Author Topic: Titanfall  (Read 128910 times)

Offline TriniGamerShaq

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Re: Titanfall
« Reply #40 on: January 10, 2014, 12:08:53 AM »
Hear de thing though, more than 50 percent of the game go be against bots. So how ah multiplayer only game go make bots mandatory puzzlin me. De game must hah some dread mechanics for competitive players to overlook that.


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Re: Titanfall
« Reply #40 on: January 10, 2014, 12:08:53 AM »

Offline MessiaaH

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Re: Titanfall
« Reply #41 on: January 10, 2014, 12:26:41 AM »
DOTA and LOL are two of the biggest PC titles ever, mass rabid followers, huge tournaments, and down right addictive. Titan fall is that with mechs. Hope that sheds some light on your confusion.

Offline TriniXaeno

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Re: Titanfall
« Reply #42 on: January 10, 2014, 08:29:58 AM »
Exactly.

I was skeptical at first when I heard that.....must admit....but then I remembered Dota, where 5 vs 5 humans battle amidst an ocean of AI controlled enemies.

It works.....it works brilliantly

So still stoked for TitanFall

Offline ViCe

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Re: Titanfall
« Reply #43 on: January 10, 2014, 08:55:05 AM »
that works for mobas lol

hopefully there is a way to turn off bots and just have the 6v6 then
as a competitive player bots in a fps = LOL

*expectations for titanfall officially lowered*


Offline MessiaaH

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Re: Titanfall
« Reply #44 on: January 10, 2014, 10:29:09 AM »
Is not exactly bots. They don't work, and don't function like bots.

In a traditional shooter with bots, they does act like another human player for the most part. In this game, The AI controlled players are more like NPCs. Some are cannon fodder yes, others have roles and objects. Others talk to u.

It's a completely different experience. They sort of inventing a new genre. MOBO/Action Adventure/FPS all rolled into one. They blurring the line between a single player and a multi player. When you play an SP games, and fighting the enemies, say Halo, Gears, Dead Space, SC2, you name it. When you playing the sp campaign, it don't feel like bots. It feels like a single player. So they just took that aspect, and blend it into the multiplayer.

And everybody who actually play it so far, say is gangbuster fun.

Don't just slap the "bots" moniker on the game. Is not bots.

And for a game that get best of E3, best of this, best of that, best of all kinda thing. And loved by the people who actually play it, my hype level still very much maxed. Not too long to wait again to see though. But it's still my #1 game of 2014 I want.

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Re: Titanfall
« Reply #44 on: January 10, 2014, 10:29:09 AM »

Offline Arcmanov

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Re: Titanfall
« Reply #45 on: January 10, 2014, 11:16:06 AM »
Meemselfknowwhathappentodemnah.  :laughing7:

Money done save up.
Doh study it... We go play it and post up Shadow Play vids to coass on allyuh.   :laughing7:





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Offline firekyler

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Re: Titanfall
« Reply #46 on: January 10, 2014, 11:27:01 AM »
Lol next thing the game fail hard. Dont judge it till it comes out

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Offline MessiaaH

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Re: Titanfall
« Reply #47 on: January 10, 2014, 11:36:31 AM »
I think is the PS fanboys who actually "judging" it before it come out. lololol. I am fully prepared for an epic fail. But there is zero evidence of that being the case, so I excited and looking forward to it. But I not saying it definitely wont fail. The fanboys saying it definitely will.

But like arc said, no worries, march not that far :laughing7:

Offline firekyler

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Re: Titanfall
« Reply #48 on: January 10, 2014, 11:49:08 AM »
Yea wait and see. yea I think it unlikely to fail too. But still watchin the scene.   I will get this with an xbone Yes

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Offline MessiaaH

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Re: Titanfall
« Reply #49 on: January 10, 2014, 12:20:31 PM »
Titanfall Maps Can Hold Up to 48 Competitors Including AI and Titans :

Following this week’s moderate backlash over Titanfall’s matches being capped at six versus six, Respawn lead designer Justin Hendry has insisted the 12-player limit is what’s best for Titanfall, saying, “[t]he game is essentially built to be six on six.”

“It’s been this number for months,” Hendry told Polygon. “We are pretty avid players in the studio. People speak their minds and we listen and make changes. This is the number that felt best.”

The team experimented with up to 12 players per side and gradually lowered it down to as low as two per side until eventually deciding six on six was the sweet spot.

“It just comes back to what makes the game fun,” said Hendry. “If you’re making a game and you’re making decisions that’s not based on fun because you’re trying to please someone or trying to match numbers, you’re not doing the right thing.”

“Why not make Call of Duty 256 players, or Battlefield 256 or 512? Maybe that would be awesome. Maybe that would be awesome for that type of game built around that, but you can’t just jam players into a game and say this is what is ordained.”

     

The matches, however, won’t be just limited to 12 total human players; each team will be able to support up to 12 AI-controlled combatants and each human player will be able to have their personal Titan trailing them under AI control in ‘Follow’ or ‘Guard’ mode. At its peak, Titanfall can cater for up to 48 individual characters.

