No i can't and never can consider the limitation to the same hardware a benefit.
The xbox had 2 slow shaders. We're up to 96 fast shader units in the top pcs. 733MHz pIII vs dual core 2.6GHz fx60 with a huge list of improvements; 64MB DDR200 vs GB's of DDR400->DDR2667 PLUS the video memory. Then there's sound, and drive improvements etc. Between these 2 levels isn't a bunch of empty space either. It's years of advances each year farther beyond what the xbox was capable of.
As far as claiming that pc code gets unoptimized (at least compared to consoles...), drivers are optimized on a per card basis, and engines such as Doom3, Source, crytek all boast many revisions that tweak them for the cpu. The xbox versions of unreal2003, doom3, and morrowind are the same engines, very cut down. It is the power instruction set, not exactly the power architecture. The power architecture for example has a traditional pipeline + cache setup, plus strong core that does the "thinking" (shhhh!! it's thinking!!!). The Cell based chip has working spu's that can do a lot of simplistic operations quick - but they dont have their own cache, and have to be directed to a small shared cache. It's bad for latency. period. Still - as far as the engine and cpu performance, remove it. At the paltry resolution it supports, it can make a difference, but pc gamers wont play at that res. I barely play at 1024x768 anymore As far as playability on older hardware, a Geforce 4 can still handle a lot of games - it cannot play Fear well of course, but at least it can run fear quake 4, or half life. One of the longest lasting video cards was the 9500. The early 9500 could have been bios flashed to a 9700, the equivalent of 6600's in today's gaming. you dont HAVE to buy a card each generation. I went from GF2, to ti4200 to 6800GT.
Doom 3 was very playable on a 9600 - which was one of the common cards. The FX series CAN be incredibly powerful if coded for. It featured a core that technically WAS more powerful than the 9x series of similar spec, but should really have been paired with an itanic because it featured a VLIW core. Unless instructions were ordered in a particular way, performance was horrible. Carmack did a great job getting it to run doom3 well on it - making full use of the 2 texture per pipeline functionality it offered, which helped attribute to it's speed. Now this isn't a good argument to put to consoles because of the nature of very long instruction word processors. Actually nvidia made several mistakes, including not following dx9 spec and forcing either 16 or 32bit precision, when dx9 called for 24 - so obviously on quality modes, it was slower, and on faster modes, well, 16 bit is noticably lower quality.
Every card before it, and every card since has been standard. With the VLIW mistake - even transmeta went belly up. Another factor was ATi's lack of good OpenGL drivers. If those software companies dont want to use DirectX in favour of open GL, do you think they'd switch to a platform with less of a choice? ATi has improved in OpenGL to the point where ati's solutions compete VERY well to nvidia's ($:$) in doom3 and quake4 - when was the last time you saw THAT in a console? Sofware does make either system - but the hardware limitations hit faster than you think, even on the pc where the abstraction makes it easy, yet driver tweaks make it fast.
I would say safely I get from 15-80% increase in performance and they're both rigs that are mid level. So you mean to tell me that in 1 yr with not 100% increase in performance I am paying more than 1x the former? In the least it should be bout the same wouldn't u say?
Each core will also be able to act on two threads at once. Think of threads as customers at a grocery store waiting in a checkout line. Each core would be like a checkout clerk who can work with two customers are once, thus shortening the wait time. Each core's ability to handle two jobs simultaneously means the chip can act like it is in fact six chips. Each core will operate at 3.2 gigahertz, which is comparable to the processing speed of Intel's fastest Pentium processor.Analyst Kevin Krewell of Instat/MDR, which is hosting the Fall Processor Forum, says the new IBM chip shares much of its lineage with the Cell Processor and other chips in the PowerPC family that have come before. "The basic core at the heart of this chip is very similar to that in the Cell Processor," Krewell says. "There's definitely some design re-use going on here."
Memory Bandwidth • 22.4 GB/s memory interface bus bandwidth• 256 GB/s memory bandwidth to EDRAM• 21.6 GB/s front-side bus