Author Topic: Titanfall  (Read 128556 times)

Offline shivadee

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Re: Titanfall
« Reply #80 on: January 22, 2014, 04:23:19 PM »
dunno.

How bout we

Carigamers

Re: Titanfall
« Reply #80 on: January 22, 2014, 04:23:19 PM »

Offline firekyler

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Re: Titanfall
« Reply #81 on: January 22, 2014, 05:52:45 PM »
Lol scene

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Offline TriniXaeno

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Re: Titanfall
« Reply #82 on: January 23, 2014, 07:38:05 AM »
very very interesting info there

Could you find any website with the stats to back that up?

If I understand you correctly, you're saying the number of players for CoD on Xbox one already vastly surpass that of PC players.

I know that was the case with the last gen but I am really surprised that the new generation would already be achieving that sort of critical mass.
Don't know about website but I have been playing the pc version of cod since launch. It peaks at around 10 000 users but average about 6 000 people online.  Then I played ps4 version and x1 version which averages similarly at between 40 and 50 thousand.  However I have seen the number dip as low as 15 000 during slow hours like mornings. And thats just because its the new consoles am sure xbox 360 and ps3 beats these numbers
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Intriguing

Messiaah....you reading this??

Looks like PC still have plenty work to do. Nextgen have a running start.

Pressure

Thanks for the info fire

Offline shivadee

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Re: Titanfall
« Reply #83 on: January 27, 2014, 09:14:42 PM »
http://www.polygon.com/2014/1/27/5349738/rumor-titanfall-beta-hits-valentines-day

Titanfall is rumored to enter into beta beginning Feb. 14 and running until Feb. 19, a retailer source close to the French publication Xboxygen stated, as spotted by NeoGaf.

The beta will allegedly be available exclusively from Zappos in France and Gamestop in the U.S. Posters advertizing the upcoming beta in France were also posted by the website, with the beta's start date clearly shown.

This follows the release of registration invitations earlier in the month to stress test the game on Xbox One as part of what developer Respawn Entertainment described as a "limited technical test" or alpha.

Titanfall will launch on Xbox One, Xbox 360 and Windows PC on March 11, alongside a a limited-edition controller themed around upcoming mech shooter revealed in early January. The Titanfall Limited Edition Wireless Controller will be available for purchase alongside the game at launch for $64.99.

Polygon has reached out to EA for more details.


"Sweets ah can't go out on Valentines today, Titanfall beta just hit..."

Offline TriniXaeno

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Re: Titanfall
« Reply #84 on: January 27, 2014, 10:44:51 PM »
lol. she will be right alongside you piloting a titan

Carigamers

Re: Titanfall
« Reply #84 on: January 27, 2014, 10:44:51 PM »

Offline Arcmanov

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Re: Titanfall
« Reply #85 on: January 28, 2014, 12:31:53 AM »



Systems United Navy - Accipiens ad Astra


Offline Arcmanov

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Re: Titanfall
« Reply #86 on: January 28, 2014, 01:04:16 AM »
Also...




:laughing6:
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Offline Fkacn_tt

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Re: Titanfall
« Reply #87 on: January 28, 2014, 01:37:52 AM »
HYMC lolz

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Offline MessiaaH

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Re: Titanfall
« Reply #88 on: January 28, 2014, 09:27:14 AM »

Offline TriniXaeno

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Re: Titanfall
« Reply #89 on: January 28, 2014, 01:05:40 PM »
lol, wicked boy arc

Offline firekyler

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Re: Titanfall
« Reply #90 on: January 28, 2014, 07:16:11 PM »
Smh

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Offline MessiaaH

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Re: Titanfall
« Reply #91 on: January 29, 2014, 01:44:27 PM »
I've heard that the textures in the alpha of the game is reduced down to 25%, so in the final version we can look forward to a 75% increase in textures quality....

Offline Redlum08

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Re: Titanfall
« Reply #92 on: January 29, 2014, 01:50:14 PM »
I've heard that the textures in the alpha of the game is reduced down to 25%, so in the final version we can look forward to a 75% increase in textures quality....

No point in giving away all the goodies, save the best for last :)


Offline TriniXaeno

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Re: Titanfall
« Reply #93 on: January 29, 2014, 02:24:42 PM »
Messiaah, like is not just English you need help with, if the textures were reduced to 25% of their original fidelity....then the textures in the final version will be a 400% increase in quality over those. Effectively 4 times the size/quality.

Original texture 1024k in size

Alpha texture @ 25%: 1024k*25% = 256k

Final Texture @ 100%: 256k*400% = 1024k

lol

Either way, I cannot wait for this to drop. (pun intended)

Offline firekyler

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Re: Titanfall
« Reply #94 on: January 29, 2014, 02:44:22 PM »
I've heard that the textures in the alpha of the game is reduced down to 25%, so in the final version we can look forward to a 75% increase in textures quality....
Doubtful. Prabally will have a 25% increase. The game already looks good
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Offline MessiaaH

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Re: Titanfall
« Reply #95 on: January 29, 2014, 03:04:51 PM »
@Wyatt, you rel miserable eh, ah sure in everybody brain they could deduce a 4 times increase in quality, any lil thing worded wrong alyuh ready to buss man eye eh :laughing7:

@firekyler , I heard they literally reduced the size for network testing, and to make the download as small as possible for alpha testers. I find the footage of the alpha looking good as is, final product should be epic. Don't hate. Beta soon come, we go see how that looks.

Offline Agokillya

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Re: Titanfall
« Reply #96 on: January 29, 2014, 03:33:15 PM »
I was fortunate to be in the same lobby with a guy during a Battlefield 4 match. This guy had hands on play with the Titanfall Alpha testing and I quote "It sorta feels like Halo and CoD...". So that sounds like a very good thing.

Offline TriniGamerShaq

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Re: Titanfall
« Reply #97 on: January 29, 2014, 04:36:27 PM »
"It sorta feels like Halo and CoD...". So that sounds like a very good thing.


of course,best way to revolutionize the genre is to do the same thing.


Offline MessiaaH

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Re: Titanfall
« Reply #98 on: January 29, 2014, 04:41:06 PM »
There is a unique balance that needs to be struck when coming up with new IP in this setting. Some new IP can be completely different. But if you go too far on the left or right you could end up flopping.

Is like Mario and Zelda games. The new Zelda for 3Ds did enough different that it wowed everyone, but kept enough the same that it won't piss off people.

Ah lil bit of halo, ah lil cod, and throw in some mechs, with ah side of moba, and make it all work, fun, and epic? I say hell yea go for it.

But regardless of what they did, even if they throw profits, logic, past experience, what they built their career on, even if they threw all that out the window, and start from scratch with something completely new and totally different that not guaranteed success, even if they did that. I'm sure you'd still have something negative to say, because it ain't on PS4. :laughing7:

« Last Edit: January 29, 2014, 11:36:38 PM by MessiaaH »

Offline TriniGamerShaq

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Re: Titanfall
« Reply #99 on: January 29, 2014, 04:46:27 PM »
i stop care for this game a long time ago,everybody was hypin it up ah wanted to see if i was missin something.ah give the game multiple chances to prove me wrong.halo not on playstation ah could say it bad geow not on ps ah could say it bad,worth buying anything with xbox in it name,hell no,but bad nonetheless. 

even when the game was thought to be a timed exclusives ah try to see if ah go like it,it look shitty back then to.


Carigamers

Re: Titanfall
« Reply #99 on: January 29, 2014, 04:46:27 PM »

 


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