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Topic: HALF LIFE'S AND HALO'S (Read 13885 times)
Kaizen
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HALF LIFE'S AND HALO'S
«
on:
September 22, 2005, 02:18:32 PM »
well we all here at gatt argue and alot of us hate halo or hl2
reasons why HALO is a console game its the best fps in the field best storyline outhere on console fps.
Half Life 2 best story line on the pc field in fps and its the champion of its breed
like stated before BOTH are the best of there field they are the champions of there systems pc and console respectively. Halo offers a wide variety of multiplayer and the mechanics are awsome ..from Half Life 2 we have been blessed with counter strike and half life deathmatch with all its uber mods etc now what it comes down to
men still have the hate for halo and the console guys have the hate for half life ?
whats wrong with these games nothing ..Gordon freeman and Master Chief are two different personas in sci fi action adventure storylines.We have Gordon the freedom fighter leader of a rebellion.And Master Chief the top down cyborg merc can do will do army high tech g.i joe dont complain console fps controls are bad lol
i was once like that i would only play fps on the pc and then i got into halo i got hooked but lets not get into the debate about console and pc fps
IM JUS STATIN
STOP THE HALO HATIN MAN its a good game when you get down to it
AND HALF LIFE 2 its a good game as well so haters hop to it ..
:P:P:P
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HALF LIFE'S AND HALO'S
«
on:
September 22, 2005, 02:18:32 PM »
TrinireturnofGamez
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Re: HALF LIFE'S AND HALO'S
«
Reply #1 on:
September 22, 2005, 04:55:34 PM »
Halo = unoriginal , dime a dozen mindless shooting of aliens gameplay , Halo 2 was a cheap sequel with a half baked story and some new graphics .
Half life = Fresh new innovative gameplay , you actually have to think to beat the game.... interaction with your environment superior to halo even on Half Life 1s Quake 2 engine... at least you can push and place boxes/barrels , halo the most you can do is kick over cans . Half Life 2 built on the original's gameplay and expanded it using new technology , defined the video game as an EXPERIENCE with acting and emotional attachments like you get from a movie or book , rather than midless shooting .
Half Life multiplayer = 150-200 USD value for the price of one game , lets do some counting shall we ? Day of defeat, Counterstrike , Firearms , ricochet , Natural Selection , Half Life deathmatch , Team Fortress , and a million other mulitplayer mods ..... Most of which will be ported to Source engine .. Plus free maps made by paid professionals in CS: Source , HL: deathmatch and Dod: source updates
Also half life 2's expansion is supposed to be free via steam...
Halo multiplayer = 20-30 USD value that microsoft makes you pay 50 USD + 15 USD for a measly 6 maps , no modability , normal gameplay modes and map design ideas we see much better implemented in unreal .. only a few nice things eg. Races etc. Microsoft will make you pay another 50 US to play anything else released with the words 'halo ' on it .
Valve = better company , putting innovation before dumbing down the game to make n00bs happy , not ruled by an evil megalomaniac , does alot to further gaming as an artform ( Source engine, facial animations , advanced HDR lighting algorithms they will probably make open source like Carmack did his shadow algorithms)
Bungie = good company ruled by an evil entity that bought it out to manufacture games at lowest possible cost , probably encourages them to make dumbed down games that n00bs better than something innovative , make people pay largest possible amount of money for game through expansions , map packs etc.
Also Half Life 2 is bieng ported to the xbox , it has to be stripped down to run on xbox hardware but the single player will still be alot better than anything else starting with 'H' , probably no multiplayer too ... But if they remake it for the Xbox 360 we can see Half Life really shine and put Halo to shame .
Yea i admit halo is a good game ,but there are many games better than it ,just microsoft owns the media and makes sure you hear alot more about halo than about any of the rest .
«
Last Edit: September 22, 2005, 05:01:53 PM by TrinithereturnofGamez
»
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Re: HALF LIFE'S AND HALO'S
«
Reply #2 on:
September 22, 2005, 05:02:26 PM »
trini let us go a multi match
me you and some other guys from tech source u will see how much fun it is thas when i in north oui!
as i said STOP THE HATIN ON HALO MASTER CHIEF IS A BAD MAN
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Re: HALF LIFE'S AND HALO'S
«
Reply #3 on:
September 22, 2005, 06:25:59 PM »
I don't think it's really a case of hating so much...
Halo = console, HL/HL2 = PC.
PC FPS games need something more to set it apart, since there are so many quality ones already out... HL series in general played upon a pretty kickass storyline to do it, and there's some unknown thingy called a Physics engine present in HL2 that puts most other engines like it to shame at present...
