Author Topic: Open Source Multiplayer FPS  (Read 3687 times)

Offline TinyGrasshopper

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Open Source Multiplayer FPS
« on: June 07, 2005, 02:59:36 PM »
http://www.nexuiz.com/

I just stumbled on to this program that was just released. It sounds very cool.

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Tuesday May 31th , 2005 - Lee Vermeulen
After many years of development, Nexuiz has been released to the public! Nexuiz is a fast-paced, chaotic, and intense multiplayer first person shooter, focused on providing basic, old style deathmatch. The 1.0 release weighs in at 161MB, and includes 17 maps, 28 playable characters, and 10 music tracks. It is cross-platform, and supports Windows and Linux (x86 and x86_64), with Mac support coming soon (patch to be released in the next few days).

All of Nexuiz is licensed under the GPL, including the core engine, the textures, maps, sounds, and models. It is extremely modder friendly. Because of its GPL license status, it can be included in any Linux distros or packages and is entirely free.

Nexuiz is built on the power of the Darkplaces engine, which is a heavily modified version of the original Quake. Darkplaces features realtime lighting and stencil shadows, bumpmapping, gloss, bloom, and totally rewritten network code that supports up to 64 players on a single server. While quality gameplay was our primary goal, it's graphics technology and artwork allows the game to compete with the current quality of commercial games.

Any online deathmatch fan will instantly feel at home with Nexuiz' weapons and movement style. The fast server browser and quick loading time allows you to jump right into a game at a moments notice and play a quick game.
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Open Source Multiplayer FPS
« on: June 07, 2005, 02:59:36 PM »

Offline Crixx_Creww

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Re: Open Source Multiplayer FPS
« Reply #1 on: June 07, 2005, 04:02:14 PM »
sounds rather interesting

find some links for us nah brodda

Offline TrinireturnofGamez

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Re: Open Source Multiplayer FPS
« Reply #2 on: June 07, 2005, 04:10:45 PM »
http://www.gamershell.com/downloads/start.html?id=9463&mirror=2&cat=demo&filename=nexuiz.zip&ts=1118175083&auth=J3FVgNlbim/5c
 looks cool  , downloading it now ,  hosting a small lan party next month, should be worthwhile , i'lll report back on exactly how good it is.
« Last Edit: June 07, 2005, 08:49:57 PM by TrinithereturnofGamez »
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Offline Kaizen

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Re: Open Source Multiplayer FPS
« Reply #3 on: June 07, 2005, 06:12:18 PM »
O_o i got it need to go home an install it :P



Offline TrinireturnofGamez

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Re: Open Source Multiplayer FPS
« Reply #4 on: June 07, 2005, 06:50:58 PM »
 i played it... like a cross between quake and unreal ,  okay graphics , good effects but poor art design . Nothing i would want to show my friends though . But i found a nice chunk of gold in the pile of Sh!t out there ,  http://ftp.fz.port80.se/spel/tribes2/tribes2_gsi.exe  tribes two is actually free to download ! Just for some reason it got lost in the clutter . 
 what this DOES have promise as is a FREE game engine for people to make homebrew games.... some of which might actualy pique our interest .
« Last Edit: June 07, 2005, 06:57:20 PM by TrinithereturnofGamez »
http://freetrinipoetry.blogspot.com/

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Re: Open Source Multiplayer FPS
« Reply #4 on: June 07, 2005, 06:50:58 PM »

Offline Kaizen

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Re: Open Source Multiplayer FPS
« Reply #5 on: June 07, 2005, 07:09:11 PM »
tribes free >.> damn and i just left the cafe...>.< well always tommorow tribes was a really good multiplay game  so tribes 2 will be good hopefully most download that if so sweat! in the cafe tommorow lol



Offline TriniXaeno

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Re: Open Source Multiplayer FPS
« Reply #6 on: June 08, 2005, 07:03:26 AM »
I never liked tribes. Too skatey. Not solid enough.

Great idea but just poorly executed.

The new one didn't play too badly. It was much better than the previous games but still couldn't touch UT2004 or Quake 3 for solid gameplay mechanics.

Offline TrinireturnofGamez

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Re: Open Source Multiplayer FPS
« Reply #7 on: June 08, 2005, 02:47:14 PM »
 I know the gameplay is lacking , but it has vehicles,  low system requirements,  and i like the gameplay more than battlefield , 50 % miss unless prone  IYMC !
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Offline Kaizen

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Re: Open Source Multiplayer FPS
« Reply #8 on: June 08, 2005, 04:38:58 PM »
i like tribes alot
battlefield 2 gonnabebetter because of all the options etc
but the old tribes ruled



Offline Jdcrys_Shinkuu

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Re: Open Source Multiplayer FPS
« Reply #9 on: June 08, 2005, 06:24:11 PM »
final question....... <--- is tribes worth downloading?!
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Offline TrinireturnofGamez

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Re: Open Source Multiplayer FPS
« Reply #10 on: June 08, 2005, 06:53:47 PM »
 finall answer : HELL YES  ! if you don't mind quake ish gameplay , its SOLID GOLD !
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Offline TriniXaeno

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Re: Open Source Multiplayer FPS
« Reply #11 on: June 08, 2005, 10:14:55 PM »
boy,

tribes 2 is nothin quake-ish.

quake-ish is heavy solid shooting.

Tribes 2 is skatey, low grav mush.

Offline TrinireturnofGamez

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Re: Open Source Multiplayer FPS
« Reply #12 on: June 08, 2005, 10:16:57 PM »
 true yea,  has alot more in common with unreal , basicaly unreal tournament 2003 , with low grav, quad jump ,but with more  explosive weapons and crappy sniper .
http://freetrinipoetry.blogspot.com/

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Offline ProtoJoe

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Re: Open Source Multiplayer FPS
« Reply #13 on: June 08, 2005, 10:18:02 PM »
Can someone like compare tribes 2 to a game that pretty much everyone knows, cause im getting mixed ideas about it, and I dont wanna waste my time to "try" it out.

Offline TriniXaeno

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Re: Open Source Multiplayer FPS
« Reply #14 on: June 08, 2005, 10:29:13 PM »
lol

If you don't know quake 3 and unreal you should be shot!

Offline ProtoJoe

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Re: Open Source Multiplayer FPS
« Reply #15 on: June 09, 2005, 06:32:56 PM »
Nah, who doesnt knwo quake and unreal, but, one man is it like quake, but then another say it not......

Lemmie boil it down to one question....

Is is worth it?

Offline TriniXaeno

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Re: Open Source Multiplayer FPS
« Reply #16 on: June 09, 2005, 11:58:39 PM »
and then he agreed and said..yeah...it not like Quake, it more like Unreal.

so in conclusion, it more like Unreal but not as good.

You better off sweatin some Unreal 2004

Offline ProtoJoe

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Re: Open Source Multiplayer FPS
« Reply #17 on: June 10, 2005, 12:05:45 AM »
ohh...ok well...:D unreal it is then :D

Offline Beomagi

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Re: Open Source Multiplayer FPS
« Reply #18 on: June 14, 2005, 04:09:33 PM »
tribes 2 rocked (didn't play the first one) it's worth paying money for :) so definitely a download if it's free.

ps : dont play modded maps where everyone runns arounf with quad damage shields, and over done heavy armor, faster than scout. The original flavour was the best. I used to run around enemy bases in scout armor, backstabbing and taking out power generators. What could be more fun than that? Control wasn't the best, but gameplay was WAY up there.
:P random text doesn't go out of date does it?

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Re: Open Source Multiplayer FPS
« Reply #18 on: June 14, 2005, 04:09:33 PM »

 


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