Well you're not in Trinidad so we will need to do some further tests to confirm what sort of latency you get to Azure servers.I just did a test to a US East server, got 96ms (typical)Will send you the info to do a test yourself so we can compare.Either way, it looks like we will be in the same old monkey pants for TitanFall.That is, at a huge disadvantage against our US opponents who will be on sub 50ms pings. Their latency will be literally, twice as fast as ours.Price of living in "paradise".Will ask Microsoft what would be the odds of getting local servers.Seeing as Australia is being left out, it doesn't look promising. lol@ firekyler....games that allow local host and lan play offer "Caribbean" servers.When a person is playing Call of Duty on his xbox he is effectively hosting the game locally for all other players.When we run Team Fortress 2 servers, again, hosted locally.It is only in very recent times that dedicated servers got controlled by corporations for big games like CoD and Battlefield on the PC.We have been actively lobbying to have even those hosted in the region. A lot of progress has been made.
Well go see how it goes, pressure, but, if that's the case.... KI is using that same thing, and I've played international flawlessly. It works brilliant, so I wouldn't be worried. And lag in a fighting game, even minute, is very noticeable and messes up combos. And maybe 1 in 10 games mite have slight lag.
http://oxcgn.com/2013/12/02/killer-instinct-out-of-sync/
@ Fire, yes we will live but it is far from ideal. You talking about CoD on xbox or CoD on PC?