Author Topic: Re: {GATT} Psi-Ops: The Mindgate Conspiracy...  (Read 989 times)

Anonymous

  • Guest
Re: {GATT} Psi-Ops: The Mindgate Conspiracy...
« on: July 20, 2004, 01:56:42 PM »
link please



----- Original Message -----
From: "Kayode James" <spider-guy@tstt.net.tt>
To: <gatt@gatt.co.tt>
Sent: Tuesday, July 20, 2004 12:59 AM
Subject: {GATT} Psi-Ops: The Mindgate Conspiracy...


> Ay...this game is a must-play for action fans, sci-fi fans and anyone who
> thinks gaming lacks innovation these days.
>
> My original plan was to get it for PC when it's eventually released, but I
> saw it out for PS2 and I couldn't resist. More on that later.
>
> The game is basically about a government-backed psionic task force that
> plants one of its operatives undercover into the headquarters of a psionic
> terrorist organisation (which, ironically, is made up of turncoat psionic
> mercenaries trained by the same government). To make the cover total, they
> wipe his memory clean so that the enemy psychics won't know who he
> is...since he doesn't even know. Once he's inside, he starts to regain his
> memories, and his abilities, and starts to wreak havoc from the inside.
>
> Decent story so far, although the voice-acting coulda been better.
>
> The true meat of the game though is the gameplay. This is the best
> implementation of psychic powers I've seen in a game so far, easily
> surpassing even Jedi Academy.
>
> The game's protagonist has several psychic abilities, including
telekinesis,
> pyrokinesis, astral projection, mind control and astral aura detection. He
> can also drain psionic energy from unsuspecting or fallen foes.
>
> The telekinesis is the first power that reawakens, and so far the best.
You
> can lift and control most of the objects in the game, including crates,
> tables, benches, debris, and people.
>
> Now that mightn't be mindblowing, but what is terrific about the game is
the
> way it's implemented. The possible uses for your powers, and the way they
> can help you out in situations are wide and deep, and it gives you a wide
> variety of approaches to any situation.
>
> Of course you can pick people up and bash them against things, or bash
> things against them. But how about setting a guy on fire with your pyro,
and
> throwing him back into a group of his buddies? Hold a guy up and shoot him
> while he's in the air. Too many guys shooting at you? Pick up a metal
crate,
> hold it in front of you, and walk behind it as it blocks the bullets. Then
> fling it into them and shoot the rest. There's tons of explosive stuff,
> crates and barrels, as well as fire extinguishers etc. You can even pull
> guns from across the room to pick them up or take their ammo.
>
> And then there's my personal favorite: TK Surfing. Climb onto any object
> large enough to hold you, then simply lift it with your TK. There's no
limit
> to how high or where you can go, and you can even make the object float in
> the air while you shoot from the vantage point, or pick other stuff up.
> Madness.
>
> Just a few minutes ago I was trapped in this room with a glass door, and
the
> place was filling up with gas. A soldier was on the other side of the door
> looking at me about to die. The solution to the "puzzle" made perfect
sense.
> I picked him up with the TK and slammed him into the glass door a few
times.
> Broke it open. Walked out. He didn't get up.
>
> There was this room with a motion-activated gun and a guard. It took me a
> while to figure it out, but after a while I pulled some crates around the
> room, and while the gun was busy shooting at them, I ran for cover.
> Eventually I ran out of crates (most crates, barrels etc are destructible)
> and moved this barrel next to the guard. It was explosive. Bye bye guard.
> While all that bachanal was going on I ran out of the room.
>
> And all of this isn't "the way" to beat particular places. Every firefight
> has multiple options...plenty of the stuff here I did by accident, like
when
> I broke the glass door with the guy. Even with the motion sensor gun...I
> could have simply sneaked around and taken a few bullets but survived.
>
> I haven't gotten the power yet, but eventually you'll be able to control
> people's minds, use their weapons, turn them against their friends, and
> eventually against themselves.
>
> Game also has decent gunplay...you'll need to hide behind stuff for cover,
> and since most crates are destructible, you'll need to keep moving around.
>
> This e-mail turning into a full-blown review though...too early for that,
> but so far the game is great.
>
> --------------------------------------------------------------------------
> To remove yourself from this list, send an email to majordomo@gatt.co.tt
> with 'unsubscribe gatt' in the body.
>
>
>

--------------------------------------------------------------------------
To remove yourself from this list, send an email to majordomo@gatt.co.tt
with 'unsubscribe gatt' in the body.                    

Carigamers

Re: {GATT} Psi-Ops: The Mindgate Conspiracy...
« on: July 20, 2004, 01:56:42 PM »

Anonymous

  • Guest
Re: {GATT} Psi-Ops: The Mindgate Conspiracy...
« Reply #1 on: July 20, 2004, 02:23:38 PM »
link to what?

