Author Topic: The Create-a-card game! (Part 2!)  (Read 14769 times)

Offline Jdcrys_Shinkuu

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Re: The Create-a-card game! (Part 2!)
« Reply #40 on: June 01, 2006, 01:52:19 PM »
Jinzo #9
Warrior Effect
1500 / 900

Add 200 Attack for every 1 Face Up Warrior on opponents side

Next card
Chaotic Fiend King

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Carigamers

Re: The Create-a-card game! (Part 2!)
« Reply #40 on: June 01, 2006, 01:52:19 PM »

Offline einstien101

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Re: The Create-a-card game! (Part 2!)
« Reply #41 on: June 01, 2006, 02:10:44 PM »
chaotic fiend king
fiend/effect/lv 6/?/?

this monster can only be ss by removing any number of fiend monsters from your graveyard. the original atk and def of this card become 500x the amt of monsters used. in addition when this card is destroyed inflict damage to your opponent equal to the amount of monsters removed to summon this card x 300 
I'm miserable without you, its almost as if you were here...

Offline Jdcrys_Shinkuu

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Re: The Create-a-card game! (Part 2!)
« Reply #42 on: June 01, 2006, 02:20:28 PM »
Next Card ?????????
The world of the gods lies unburied in our minds.
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Offline einstien101

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Re: The Create-a-card game! (Part 2!)
« Reply #43 on: June 01, 2006, 05:51:39 PM »
sorry
next card:

Demon Smiter-Hyper Cannon
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Offline SPK

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Re: The Create-a-card game! (Part 2!)
« Reply #44 on: June 01, 2006, 11:03:40 PM »
Demon Smiter - Hyper Cannon

Fusion Monster
Dark/Fairy/9 Stars.
3700 ATK/ 2900 DEF.

Fusion materials: X-Head Cannon + Airknight Parshath

This monster cannot be summoned except by Fusion Summon. If there are only LIGHT attribute monsters on your side of the field, negate the effects of any of your opponents monsters that are sent to the Graveyard as long as this card remains face-up. Pay 500 LP to turn the type of this monster to Machine, until the end of your opponent's turn. If this monster is the only one on your side of the field during your End Phase, discard 1 card from your hand to keep this monster in play.

Next Card:

Time Lock
« Last Edit: June 01, 2006, 11:05:15 PM by SPK »
Nagamete iru dake ja, itsumademo te ni dekinai...nagamete iru dake ja, kimi no mono ni wa naranai...

ssssssSSSSSSS...That's a nice everything you got there....SSSSSSS.

Carigamers

Re: The Create-a-card game! (Part 2!)
« Reply #44 on: June 01, 2006, 11:03:40 PM »

Offline Jdcrys_Shinkuu

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Re: The Create-a-card game! (Part 2!)
« Reply #45 on: June 02, 2006, 11:16:03 AM »
Time Lock

Spell Card / Effect

Lock opponents monsters for three turns.
Sacrifice 2 monsters from your hand
End your turn

Next Card

Furion Firefox

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Offline SPK

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Re: The Create-a-card game! (Part 2!)
« Reply #46 on: June 02, 2006, 12:53:51 PM »
Furion Firefox

Fusion Monster.

Fire/Plant/6 Stars.
2100 ATK/2000 DEF

Fusion Materials: Fox Fire + Fairy King Truesdale

This monster cannot be special summoned except as a result of a Fusion Summon. If there is a Plant type monster on your side of the field, this monster cannot be destroyed as a result of battle, and there is a Fire Attribute monster on your side of the field, this card cannot be destroyed as a result of the effect of a Spell, Trap or Monster card (Furion Firefox does not count towards these effects). Pay 500 LP to allow this monster to directly attack your opponent's LP. If you use this effect, only Furion Firefox may attack during that Battle Phase.

Next Card:
Pyramid Walls
« Last Edit: June 02, 2006, 12:57:14 PM by SPK »
Nagamete iru dake ja, itsumademo te ni dekinai...nagamete iru dake ja, kimi no mono ni wa naranai...

ssssssSSSSSSS...That's a nice everything you got there....SSSSSSS.