Halo is a console FPS primarily, where the market is much less crowded, so it will be classifed as being one of the best, but when comparing its PC version to a lot of others out there, it looks ordinary at best! As Kazien himself said:
Quote
HALO is a console game its the best fps in the field best storyline outhere
on console fps.
Critical words...CONSOLE FPS. When pitted against PC FPS games, it's not quite as great...
I'm not saying Halo is a bad game mind you, just that there ARE better ones out there....just not on the consoles at present... FPS games are still the true arena of PC games for the most part IMHO.
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Re: HALF LIFE'S AND HALO'S
«
Reply #4 on:
September 22, 2005, 07:12:10 PM »
well said spk i need to collect my words and state it like that
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Re: HALF LIFE'S AND HALO'S
«
Reply #4 on:
September 22, 2005, 07:12:10 PM »
TrinireturnofGamez
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Re: HALF LIFE'S AND HALO'S
«
Reply #5 on:
September 22, 2005, 08:11:16 PM »
True the PC is a much more competative and open platform.. forcing developers to work much harder and its also alot easier to make better games , modability and systems like STEAM or regular patches ( Facry 1.3= dreader graphics through HDR ) can add lots to the game , and scaling the game can allow it to play good on slower systems , and show off new technology on faster ones at the same time .. Whereas a console usually has gay methods of coding ( Assembly language iymc) , copy protection and limited hardware , just bieng a different platform from the PC which most programmers are trained on makes it harder to make games for .
Yea halo is a good game , probably would be a great game if it was made for the PC first , i recognize your point .
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Re: HALF LIFE'S AND HALO'S
«
Reply #6 on:
September 22, 2005, 08:32:08 PM »
Gordon Freeman will own Master Chief's ass anyday
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Trinitus
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Re: HALF LIFE'S AND HALO'S
«
Reply #7 on:
September 23, 2005, 01:18:06 AM »
I am a Halflife fan hands down, i have played halo for both the console and PC, and well, The pc version sucks and the console version is better, I can say this because i am a PC gamer. As far as the natural gameplay i say versus them on the same platform, HL2 still owns Halo, however there is the possibility that the xbox hl2 version might not be as good as the pc version which is the opp of Halo,
BUT in my book the fact is in Halo you PLAY AS Master Chief and in Half-Life 2 you PLAY Mr. Freeman.
The difference is one character has a voice and thus MChief has his own entity but as Gordon the characters just refer to you as him cause i'm sure when ppl have played HL when the characters talked or reacted to you you were always mumbling to yourself as if you were really in the scenario and Gordon says nothing....ooooh my meh fingers huttin... Any all games are nice depends on what is created to appeal to whom who wants to appeal to it!!
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Re: HALF LIFE'S AND HALO'S
«
Reply #8 on:
September 23, 2005, 11:40:54 AM »
yuh damn right Halo can't come around Half Life.
Remember, you can't excuse Halo's mediocrity because it is on the XBOX.
Don't forget that Halo was also released for PC-CDROM. So head to head comparison is fair.
Also, Halo was originally designed for PC.
Bearing that in mind, it gets wtfpwned.
The gameplay mechanics of Half Life were solid while Halo's were floaty. That can be excused though, because Halo is more future scifi with an out of world local. Space and low gravity can do that to a game.
What it did better than Half life, was vehicles in multiplayer. The Warthog is pwnage defined.
Halo 2 also raised the bar with dual wielding, someting that ALL FPS games should have imo. Can't wait for that to reach the PC to square off against Half Life 2. (My bet is that HL2 will win)
Also, on a side note....the scifi shooter with the best story line on the xbox is now Advent Rising. It won't replace Halo 2 since it has no multiplayer support but damn, that storyline is far superior.
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Re: HALF LIFE'S AND HALO'S
«
Reply #9 on:
September 23, 2005, 01:32:13 PM »
don't hate on the hater threads! lol
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Trinitus
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Re: HALF LIFE'S AND HALO'S
«
Reply #10 on:
September 23, 2005, 03:38:53 PM »
If it didnt have geeks like Mr. Freeman, Master Chief wouldn't exist and on top of Master Chief is a slow poke he cyah run for sh!t, anyway, dual wielding in halo 2 i really nice on the xbox but on pc it should be even greateri still wonder though how dey will do that?
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Re: HALF LIFE'S AND HALO'S
«
Reply #11 on:
September 23, 2005, 04:31:45 PM »
aye now xeno i made this thread for healthy debate i understand laertes gettin mad i dont give him wrong ..whey and i get warned this woulda get mis leaded yuh know
to state facts straight just read laertes post
nothing is wrong with the games i am saying stop hating on em look eve trinimc admit halo is a bad game as for HL2 and teh battle with freeman and master chief <2 different personas in 2 different sci fi stories>
hard luck there ..