The AI-controlled soldiers will serve as both easier meat for less-experienced players who may find it difficult to compete against other human players and assist in providing a narrative to the game, which doesn’t feature a single-player component.

The team was not surprised by the reaction to the player count confirmation but is not currently reconsidering the six versus six cap.

“When people start playing Titanfall like Titanfall, the player count becomes a non-issue,” said Hendry.

http://www.ign.com/articles/2014/01/10/titanfall-maps-can-hold-up-to-48-competitors-including-ai-and-titans


Offline Arcmanov

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Re: Titanfall
« Reply #50 on: January 10, 2014, 01:00:39 PM »
Hear nah... the comments section for that IGN article have some truly epic beatups.   :lol:

Doh even bother with the article itself.  Just skip to the comments.  :laughing7:





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Offline TriniGamerShaq

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Re: Titanfall
« Reply #51 on: January 10, 2014, 01:11:17 PM »
See that. Half the game is againts bots. Dumb downed bots nonetheless, to make newbs feel good.

I could understand 6vs6 but to say 6vs 6  is the perfect mix then contradict yuh choice by puttin bots in. Dafuq?

And leh we be real, all ah we play cod before.We doh play for narration or story, cause it is shit.


Offline MessiaaH

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Re: Titanfall
« Reply #52 on: January 10, 2014, 01:21:38 PM »
Ain't read d comments yet nah, let me take a look.

@Shaq, I agree cod story is balls, lololol. But like I said, this is a different beast all together, is not bots, and is not cod sp story, is not MOBA, and is not your traditional fps.

Alyuh men don't like variety boy? We have ENOUGH! Cod type games dude. How much 64v64 games alyuh really want. Same ole rinse and repeat every year with updated graphics?

I welcome change, and new experience is.

Titan fall is its own thing, it ain't cod, it ain't battlefield.
Destiny is its own thing, it ain't borderlands
Division is its own thing.

And that's what I want for 2014, new interesting games. Come different, come Good.

Titan fall could have easily been another 64v64 shooter with no bots. Then what would you have? COD with Mechs.
That mite have been ok for most people. But I applaud the developers for trying something different.

You want cod? Go play black ops, u want battlefield? Go play b4. U want pure mech? Go play Hawken.
You want a weird mix up calaloo of MOBA/Action RPG/FPS/SP/BOTS/Wahever. Play titanfal.

Haters gonna hate. I can't wait!
« Last Edit: January 10, 2014, 01:47:47 PM by MessiaaH »

Offline MessiaaH

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Re: Titanfall
« Reply #53 on: January 10, 2014, 01:26:20 PM »
Now start reading d comments:



The first one is basically what I now say, the 2nd one just win. ROFL! :laughing7:

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Re: Titanfall
« Reply #54 on: January 10, 2014, 01:29:23 PM »
We still debating this??! The game is coming out in March, reviews will be in then, who want to play, play..who can't because they don't have a PC or Xbox One, then go play something else....

GEEZ


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Re: Titanfall
« Reply #55 on: January 10, 2014, 01:37:52 PM »
^^ Exactly. Is bun it Bunning men boy. Seeing such an epic game and you can't play it cause you're confessed to Kaz. ROFL! Man hadda beat up.

Legend Of The Seeker - What Is Confession?
Confession is performed when a "Confesser", a person with specific magical powers, brings you totally under their control until the time of the "Confesser's" Death. This control brings with it Extreme Devotion and Love, and the need to protect one's Confesser at the expense of your own life.


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« Last Edit: January 10, 2014, 01:49:20 PM by MessiaaH »

Offline Agokillya

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Re: Titanfall
« Reply #56 on: January 10, 2014, 01:42:37 PM »
LoL at that definition. HAHA!

Offline Arcmanov

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Re: Titanfall
« Reply #57 on: January 19, 2014, 10:19:42 PM »
lol, see some alpha gameplay yesterday, and ah must say everything i thought about this game was dead right.

Cod with mechs
Retarded bots to make everybody feel good
Crap graphics

All in all, slightly above average game that men go drop in a month for de most.Well worth de cost of a console

...from a closed alpha build that's probably a few MONTHS old at best,
which probably missing textures, gameplay, and A.I. elements, and most likely just being used to test network performance.






Looks pretty fun to me.
« Last Edit: January 19, 2014, 10:29:10 PM by Arcmanov »
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Offline firekyler

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Re: Titanfall
« Reply #58 on: January 19, 2014, 10:43:38 PM »
Lol yes

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Re: Titanfall
« Reply #59 on: January 20, 2014, 02:22:32 PM »
ROFL! This dude is pure comedy:



Who vex loss oui, this game is going to rock!
« Last Edit: January 20, 2014, 03:30:13 PM by MessiaaH »

Carigamers

Re: Titanfall
« Reply #59 on: January 20, 2014, 02:22:32 PM »

 


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