Offline einstien101

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Re: The Create-a-card game! (Part 2!)
« Reply #47 on: June 02, 2006, 02:28:51 PM »
Name: Pyramid Walls
Group: Trap Card
Type: Trap
Icon:Continuous
You can only activate this card during a Main Phase. After activation, this card is treated as a Normal Monster Card(Rock-type/EARTH/Level 4/0/2400), and is Special Summoned to your Monster Card Zone. (This card is also still treated as a Trap Card.)

next card: Hero City II

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Offline huggybear

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Re: The Create-a-card game! (Part 2!)
« Reply #48 on: June 06, 2006, 11:29:11 AM »
Hero City II

Field Spell card

Discard a card from your hand to special summon any card with hero in its name from your hand, deck or graveyard.

Next card
Energy transmission

Offline SPK

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Re: The Create-a-card game! (Part 2!)
« Reply #49 on: June 06, 2006, 12:45:14 PM »
Energy Transmission

Quick-Play Spell Card.

You may only activate this card when a monster with an ATK of 2000 or more is attacking a monster on your side of the field. Halve the current ATK of the attacking monster, and increase the ATK of the monster being attacked by the same amount.

Next Card:

Requiem Of Souls
Nagamete iru dake ja, itsumademo te ni dekinai...nagamete iru dake ja, kimi no mono ni wa naranai...

ssssssSSSSSSS...That's a nice everything you got there....SSSSSSS.

Offline einstien101

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Re: The Create-a-card game! (Part 2!)
« Reply #50 on: June 06, 2006, 06:08:55 PM »
requim of souls
trap

pay half your life points.remove monsters from your hand or field from play to special summon monsters from your graveyard with a total amount of stars equal to the total amount of stars of the monsters tributed for this cards effect. monsters used as a tribute do not count

next card:

emergency upgrade
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Offline huggybear

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Re: The Create-a-card game! (Part 2!)
« Reply #51 on: June 07, 2006, 10:57:41 AM »
Emergengy upgrade

quick play spell card

This card can only be activated by discarding two cards from your hand.Select one card with Level (Lv) in its name and tribute it to summon any monster with level (Lv) disregarging any summoning requirements.

next card

S.P.K

Offline SPK

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Re: The Create-a-card game! (Part 2!)
« Reply #52 on: June 07, 2006, 06:59:23 PM »
*first off before I post...WTF @ next card name 0_0*

Anyhew...

S.P.K

Normal Monster
Water/Insect/10 Stars.
0 ATK/ 0 DEF.

There is much to be learnt from this creature, however it has yet to learn anything itself...

Next Card:

Dead To The World
Nagamete iru dake ja, itsumademo te ni dekinai...nagamete iru dake ja, kimi no mono ni wa naranai...

ssssssSSSSSSS...That's a nice everything you got there....SSSSSSS.

Offline einstien101

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Re: The Create-a-card game! (Part 2!)
« Reply #53 on: June 07, 2006, 07:56:56 PM »
Dead to the World
Continuous spell
As long as this card remains on the field, monsters may not attack on the turn they are summoned.

next card:

BWee-Envoy of the West Indians
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Offline SPK

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Re: The Create-a-card game! (Part 2!)
« Reply #54 on: June 07, 2006, 09:38:11 PM »
BWEE-Envoy of the West Indians

Field Spell Card.

When this card is face-up on your side of the field and active during your Main Phase 1, flip a coin and call it. If you call it correctly, all monsters on your side of the field may attack your opponent's LP directly. If you call it wrong, skip your next 2 Battle Phases.

Next Card:

Doomrider
Nagamete iru dake ja, itsumademo te ni dekinai...nagamete iru dake ja, kimi no mono ni wa naranai...

ssssssSSSSSSS...That's a nice everything you got there....SSSSSSS.

