Author Topic: RPG Logic Suggestions  (Read 5385 times)

Offline Synth

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RPG Logic Suggestions
« on: November 03, 2004, 11:29:32 PM »
The whole point of RPG is to have fun so heres a couple of my suggestions:

#1 Add auto heal ability. Like say 5 hp per day. It encourages battling and hence raises fun factor without having to "spam" to gain money to heal.


#2 Add points to gil convertor, say like 20 points for 1 gil. That way we can actually make use of all that points that wasting away, for those who don't care to use it on stupid text effects.

[EDIT] Yes, add this feature. It doesn't currently exist.


#3 Reward people (with gil) for having pets and taking mc time and effort and money to grow a successful pet. Otherwise I don't see very many people wasting hard earned gil on such.


#4 RPG items are so mc expensive...i mean really it will take years to amass that amount of gil...Either increase gil income rate or lower mc prices to something more realistic.                    

Carigamers

RPG Logic Suggestions
« on: November 03, 2004, 11:29:32 PM »

Offline Czar

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RPG Logic Suggestions
« Reply #1 on: November 04, 2004, 12:11:10 AM »
I'm definitely hearin the auto heal thing.

Gil converter...there's a gil converter? Or is that a new feature that you're suggesting? I certainly wont be using my points, so that makes sense.

Not really interested in the pets thing, but I suppsoe if there was a gil reward, I might be...

Totally agree on the prices point...                    

Offline DeadEyes

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« Reply #2 on: November 04, 2004, 09:14:05 AM »
i like the idea of the points to gil converter, but the rate WAY sucks.lol i know it's a suggestion so it's all good Synth                    

Offline PsiVal

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« Reply #3 on: November 04, 2004, 10:36:46 AM »
The gil converter & pet reward is a good thing cause my pet doing nothing right now & auto heal especially
                     
dEaTh Iz Easy LiFe Iz HaRd

Offline Czar

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« Reply #4 on: November 04, 2004, 03:47:30 PM »
Any ETA on the upgrade scar? Should we bother to spend our gil on the current rpg or wait till the upgrade?                    

Carigamers

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« Reply #4 on: November 04, 2004, 03:47:30 PM »

Offline bAnDiT

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« Reply #5 on: November 04, 2004, 06:02:24 PM »
But I still have a problem with my stats
and I don't have the money to buy another item!!!                    
I love Yu-Gi-Oh!

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Offline Synth

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« Reply #6 on: November 04, 2004, 09:53:51 PM »
Quote
Expensive? Things are cheap. In one week you earn minimum 105 gil with the lowest paying job. Highest paying job is 900 per week.

I don't think anything will be modified until the upgrade comes. I think healing should be cheaper, I can fix that right now. Not sure about the converter either, points and gil are in two completely differnent mods.
Is it just me or is the job thingy broken cause there is no way I earning 105 gil per week due to job...

Monk supposed to be 15 per day..so where is all my gil?





Your logic is flawed.

To get higher paying jobs you need higher levels. To get higher levels you need tons of battle experience. To get that yu need to battle alot and/or powerful characters. Now without an arsenal of good items...which happen to cost alot how is this feasible?

Again I say it...it will take years to own just one of the good items...what about rest of stuff like armor, etc. Not to mention other costs from pet...healing, etc?



                     

Offline Synth

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« Reply #7 on: November 05, 2004, 01:11:51 AM »
No NOT EVERYONE..t.here are some people who live here and post like mad...and have sig higher atk levels.

Take Ramp for example...man challenge me even though hes str was vastly higher than mines...of course i was wiped out. Now what fun/challenge was that? I just wanted to fight for fun so i didnt focus on his very high str at time..it was my first battle after all. Point is...there are many more who just want to fight on equal ground...and dont have to post like mad to dominate.

But I suppose I am expecting too much fairness from this "rpg"...bah.

