If pirates are put through more trouble than genuine customers, maybe more will buy the real game. Sadly, for AAA games it is currently the other way. Customers get the trouble with always-on requirements and intrusive DRM, while pirates can just download and enjoy. A twisted world.
DRM in an online-MP only game is redundant, so it doesn't affect most players, so that particular argument is always rendered invalid. It's when it's implemented in SP games/gameplay is when it becomes a PITA. The hard lesson that the SimCity debacle has taught us seems to be going unheeded. Bring on more DRM, ent? I better not hear a single complaint from you when it bites you in your ass eh, or I'll personally make it my business to come by your house and laugh hysterically in your face...around 3:17 am or so. SwiftKey 3 | Samsung Galaxy Note 2 | Tapatalk 2 | Omega v16
"The consoles are eight year old devices. Of course, in one way or another, they will limit you. It's impossible not to be limited by a limited console. By definition it's the case. So if it were PC only, could we have done more things? Certainly, yes. Could we have afforded a budget to make a game like Crysis 3 PC only? No. People have to understand that this is a journey of give and take."