«
Last Edit: September 24, 2005, 07:57:02 AM by Kaizen
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Re: HALF LIFE'S AND HALO'S
«
Reply #12 on:
September 23, 2005, 07:55:35 PM »
Imo laeters is right but yuh must give a person a little lewiegh for personal preferences... Hl would not look good if it had dual weilding and is true what yuh say kaizen <2 different personas in 2 different sci fi stories> laerters have his preferences and so do i we should just wait until Halo 2 come on pc and more things shall be said. and for the record i think Gordon Freeman is a mulatto!!
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Re: HALF LIFE'S AND HALO'S
«
Reply #13 on:
September 24, 2005, 10:17:18 AM »
lol @ laeters.
how about l8rs for short?
but yeah, Gordon Freeman is no match for the Masterchief on paper. Specs wise it's like david vs goliath.
But fortunately for Gordon, he has more than a sling at his disposal. Arm him with the biohazard suit at max power and the super gravity gun. Pressure for the chief.
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Re: HALF LIFE'S AND HALO'S
«
Reply #14 on:
September 24, 2005, 10:45:24 AM »
Lol....don't forget the ever trusty crowbar
.
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Re: HALF LIFE'S AND HALO'S
«
Reply #15 on:
September 24, 2005, 11:10:49 AM »
Yeah boy laertes i see what yuh mean that cyborg of a marine really dread my eyyes have been open to the truth, Gordon freeman would probably get his a$$ kicked maybe we should have done this in the versus thread and to start it..... Master CHief VS Robocop LOL
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Re: HALF LIFE'S AND HALO'S
«
Reply #16 on:
September 26, 2005, 12:10:08 AM »
I wasnt going to say anything about this thread. I mean its personal preference. the question should be really if you like FPS on a console or a PC? I like console so i say HALO 2 hands down. I have never had a better multiplayer experience on and offline with HALO 2 than on any friggin CS, Quake 3, UT or whatever and i play plenty....PLENTY of that. BUt thats my choice.
When some of alyuh go to E3 next year and ah bonks alyuh up yuh go see that PC gaming really just dead like lead. Was the same this year, its getting all but extinct.
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Re: HALF LIFE'S AND HALO'S
«
Reply #17 on:
September 26, 2005, 01:04:13 AM »
lol
You wish!
The console FPS scene is evolving. That is for sure.
Consoles are getting more and more PC-ish and already have keyboard and mouse adapters for FPS play.
And user inteface aside, what's the difference between console and a PC fps? None, that's what.
FPS is FPS.
That's why Halo (WHICH WAS A PC GAME by initial design!) can be compared to it's PC brethren. The platform is moot, especially if a keyboard/mouse adapter is thrown in the mix.
Note, all the top PC FPS are heading for the console as well. UT, Doom, HL. All the big names.
Like I said, FPS is FPS. The platform won't matter soon enough. Imagine UnrealTournament on *nix, Mac, PC-CDROM, XBOX360, PS3, etc..
Choose your poison.
As for PC Gaming going the way of the dodo. That won't happen so long as Guild Wars, World of Warcraft and other big ticket PC games continue to make massive moola for the industry.
The console market will throw out more marketing $$ behind their systems and games no doubt. Don't let that fool you into thinking PC gaming is dead. The PC platform just does not have the benefit of one big governing body to promote it as a platform of choice. Only so much AlienWare can do against Nintendo, Sony and Microsoft. A US$3000 box vs a US$100-200 box? Guess which one the masses will gravitate too?
That said, Microsoft has made a commitment to start pushing the "Games for Windows" brand after their 360 debut.
They are probably the only entity with enough clout to combat the console market's mind share and presence in advertising media.
Even so, I don't think they'll win.
Regardless, even without that marketing muscle, the industry is just too hardy and profitable (though less so than console) to die.
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Re: HALF LIFE'S AND HALO'S
«
Reply #18 on:
September 26, 2005, 09:37:51 AM »
mmmm..... this year come round yuh go see for yuhself boy, and tell mih what you see
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Kaizen
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Re: HALF LIFE'S AND HALO'S
«
Reply #19 on:
September 26, 2005, 12:17:18 PM »
VIVA LA RESISTANCE!
pc will live on
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Re: HALF LIFE'S AND HALO'S
«
Reply #19 on:
September 26, 2005, 12:17:18 PM »
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HALF LIFE'S AND HALO'S
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