-----Original Message-----
From: gatt-admin@gatt.co.tt [mailto:gatt-admin@gatt.co.tt]On Behalf Of
Maxximillian
Sent: Tuesday, July 20, 2004 1:50 PM
To: gatt@gatt.co.tt
Subject: Re: {GATT} Psi-Ops: The Mindgate Conspiracy...


link please



----- Original Message -----
From: "Kayode James" <spider-guy@tstt.net.tt>
To: <gatt@gatt.co.tt>
Sent: Tuesday, July 20, 2004 12:59 AM
Subject: {GATT} Psi-Ops: The Mindgate Conspiracy...


> Ay...this game is a must-play for action fans, sci-fi fans and anyone who
> thinks gaming lacks innovation these days.
>
> My original plan was to get it for PC when it's eventually released, but I
> saw it out for PS2 and I couldn't resist. More on that later.
>
> The game is basically about a government-backed psionic task force that
> plants one of its operatives undercover into the headquarters of a psionic
> terrorist organisation (which, ironically, is made up of turncoat psionic
> mercenaries trained by the same government). To make the cover total, they
> wipe his memory clean so that the enemy psychics won't know who he
> is...since he doesn't even know. Once he's inside, he starts to regain his
> memories, and his abilities, and starts to wreak havoc from the inside.
>
> Decent story so far, although the voice-acting coulda been better.
>
> The true meat of the game though is the gameplay. This is the best
> implementation of psychic powers I've seen in a game so far, easily
> surpassing even Jedi Academy.
>
> The game's protagonist has several psychic abilities, including
telekinesis,
> pyrokinesis, astral projection, mind control and astral aura detection. He
> can also drain psionic energy from unsuspecting or fallen foes.
>
> The telekinesis is the first power that reawakens, and so far the best.
You
> can lift and control most of the objects in the game, including crates,
> tables, benches, debris, and people.
>
> Now that mightn't be mindblowing, but what is terrific about the game is
the
> way it's implemented. The possible uses for your powers, and the way they
> can help you out in situations are wide and deep, and it gives you a wide
> variety of approaches to any situation.
>
> Of course you can pick people up and bash them against things, or bash
> things against them. But how about setting a guy on fire with your pyro,
and
> throwing him back into a group of his buddies? Hold a guy up and shoot him
> while he's in the air. Too many guys shooting at you? Pick up a metal
crate,
> hold it in front of you, and walk behind it as it blocks the bullets. Then
> fling it into them and shoot the rest. There's tons of explosive stuff,
> crates and barrels, as well as fire extinguishers etc. You can even pull
> guns from across the room to pick them up or take their ammo.
>
> And then there's my personal favorite: TK Surfing. Climb onto any object
> large enough to hold you, then simply lift it with your TK. There's no
limit
> to how high or where you can go, and you can even make the object float in
> the air while you shoot from the vantage point, or pick other stuff up.
> Madness.
>
> Just a few minutes ago I was trapped in this room with a glass door, and
the
> place was filling up with gas. A soldier was on the other side of the door
> looking at me about to die. The solution to the "puzzle" made perfect
sense.
> I picked him up with the TK and slammed him into the glass door a few
times.
> Broke it open. Walked out. He didn't get up.
>
> There was this room with a motion-activated gun and a guard. It took me a
> while to figure it out, but after a while I pulled some crates around the
> room, and while the gun was busy shooting at them, I ran for cover.
> Eventually I ran out of crates (most crates, barrels etc are destructible)
> and moved this barrel next to the guard. It was explosive. Bye bye guard.
> While all that bachanal was going on I ran out of the room.
>
> And all of this isn't "the way" to beat particular places. Every firefight
> has multiple options...plenty of the stuff here I did by accident, like
when
> I broke the glass door with the guy. Even with the motion sensor gun...I
> could have simply sneaked around and taken a few bullets but survived.
>
> I haven't gotten the power yet, but eventually you'll be able to control
> people's minds, use their weapons, turn them against their friends, and
> eventually against themselves.
>
> Game also has decent gunplay...you'll need to hide behind stuff for cover,
> and since most crates are destructible, you'll need to keep moving around.
>
> This e-mail turning into a full-blown review though...too early for that,
> but so far the game is great.
>
> --------------------------------------------------------------------------
> To remove yourself from this list, send an email to majordomo@gatt.co.tt
> with 'unsubscribe gatt' in the body.
>
>
>

--------------------------------------------------------------------------
To remove yourself from this list, send an email to majordomo@gatt.co.tt
with 'unsubscribe gatt' in the body.

--------------------------------------------------------------------------
To remove yourself from this list, send an email to majordomo@gatt.co.tt
with 'unsubscribe gatt' in the body.                    