The typical visitor reads more and posts less... My suggestions are aimed to increase ease and comfort of the ones who will not take part if they are made to work hard...

Okay so EVERY DAY I have to click collect salary? If so then we need automatic save salary option! All that money gone to waste so far geez...{EDIT} Okay I found autocollect option...does it work for salary as well as bank interest?

SUGGESTION #6 Add RPG lottery too!

#7 Add random items to lottery!

#8 Increase lottery difficulty!

Try and think ahead now, more resources avalaible for people = happier people = more activity = more fun = less reason to spam to earn gil...

Thats how it works in real life as well higher gdp = more prosperous community.                    

Offline Czar

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« Reply #8 on: November 05, 2004, 09:00:30 AM »
Ways....econ classes iymc oui :D

There's an auto collect option?? wtf....where??                    

Offline Rampage

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RPG Logic Suggestions
« Reply #9 on: November 05, 2004, 09:01:26 AM »
http://rpginferno.net/?act=v4_features

^^read that. that is what go be in de full rpg for 20dollars                    

Offline DeadEyes

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« Reply #10 on: November 05, 2004, 10:26:40 AM »
that's good Ramp, i read it, this is going to explode and no work is gonna get done                    

Offline Synth

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« Reply #11 on: November 05, 2004, 12:05:59 PM »
The autocollect option is a item to be purchased. It works for bank interest but I not sure for the other sources of income yet.

Wow...now thats more like it! Start the rpg fund quick so we can upgrade asap!

I can donate points if you want :D                    

Offline MASTER_RAGE3

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« Reply #12 on: November 05, 2004, 12:38:53 PM »
Quote
The whole point of RPG is to have fun so heres a couple of my suggestions:

#1 Add auto heal ability. Like say 5 hp per day. It encourages battling and hence raises fun factor without having to "spam" to gain money to heal.


#2 Add points to gil convertor, say like 20 points for 1 gil. That way we can actually make use of all that points that wasting away, for those who don't care to use it on stupid text effects.

[EDIT] Yes, add this feature. It doesn't currently exist.


#3 Reward people (with gil) for having pets and taking mc time and effort and money to grow a successful pet. Otherwise I don't see very many people wasting hard earned gil on such.


#4 RPG items are so mc expensive...i mean really it will take years to amass that amount of gil...Either increase gil income rate or lower mc prices to something more realistic.
i like your ideas this will make the game even more realistic and fun                    
Mastering Every Aspect Of Gaming.

Offline Synth

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« Reply #13 on: November 06, 2004, 10:17:35 AM »
Does RPG bank interest work at all? You are supposed to get 10% DAILY...I haven't gotten one extra gil yet! And there is no manual collect interest option either!


I have confirmed, you have to manually collect salary otherwise it is lost. Manual sucks, but sucks even more the uncollected salary isnt saved...so either collect daily or lose forever.


What we need is RPG bank to have similiar abilities to normal bank..aka AUTOCOLLECT!

aka INTEREST?!

                     

Offline LiQuiDSNaKe

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« Reply #14 on: November 06, 2004, 11:57:56 AM »
How u supposed to know when a day done?Is it 24 hours since ur last collect or is it everyday?                    
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Offline DeadEyes

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« Reply #15 on: November 08, 2004, 08:57:41 AM »
it's usually 24 hours after the aprroximate time u selected a job, mine was selected about 3:30 in the evening so that's the time i collect my salary, same applies, and as far as I know the salary is supposed to rollover, but the rpg has some bugs and Ramp's working on it to fix it so hold up on it for a bit                    

Offline MASTER_RAGE3

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« Reply #16 on: November 08, 2004, 02:12:36 PM »
i find the auto collect should be an option and not an item to be paid for or have it at a more affordable price                    
Mastering Every Aspect Of Gaming.

Carigamers

RPG Logic Suggestions
« Reply #16 on: November 08, 2004, 02:12:36 PM »

 


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