Offline New Era Outlaw

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Re: The Create-a-card game! (Part 2!)
« Reply #55 on: June 08, 2006, 08:35:14 AM »
Doomrider

Dark/Fiend/4 stars/2000 ATK/ 1100 DEF

Flavor Text: A mysterious biker from the badlands of Dark World. He spends his time riding on his Doom Hog, a fiendish bike that mows down anybody foolish to cross in its way.


CARD IDEAS

WACKY LURE

Spell Card

You may search your deck for 1 Level 4 or lower Fish-type monster and move it to your hand.


BOUNTIFUL SALMON
Light/Fish/3 stars/1100 ATK/500 DEF

EFFECT: If this card was added to your hand by the effect of 'Wacky Lure', you may draw a card.

TRICKY TROUT
Water/Fish/4 stars/1500 ATK/200 DEF

EFFECT: If this card was added to your hand by the effect of 'Wacky Lure', you can Special Summon it. If this card is destroyed as a result of battle, you may add 1 'Wacky Lure' to your hand.

NEO THE CRYSTAL KNIGHT
Fusion/Light/Warrior/2200 ATK/1900 DEF/6 stars
"NEO the Trigger Happy Outlaw" + "Crystal the Pristine Elemental"

Effect:This card can only be summoned by Fusion Summon, and by the correct Fusion-Material monsters. When this card is Fusion Summoned successfully, you may destroy up to two cards on the field.[/i]

NEXT CARD:
HARDBACK CRAB
« Last Edit: June 08, 2006, 08:40:11 AM by New_Era_Outlaw »

Offline huggybear

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Re: The Create-a-card game! (Part 2!)
« Reply #56 on: June 08, 2006, 11:41:59 AM »
NEO i like how u makng cards for unsupported decktypes.Water need support.

HardBack Crab
water/fish/4 stars/500ATK/ 2400 DEF

Effect: If this card was brought to your hand by wacky lure you may special summon this card. If this card attacks your opponent lifepoints directly you may bring another wacky lure to your hand



Offline huggybear

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Re: The Create-a-card game! (Part 2!)
« Reply #57 on: June 08, 2006, 11:43:16 AM »
oooo forgot

Next Card

Legendary Hardbackcrab

Offline New Era Outlaw

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Re: The Create-a-card game! (Part 2!)
« Reply #58 on: June 08, 2006, 01:06:58 PM »
LEGENDARY HARDBACK CRAB
Water/Fish/6 stars/1500 ATK/2500 DEF

EFFECT:This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand or deck by removing 'Hardback Crab' on your side of the field while 'Umi' is active on the field. If this card is attacked while in Attack Position, you may switch it to face-down Defense Position. If this card inflicts damage to your opponent's LP in this way, you may return this card to face-up Attack Position and draw a card, in which case, 'Hardback Crab' cannot use this effect again for the rest of the turn.[/i]

CARD IDEA

SOURPUSS STONEFISH
Earth/Fish/4 stars/1050ATK/2100 DEF

Effect: If this card was added to your hand by the effect of 'Wacky Lure', inflict 1000 LP of damage to both players' Life Points. Inflict 200 points of Direct Damage to both players' LP as long as this remains face-up on your side of the field.[/i]

PERKY PUFFERFISH
Light/Fish/3 stars/1400 ATK/1400 DEF

Effect: If this card was added to your hand by the effect of 'Wacky Lure', you may increase both players' LP by 2000. Increase the ATK of this card by 500 during the Damage Step if it battles a 4-star level monster, and by 1000 during Damage Calculation if it battles a 6-star level monster.[/i]


NEXT CARD

MYSTIC TACKLEBOX

Offline huggybear

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Re: The Create-a-card game! (Part 2!)
« Reply #59 on: June 09, 2006, 10:55:32 AM »
oooooh water burn.

MYSTIC TACKLEBOX

Normal Spellcard

This card can oly be activated if your opponent have two or more monsters on the field and you have one.Put your monster face down and destroy one of your opponent monsters.

Next card
The Constitution


Carigamers

Re: The Create-a-card game! (Part 2!)
« Reply #59 on: June 09, 2006, 10:55:32 AM »

 


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