Anonymous

  • Guest
Re: {GATT} Psi-Ops: The Mindgate Conspiracy...
« Reply #2 on: July 20, 2004, 02:24:30 PM »
http://psiops.midway.com/

-----Original Message-----
From: gatt-admin@gatt.co.tt [mailto:gatt-admin@gatt.co.tt]On Behalf Of
Maxximillian
Sent: Tuesday, July 20, 2004 1:50 PM
To: gatt@gatt.co.tt
Subject: Re: {GATT} Psi-Ops: The Mindgate Conspiracy...


link please



----- Original Message -----
From: "Kayode James" <spider-guy@tstt.net.tt>
To: <gatt@gatt.co.tt>
Sent: Tuesday, July 20, 2004 12:59 AM
Subject: {GATT} Psi-Ops: The Mindgate Conspiracy...


> Ay...this game is a must-play for action fans, sci-fi fans and anyone who
> thinks gaming lacks innovation these days.
>
> My original plan was to get it for PC when it's eventually released, but I
> saw it out for PS2 and I couldn't resist. More on that later.
>
> The game is basically about a government-backed psionic task force that
> plants one of its operatives undercover into the headquarters of a psionic
> terrorist organisation (which, ironically, is made up of turncoat psionic
> mercenaries trained by the same government). To make the cover total, they
> wipe his memory clean so that the enemy psychics won't know who he
> is...since he doesn't even know. Once he's inside, he starts to regain his
> memories, and his abilities, and starts to wreak havoc from the inside.
>
> Decent story so far, although the voice-acting coulda been better.
>
> The true meat of the game though is the gameplay. This is the best
> implementation of psychic powers I've seen in a game so far, easily
> surpassing even Jedi Academy.
>
> The game's protagonist has several psychic abilities, including
telekinesis,
> pyrokinesis, astral projection, mind control and astral aura detection. He
> can also drain psionic energy from unsuspecting or fallen foes.
>
> The telekinesis is the first power that reawakens, and so far the best.
You
> can lift and control most of the objects in the game, including crates,
> tables, benches, debris, and people.
>
> Now that mightn't be mindblowing, but what is terrific about the game is
the
> way it's implemented. The possible uses for your powers, and the way they
> can help you out in situations are wide and deep, and it gives you a wide
> variety of approaches to any situation.
>
> Of course you can pick people up and bash them against things, or bash
> things against them. But how about setting a guy on fire with your pyro,
and
> throwing him back into a group of his buddies? Hold a guy up and shoot him
> while he's in the air. Too many guys shooting at you? Pick up a metal
crate,
> hold it in front of you, and walk behind it as it blocks the bullets. Then
> fling it into them and shoot the rest. There's tons of explosive stuff,
> crates and barrels, as well as fire extinguishers etc. You can even pull
> guns from across the room to pick them up or take their ammo.
>
> And then there's my personal favorite: TK Surfing. Climb onto any object
> large enough to hold you, then simply lift it with your TK. There's no
limit
> to how high or where you can go, and you can even make the object float in
> the air while you shoot from the vantage point, or pick other stuff up.
> Madness.
>
> Just a few minutes ago I was trapped in this room with a glass door, and
the
> place was filling up with gas. A soldier was on the other side of the door
> looking at me about to die. The solution to the "puzzle" made perfect
sense.
> I picked him up with the TK and slammed him into the glass door a few
times.
> Broke it open. Walked out. He didn't get up.
>
> There was this room with a motion-activated gun and a guard. It took me a
> while to figure it out, but after a while I pulled some crates around the
> room, and while the gun was busy shooting at them, I ran for cover.
> Eventually I ran out of crates (most crates, barrels etc are destructible)
> and moved this barrel next to the guard. It was explosive. Bye bye guard.
> While all that bachanal was going on I ran out of the room.
>
> And all of this isn't "the way" to beat particular places. Every firefight
> has multiple options...plenty of the stuff here I did by accident, like
when
> I broke the glass door with the guy. Even with the motion sensor gun...I
> could have simply sneaked around and taken a few bullets but survived.
>
> I haven't gotten the power yet, but eventually you'll be able to control
> people's minds, use their weapons, turn them against their friends, and
> eventually against themselves.
>
> Game also has decent gunplay...you'll need to hide behind stuff for cover,
> and since most crates are destructible, you'll need to keep moving around.
>
> This e-mail turning into a full-blown review though...too early for that,
> but so far the game is great.
>
> --------------------------------------------------------------------------
> To remove yourself from this list, send an email to majordomo@gatt.co.tt
> with 'unsubscribe gatt' in the body.
>
>
>

--------------------------------------------------------------------------
To remove yourself from this list, send an email to majordomo@gatt.co.tt
with 'unsubscribe gatt' in the body.

--------------------------------------------------------------------------
To remove yourself from this list, send an email to majordomo@gatt.co.tt
with 'unsubscribe gatt' in the body.                    

Carigamers

Re: {GATT} Psi-Ops: The Mindgate Conspiracy...
« Reply #2 on: July 20, 2004, 02:24:30 PM »

 


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