 PM »

 


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